Player Matchup

Scylla
Scylla
Gold II
DJCity
Scylla
Gold II
Level 127
God Stats
14W - 5L
1,673 SR
Queue Stats
152W - 149L
1,485 MMR
Party 1
Danzaburou
Danzaburou
Platinum III
Leonardop6
Danzaburou
Platinum III
Level 126
God Stats
4W - 5L
1,587 SR
Queue Stats
211W - 205L
1,696 MMR
Party 1
Ullr
Ullr
Silver II
NotCalculated
Ullr
Silver II
Level 61
God Stats
10W - 2L
1,812 SR
Queue Stats
199W - 167L
1,567 MMR
Solo
Cerberus
Cerberus
Silver I
SilentHillProz
Cerberus
Silver I
Level 109
God Stats
1W - 2L
1,326 SR
Queue Stats
32W - 31L
1,442 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold II
WenerBunnyx
Cu Chulainn
Gold II
Level 144
God Stats
5W - 9L
1,397 SR
Queue Stats
50W - 57L
1,671 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,559 SR
1,572 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,547 SR
1,546 MMR
Hercules
Hercules
Silver I
FlatEarthMax
Hercules
Silver I
Level 76
God Stats
1W - 1L
1,726 SR
Queue Stats
4W - 1L
1,620 MMR
Party 2
Janus
Janus
Gold II
LDANIELS2018
Janus
Gold II
Level 139
God Stats
18W - 25L
1,437 SR
Queue Stats
793W - 789L
1,561 MMR
Solo
Anhur
Anhur
Silver I
Parsafarazy
Anhur
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
Preekap
Sun Wukong
Silver I
Level 149
God Stats
6W - 5L
1,573 SR
Queue Stats
84W - 77L
1,549 MMR
Solo
Bakasura
Bakasura
Bronze III
TKark
Bakasura
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 57L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DJCity
Scylla
18
5 / 1 / 5
11,122
618
9,830
5,843
2,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Leonardop6
Danzaburou
17
3 / 2 / 5
11,093
616
8,147
10,301
4,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
8 / 1 / 2
11,669
648
13,072
10,320
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cerberus
14
3 / 1 / 10
9,544
530
9,112
12,888
12,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
WenerBunnyx
Cu Chulainn
17
5 / 1 / 5
11,261
626
13,386
19,299
13,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Guan YuSetApolloTiamatAthena

VS

Bans
GebTsukuyomiNemesisAresFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FlatEarthMax
Hercules
12
2 / 4 / 0
7,274
404
6,619
19,123
11,057
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 4 / 2
8,982
499
6,605
12,806
3,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 8 / 3
7,070
393
7,391
14,854
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Preekap
Sun Wukong
16
0 / 3 / 2
9,113
506
6,819
14,220
8,232
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
TKark
Bakasura
14
1 / 6 / 1
8,399
467
3,403
11,308
4,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
24
Kills
6
6
Deaths
25
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
DJCity
Scylla
5
1
5
7.5
L
Hercules
FlatEarthMax
Hercules
2
4
0
0.5
L
2
4
2
0.75
W
Danzaburou
Leonardop6
Danzaburou
3
2
5
2.75
W
8
1
2
9
L
1
8
3
0.31
L
Sun Wukong
Preekap
Sun Wukong
0
3
2
0.33
W
Cerberus
3
1
10
8
L
Bakasura
TKark
Bakasura
1
6
1
0.25
W
Cu Chulainn
WenerBunnyx
Cu Chulainn
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,547
Damage
30,837
58,651
Taken
72,311
35,258
Mitigated
31,623
19,252
Healing
16,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DJCity
Scylla
9,830
2,267
0
2,352
5,843
2,002
273
1,371
4,472
84,544
0
L
Hercules
FlatEarthMax
Hercules
6,619
2,916
226
6,065
19,123
11,057
0
6,406
12,717
0
26,790
L
6,605
261
106
779
12,806
3,704
0
5,053
7,753
63,879
0
W
Danzaburou
Leonardop6
Danzaburou
8,147
3,260
0
1,800
10,301
4,509
2,529
1,325
8,976
0
93,124
W
13,072
6,201
0
3,643
10,320
3,591
1,637
816
9,394
0
105,609
L
7,391
3,479
0
2,166
14,854
3,665
0
3,831
11,023
0
34,853
L
Sun Wukong
Preekap
Sun Wukong
6,819
1,151
0
4,700
14,220
8,232
0
2,279
11,941
0
66,743
W
Cerberus
9,112
535
0
3,300
12,888
12,067
45
1,616
11,272
25,454
0
L
Bakasura
TKark
Bakasura
3,403
2,275
0
2,299
11,308
4,965
0
2,643
8,665
0
44,494
W
Cu Chulainn
WenerBunnyx
Cu Chulainn
13,386
2,004
0
8,157
19,299
13,089
663
1,819
17,480
5,182
71,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,689
Gold Earned
40,838
642
Minions Killed
452
0
Camps Cleared
0
1,851,676
Distance Traveled
1,762,730
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,122
618
155
9
0
370,454
4
L
Hercules
7,274
404
34
2
0
377,945
9
L
Janus
8,982
499
135
8
0
348,167
2
W
Danzaburou
11,093
616
143
8
0
378,575
2
W
Ullr
11,669
648
158
9
0
348,590
4
L
Anhur
7,070
393
51
3
0
274,130
2
L
Sun Wukong
9,113
506
127
7
0
387,861
8
W
Cerberus
9,544
530
42
2
0
373,342
9
L
Bakasura
8,399
467
105
6
0
374,627
2
W
Cu Chulainn
11,261
626
144
8
0
380,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role