Player Matchup

Ymir
Ymir
DiveThePhoenix
Ymir
Level 35
God Stats
5W - 6L
1,724 SR
Queue Stats
266W - 146L
1,908 Elo+
Party 2
Tiamat
Tiamat
JohnnyRicooTTV
Tiamat
Level 14
God Stats
21W - 19L
1,228 SR
Queue Stats
46W - 52L
1,428 Elo+
Party 1
Athena
Athena
Paximaz
Athena
Level 148
God Stats
5W - 7L
1,558 SR
Queue Stats
267W - 195L
1,722 Elo+
Party 2
Fenrir
Fenrir
abigblackdic
Fenrir
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 59L
1,435 Elo+
Party 1
Jing Wei
Jing Wei
dayebreak
Jing Wei
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 69
1,502 SR
1,598 Elo+

VS

Team Averages
Level 61
1,545 SR
1,486 Elo+
Yemoja
Yemoja
PapiRumble
Yemoja
Level 100
God Stats
3W - 6L
1,613 SR
Queue Stats
503W - 509L
1,517 Elo+
Solo
Medusa
Medusa
doritos_is_good
Medusa
Level 104
God Stats
0W - 1L
1,762 SR
Queue Stats
25W - 22L
1,593 Elo+
Party 3
Camazotz
Camazotz
opmat5688
Camazotz
Level 67
God Stats
2W - 4L
1,677 SR
Queue Stats
23W - 28L
1,492 Elo+
Party 3
Ravana
Ravana
xNoMeds
Ravana
Level 15
God Stats
1W - 4L
1,396 SR
Queue Stats
92W - 91L
1,625 Elo+
Party 3
Izanami
Izanami
zupremebagel
Izanami
Level 21
God Stats
6W - 12L
1,275 SR
Queue Stats
7W - 14L
1,204 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 4
5,457
455
2,204
5,233
2,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 2 / 1
6,167
514
4,889
7,760
2,250
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Paximaz
Athena
12
1 / 0 / 0
6,712
559
6,753
5,684
3,217
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
10
2 / 4 / 1
6,083
507
4,734
8,089
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
dayebreak
Jing Wei
10
0 / 0 / 1
6,155
513
599
3,598
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
PapiRumble
Yemoja
10
1 / 0 / 3
6,245
520
2,941
4,158
1,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
3 / 3 / 3
6,471
539
6,923
8,449
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
opmat5688
Camazotz
11
2 / 2 / 1
6,250
521
5,033
10,779
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ravana
xNoMeds
Ravana
9
0 / 1 / 0
5,246
437
1,443
6,059
3,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
zupremebagel
Izanami
10
0 / 1 / 0
5,832
486
962
2,703
620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
6
6
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
3
2
1
1.75
L
Yemoja
PapiRumble
Yemoja
1
0
3
2.5
W
Athena
Paximaz
Athena
1
0
0
1
W
Fenrir
2
4
1
0.63
W
Jing Wei
dayebreak
Jing Wei
0
0
1
0.5
L
3
3
3
1.5
L
Camazotz
opmat5688
Camazotz
2
2
1
1.25
L
Ravana
xNoMeds
Ravana
0
1
0
0
L
Izanami
zupremebagel
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,179
Damage
17,302
30,364
Taken
32,148
11,942
Mitigated
11,428
11,184
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,204
630
0
588
5,233
2,554
0
573
4,660
8,487
0
W
4,889
801
0
3,552
7,760
2,250
0
812
6,948
25,619
0
L
Yemoja
PapiRumble
Yemoja
2,941
495
775
1,980
4,158
1,841
345
1,865
2,293
16,585
0
W
Athena
Paximaz
Athena
6,753
3,067
0
2,729
5,684
3,217
58
495
4,964
34,351
0
W
Fenrir
4,734
593
0
2,334
8,089
2,930
0
783
7,306
0
26,883
W
Jing Wei
dayebreak
Jing Wei
599
288
0
1,981
3,598
991
0
278
3,320
0
30,073
L
6,923
2,372
0
2,855
8,449
2,707
734
3,907
4,542
0
36,084
L
Camazotz
opmat5688
Camazotz
5,033
1,617
0
5,706
10,779
3,225
0
3,674
7,105
0
32,330
L
Ravana
xNoMeds
Ravana
1,443
390
0
948
6,059
3,035
0
4,276
1,783
0
18,303
L
Izanami
zupremebagel
Izanami
962
448
0
0
2,703
620
168
124
2,579
0
30,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,574
Gold Earned
30,044
279
Minions Killed
270
0
Camps Cleared
0
1,019,464
Distance Traveled
1,106,343
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,457
455
8
1
0
184,050
2
W
Tiamat
6,167
514
64
5
0
212,441
1
L
Yemoja
6,245
520
35
3
0
213,414
3
W
Athena
6,712
559
83
7
0
245,992
4
W
Fenrir
6,083
507
56
5
0
195,349
0
W
Jing Wei
6,155
513
68
6
0
181,632
2
L
Medusa
6,471
539
54
5
0
211,931
5
L
Camazotz
6,250
521
67
6
0
247,039
1
L
Ravana
5,246
437
45
4
0
212,857
0
L
Izanami
5,832
486
69
6
0
221,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role