Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
DeathDelure
Kumbhakarna
Level 127
God Stats
2W - 2L
1,793 SR
Queue Stats
48W - 60L
1,483 Elo+
Solo
Osiris
Osiris
JayDucky
Osiris
Level 89
God Stats
1W - 2L
1,763 SR
Queue Stats
8W - 7L
1,414 Elo+
Party 2
Hel
Hel
MonkeyDDucky
Hel
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 115
1,639 SR
1,474 Elo+

VS

Team Averages
Level 103
1,617 SR
1,623 Elo+
Amaterasu
Amaterasu
Colonel Cross
Amaterasu
Level 56
God Stats
10W - 5L
1,680 SR
Queue Stats
33W - 18L
1,843 Elo+
Party 1
Ra
Ra
GopherPuss
Ra
Level 106
God Stats
0W - 1L
1,773 SR
Queue Stats
11W - 4L
1,606 Elo+
Solo
Sylvanus
Sylvanus
KILLXSHINOBI
Sylvanus
Level 160
God Stats
8W - 8L
1,513 SR
Queue Stats
386W - 268L
1,640 Elo+
Party 1
Anhur
Anhur
kenyon113
Anhur
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 39L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 2 / 5
8,755
876
8,852
6,614
2,346
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
DeathDelure
Kumbhakarna
13
0 / 5 / 3
7,987
799
3,372
8,493
3,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
JayDucky
Osiris
16
8 / 0 / 6
9,712
971
12,078
12,954
10,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 0 / 5
8,723
872
6,172
5,026
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Colonel Cross
Amaterasu
12
0 / 4 / 2
7,032
703
1,934
10,103
5,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 5 / 1
8,112
811
6,114
9,082
3,594
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
KILLXSHINOBI
Sylvanus
12
0 / 2 / 4
6,832
683
5,164
12,424
10,498
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
kenyon113
Anhur
12
1 / 3 / 2
7,339
734
4,006
7,456
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
14
Kills
7
7
Deaths
14
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
5
2.25
L
Amaterasu
Colonel Cross
Amaterasu
0
4
2
0.25
W
Kumbhakarna
DeathDelure
Kumbhakarna
0
5
3
0.3
L
6
5
1
1.3
W
Osiris
JayDucky
Osiris
8
0
6
11
L
Sylvanus
KILLXSHINOBI
Sylvanus
0
2
4
1
W
4
0
5
6.5
L
Anhur
kenyon113
Anhur
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,474
Damage
17,218
33,087
Taken
39,065
21,248
Mitigated
22,224
15,766
Healing
12,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,852
1,419
0
1,855
6,614
2,346
1,870
2,692
3,922
33,301
0
L
Amaterasu
Colonel Cross
Amaterasu
1,934
1,052
0
1,875
10,103
5,409
0
5,523
4,580
0
11,553
W
Kumbhakarna
DeathDelure
Kumbhakarna
3,372
496
104
1,369
8,493
3,495
0
3,340
5,153
19,566
0
L
6,114
567
1,028
1,541
9,082
3,594
169
5,803
3,279
25,623
0
W
Osiris
JayDucky
Osiris
12,078
3,162
0
4,065
12,954
10,769
1,498
5,347
7,607
5,391
27,019
L
Sylvanus
KILLXSHINOBI
Sylvanus
5,164
1,054
2,420
4,685
12,424
10,498
0
5,566
6,858
12,833
0
W
6,172
743
4,406
3,967
5,026
4,638
1,140
620
4,406
22,219
0
L
Anhur
kenyon113
Anhur
4,006
1,396
0
1,414
7,456
2,723
484
4,103
3,353
0
24,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,177
Gold Earned
29,315
168
Minions Killed
104
11
Camps Cleared
6
757,206
Distance Traveled
582,902
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,755
876
51
5
4
164,905
1
L
Amaterasu
7,032
703
15
2
1
155,902
0
W
Kumbhakarna
7,987
799
40
4
3
161,608
0
L
Ra
8,112
811
37
4
2
140,874
1
W
Osiris
9,712
971
38
4
1
215,047
1
L
Sylvanus
6,832
683
11
1
1
151,012
2
W
Hel
8,723
872
39
4
3
215,646
0
L
Anhur
7,339
734
41
4
2
135,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role