Player Matchup

Agni
Agni
OsMaRiAnAXD
Agni
Level 29
God Stats
3W - 2L
1,800 SR
Queue Stats
48W - 37L
1,645 Elo+
Solo
Ra
Ra
S0RA0o0
Ra
Level 17
God Stats
5W - 4L
1,501 SR
Queue Stats
45W - 41L
1,488 Elo+
Solo
Mercury
Mercury
Sunoros
Mercury
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,505 Elo+
Solo
Fafnir
Fafnir
fuzy009
Fafnir
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 109L
1,544 Elo+
Party 3
Hachiman
Hachiman
sectionz7
Hachiman
Level 22
God Stats
12W - 8L
1,500 SR
Queue Stats
111W - 98L
1,539 Elo+
Party 3
Team Averages
Level 19
1,560 SR
1,544 Elo+

VS

Team Averages
Level 24
1,540 SR
1,574 Elo+
Danzaburou
Danzaburou
ARatherLargeFish
Danzaburou
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,616 Elo+
Party 1
Nu Wa
Nu Wa
CodenameFluffy
Nu Wa
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
MadHatterVa
Mercury
Level 29
God Stats
12W - 16L
1,531 SR
Queue Stats
176W - 155L
1,655 Elo+
Solo
Ymir
Ymir
TheLastPetaeto
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,591 Elo+
Party 1
Chaac
Chaac
seanpaw
Chaac
Level 24
God Stats
22W - 11L
1,667 SR
Queue Stats
51W - 48L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,815
727
2,872
3,882
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 2 / 0
5,250
656
1,519
4,088
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Sunoros
Mercury
8
2 / 1 / 0
4,747
593
881
5,231
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
fuzy009
Fafnir
8
1 / 0 / 4
5,107
638
2,386
2,904
1,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
sectionz7
Hachiman
8
3 / 0 / 0
4,750
594
3,458
3,238
543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ARatherLargeFish
Danzaburou
6
0 / 2 / 0
4,050
506
2,229
4,154
1,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 1
4,345
543
2,119
3,595
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
MadHatterVa
Mercury
7
0 / 2 / 0
4,075
509
214
4,396
1,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
0 / 2 / 0
4,303
538
497
4,681
2,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
seanpaw
Chaac
9
2 / 1 / 0
4,857
607
2,467
3,872
2,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
10
Kills
2
3
Deaths
10
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ARatherLargeFish
Danzaburou
0
2
0
0
L
0
3
1
0.17
L
Mercury
MadHatterVa
Mercury
0
2
0
0
W
3
0
0
3
W
1
2
0
0.5
W
Mercury
Sunoros
Mercury
2
1
0
2
L
0
2
0
0
W
Fafnir
fuzy009
Fafnir
1
0
4
3
L
Chaac
seanpaw
Chaac
2
1
0
2
W
Hachiman
sectionz7
Hachiman
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,116
Damage
7,526
19,343
Taken
20,698
5,604
Mitigated
7,534
7,226
Healing
6,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ARatherLargeFish
Danzaburou
2,229
685
0
1,303
4,154
1,049
0
814
3,340
0
14,612
L
2,119
665
0
47
3,595
1,188
0
2,598
803
19,202
0
L
Mercury
MadHatterVa
Mercury
214
0
0
1,814
4,396
1,093
0
327
4,069
0
14,888
W
2,872
252
0
1,328
3,882
1,090
915
1,155
2,549
35,834
0
W
1,519
129
0
1,918
4,088
1,068
466
0
3,888
24,856
0
W
Mercury
Sunoros
Mercury
881
343
0
1,744
5,231
1,260
0
465
4,686
0
19,705
L
497
28
0
1,436
4,681
2,078
0
1,325
3,356
7,399
0
W
Fafnir
fuzy009
Fafnir
2,386
627
0
1,653
2,904
1,643
96
532
2,332
8,824
0
L
Chaac
seanpaw
Chaac
2,467
529
0
1,940
3,872
2,126
212
1,325
2,353
0
18,986
W
Hachiman
sectionz7
Hachiman
3,458
1,124
0
583
3,238
543
551
126
3,072
0
22,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,669
Gold Earned
21,630
237
Minions Killed
166
0
Camps Cleared
0
785,153
Distance Traveled
675,594
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,050
506
36
5
0
135,458
3
L
Nu Wa
4,345
543
38
5
0
132,958
2
L
Mercury
4,075
509
41
5
0
126,962
2
W
Agni
5,815
727
81
10
0
168,912
2
W
Ra
5,250
656
55
7
0
144,684
1
W
Mercury
4,747
593
43
5
0
179,805
1
L
Ymir
4,303
538
18
2
0
137,004
0
W
Fafnir
5,107
638
10
1
0
153,681
1
L
Chaac
4,857
607
33
4
0
143,212
1
W
Hachiman
4,750
594
48
6
0
138,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role