Player Matchup

Pele
Pele
AETHER1158061
Pele
Level 98
God Stats
2W - 2L
1,750 SR
Queue Stats
101W - 104L
1,318 Elo+
Party 3
Hou Yi
Hou Yi
AdrianZuco2703
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,167 Elo+
Party 3
King Arthur
King Arthur
HighLVLPlayzS1
King Arthur
Level 34
God Stats
11W - 8L
1,730 SR
Queue Stats
313W - 293L
1,559 Elo+
Solo
Merlin
Merlin
StrongKitty69
Merlin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 87L
1,536 Elo+
Party 1
Ymir
Ymir
TeasingFall42
Ymir
Level 17
God Stats
1W - 1L
1,754 SR
Queue Stats
5W - 12L
1,468 Elo+
Party 1
Team Averages
Level 48
1,647 SR
1,409 Elo+

VS

Team Averages
Level 51
1,620 SR
1,513 Elo+
Merlin
Merlin
Decrepitheart26
Merlin
Level 42
God Stats
20W - 16L
1,984 SR
Queue Stats
169W - 177L
1,526 Elo+
Solo
Achilles
Achilles
Ko_Taurii
Achilles
Level 103
God Stats
31W - 25L
1,626 SR
Queue Stats
770W - 751L
1,557 Elo+
Party 2
Bellona
Bellona
SicanguSon75
Bellona
Level 18
God Stats
67W - 76L
1,484 SR
Queue Stats
393W - 426L
1,460 Elo+
Party 4
Thoth
Thoth
TachikawaKeii
Thoth
Level 27
God Stats
157W - 156L
1,532 SR
Queue Stats
401W - 388L
1,520 Elo+
Party 2
Nemesis
Nemesis
Tenmaurufu
Nemesis
Level 67
God Stats
99W - 83L
1,474 SR
Queue Stats
604W - 560L
1,502 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 9 / 3
13,225
1,017
21,108
24,538
10,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 5 / 2
10,904
839
6,034
18,425
7,147
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
HighLVLPlayzS1
King Arthur
18
3 / 9 / 3
12,099
931
14,360
23,717
23,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
0 / 10 / 4
11,535
887
19,398
19,625
7,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 9 / 2
11,593
892
6,030
22,587
23,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 17
13,578
1,044
22,804
10,328
4,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Ko_Taurii
Achilles
20
14 / 1 / 15
14,922
1,148
24,680
15,480
20,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
SicanguSon75
Bellona
20
2 / 2 / 20
12,558
966
10,857
19,651
21,749
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
13 / 3 / 13
14,875
1,144
18,619
7,668
3,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
Tenmaurufu
Nemesis
20
8 / 0 / 20
13,349
1,027
23,912
20,149
11,609
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
127
8
Kills
42
42
Deaths
8
14
Assists
85
Player
Kills
Deaths
Assists
KDA
L
4
9
3
0.61
L
0
5
2
0.2
W
5
2
17
6.75
L
King Arthur
HighLVLPlayzS1
King Arthur
3
9
3
0.5
W
Achilles
Ko_Taurii
Achilles
14
1
15
21.5
W
Bellona
SicanguSon75
Bellona
2
2
20
6
L
0
10
4
0.2
W
13
3
13
6.5
L
1
9
2
0.22
W
Nemesis
Tenmaurufu
Nemesis
8
0
20
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,930
Damage
100,872
108,892
Taken
73,276
71,335
Mitigated
61,024
8,761
Healing
8,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,108
6,038
1,008
3,835
24,538
10,140
0
8,669
15,687
0
55,814
L
6,034
3,163
414
1,488
18,425
7,147
0
6,464
11,803
0
31,122
W
22,804
1,813
0
0
10,328
4,066
0
2,115
8,213
68,759
0
L
King Arthur
HighLVLPlayzS1
King Arthur
14,360
505
364
567
23,717
23,168
0
9,819
13,616
0
28,700
W
Achilles
Ko_Taurii
Achilles
24,680
8,269
0
2,168
15,480
20,248
0
5,488
9,992
0
37,416
W
Bellona
SicanguSon75
Bellona
10,857
3,179
0
2,029
19,651
21,749
0
7,023
12,628
0
24,623
L
19,398
2,261
0
264
19,625
7,409
0
8,509
10,991
45,128
0
W
18,619
323
0
901
7,668
3,352
0
2,159
5,509
37,883
0
L
6,030
805
0
821
22,587
23,471
0
7,962
14,575
12,683
0
W
Nemesis
Tenmaurufu
Nemesis
23,912
13,253
0
3,181
20,149
11,609
0
8,643
11,506
0
32,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,356
Gold Earned
69,282
234
Minions Killed
249
4
Camps Cleared
10
1,130,002
Distance Traveled
1,305,058
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
13,225
1,017
89
7
1
251,067
0
L
Hou Yi
10,904
839
42
3
1
210,286
0
W
Merlin
13,578
1,044
136
10
0
229,387
0
L
King Arthur
12,099
931
34
3
0
269,038
1
W
Achilles
14,922
1,148
29
2
5
280,947
0
W
Bellona
12,558
966
30
2
2
231,981
1
L
Merlin
11,535
887
52
4
2
227,312
0
W
Thoth
14,875
1,144
32
2
2
257,459
0
L
Ymir
11,593
892
17
1
0
172,299
0
W
Nemesis
13,349
1,027
22
2
1
305,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role