Player Matchup

Cerberus
Cerberus
Alam99
Cerberus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
223W - 211L
1,539 Elo+
Party 3
Tyr
Tyr
BrooklynNineNine
Tyr
Level 61
God Stats
11W - 9L
1,669 SR
Queue Stats
338W - 346L
1,496 Elo+
Party 3
Agni
Agni
Chansez
Agni
Level 139
God Stats
4W - 5L
1,460 SR
Queue Stats
114W - 90L
1,524 Elo+
Party 1
Medusa
Medusa
EteJose
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,487 Elo+
Party 1
Fenrir
Fenrir
MandragoraBJ
Fenrir
Level 102
God Stats
4W - 1L
1,251 SR
Queue Stats
49W - 54L
1,432 Elo+
Party 1
Team Averages
Level 87
1,476 SR
1,496 Elo+

VS

Team Averages
Level 50
1,426 SR
1,361 Elo+
Hachiman
Hachiman
BRaquiles
Hachiman
Level 26
God Stats
4W - 6L
1,378 SR
Queue Stats
10W - 14L
1,381 Elo+
Party 2
Cu Chulainn
Cu Chulainn
HerclersBr
Cu Chulainn
Level 40
God Stats
0W - 1L
1,472 SR
Queue Stats
9W - 18L
1,345 Elo+
Party 2
Athena
Athena
IgrisBR
Athena
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,392 Elo+
Party 2
Tiamat
Tiamat
LySyyx
Tiamat
Level 65
God Stats
3W - 7L
1,448 SR
Queue Stats
9W - 18L
1,345 Elo+
Party 2
Da Ji
Da Ji
PipiDançante
Da Ji
Level 89
God Stats
1W - 2L
1,332 SR
Queue Stats
9W - 18L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alam99
Cerberus
11
3 / 2 / 6
7,203
554
4,891
9,101
5,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 1 / 4
7,565
582
5,628
8,141
5,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
Chansez
Agni
13
1 / 1 / 7
7,807
601
8,517
5,166
1,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Medusa
EteJose
Medusa
11
3 / 4 / 5
6,872
529
5,790
7,706
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
12
4 / 0 / 3
7,165
551
4,110
7,957
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BRaquiles
Hachiman
8
2 / 4 / 3
5,760
443
4,772
7,592
2,387
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
HerclersBr
Cu Chulainn
10
0 / 0 / 0
5,761
443
3,109
6,131
3,917
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Athena
IgrisBR
Athena
8
2 / 3 / 3
6,025
463
5,384
11,891
6,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
LySyyx
Tiamat
10
2 / 2 / 0
5,985
460
5,816
8,732
7,175
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 3
6,435
495
3,790
8,913
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
12
Kills
8
8
Deaths
12
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Alam99
Cerberus
3
2
6
3
L
Hachiman
BRaquiles
Hachiman
2
4
3
0.88
W
1
1
4
3
W
Agni
Chansez
Agni
1
1
7
4.5
W
Medusa
EteJose
Medusa
3
4
5
1.38
L
Cu Chulainn
HerclersBr
Cu Chulainn
0
0
0
0
L
Athena
IgrisBR
Athena
2
3
3
1.17
L
Tiamat
LySyyx
Tiamat
2
2
0
1
W
Fenrir
4
0
3
5.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,936
Damage
22,871
38,071
Taken
43,259
18,816
Mitigated
23,360
9,968
Healing
4,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Alam99
Cerberus
4,891
590
0
2,470
9,101
5,715
0
3,312
5,739
26,405
0
L
Hachiman
BRaquiles
Hachiman
4,772
2,576
0
824
7,592
2,387
0
2,002
5,590
0
22,504
W
5,628
396
0
2,462
8,141
5,712
560
1,445
6,446
0
41,183
W
Agni
Chansez
Agni
8,517
305
0
205
5,166
1,867
793
1,911
3,255
60,320
0
W
Medusa
EteJose
Medusa
5,790
3,358
0
974
7,706
2,562
567
2,711
4,995
0
27,264
L
Cu Chulainn
HerclersBr
Cu Chulainn
3,109
204
0
594
6,131
3,917
0
1,792
4,339
0
24,048
L
Athena
IgrisBR
Athena
5,384
2,327
0
915
11,891
6,954
0
3,342
8,549
13,393
0
L
Tiamat
LySyyx
Tiamat
5,816
1,244
0
1,517
8,732
7,175
0
3,672
5,060
26,442
0
W
Fenrir
4,110
577
0
3,857
7,957
2,960
240
1,821
6,061
0
33,643
L
3,790
724
0
783
8,913
2,927
0
2,600
6,313
0
30,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,612
Gold Earned
29,966
358
Minions Killed
210
0
Camps Cleared
0
1,341,996
Distance Traveled
1,278,202
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,203
554
53
4
0
282,327
3
L
Hachiman
5,760
443
41
3
0
237,231
3
W
Tyr
7,565
582
74
6
0
238,562
6
W
Agni
7,807
601
114
9
0
262,876
3
W
Medusa
6,872
529
45
3
0
258,455
1
L
Cu Chulainn
5,761
443
53
4
0
262,016
3
L
Athena
6,025
463
16
1
0
270,304
3
L
Tiamat
5,985
460
44
3
0
260,198
2
W
Fenrir
7,165
551
72
6
0
299,776
1
L
Da Ji
6,435
495
56
4
0
248,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role