Player Matchup

Cthulhu
Cthulhu
CrimpyTuna64
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 63L
1,471 Elo+
Party 1
Cerberus
Cerberus
Dohellini
Cerberus
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
355W - 213L
1,654 Elo+
Party 1
Thanatos
Thanatos
Sir Lonesome
Thanatos
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
380W - 230L
1,661 Elo+
Party 1
Team Averages
Level 102
1,500 SR
1,595 Elo+

VS

Team Averages
Level 54
1,541 SR
1,503 Elo+
Sylvanus
Sylvanus
Hopchani
Sylvanus
Level 67
God Stats
13W - 4L
1,614 SR
Queue Stats
75W - 67L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
HorribleAim
Danzaburou
Level 68
God Stats
2W - 0L
1,647 SR
Queue Stats
8W - 4L
1,550 Elo+
Party 2
Anubis
Anubis
WeWuzKang
Anubis
Level 28
God Stats
1W - 0L
1,363 SR
Queue Stats
2W - 1L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrimpyTuna64
Cthulhu
13
1 / 14 / 5
10,132
596
8,769
21,838
14,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Dohellini
Cerberus
16
8 / 6 / 6
12,508
736
18,075
30,371
30,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Sir Lonesome
Thanatos
15
6 / 9 / 6
11,599
682
15,675
18,063
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hopchani
Sylvanus
14
0 / 5 / 18
11,036
649
6,238
20,083
15,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
HorribleAim
Danzaburou
20
22 / 3 / 5
15,977
940
34,855
16,962
5,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
WeWuzKang
Anubis
15
7 / 7 / 17
12,685
746
16,612
17,322
6,457
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
69
15
Kills
29
29
Deaths
15
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CrimpyTuna64
Cthulhu
1
14
5
0.25
L
Cerberus
Dohellini
Cerberus
8
6
6
1.83
W
Sylvanus
Hopchani
Sylvanus
0
5
18
1.8
W
Danzaburou
HorribleAim
Danzaburou
22
3
5
8.17
L
Thanatos
Sir Lonesome
Thanatos
6
9
6
1
W
Anubis
WeWuzKang
Anubis
7
7
17
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,519
Damage
57,705
70,272
Taken
54,367
50,709
Mitigated
27,290
17,142
Healing
16,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CrimpyTuna64
Cthulhu
8,769
357
182
241
21,838
14,822
24
6,763
15,075
29,967
0
L
Cerberus
Dohellini
Cerberus
18,075
2,087
0
7,747
30,371
30,226
460
9,993
20,378
48,773
0
W
Sylvanus
Hopchani
Sylvanus
6,238
1,853
2,349
5,263
20,083
15,252
825
9,045
10,148
31,517
11,301
W
Danzaburou
HorribleAim
Danzaburou
34,855
19,998
0
5,478
16,962
5,581
2,846
8,964
7,440
0
88,659
L
Thanatos
Sir Lonesome
Thanatos
15,675
2,961
0
8,972
18,063
5,661
550
5,594
12,469
0
48,631
W
Anubis
WeWuzKang
Anubis
16,612
1,874
0
3,123
17,322
6,457
443
6,815
9,891
26,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,239
Gold Earned
39,698
212
Minions Killed
176
0
Camps Cleared
0
708,310
Distance Traveled
748,375
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,132
596
43
3
0
199,985
0
L
Cerberus
12,508
736
117
7
0
243,852
1
W
Sylvanus
11,036
649
46
3
0
242,378
2
W
Danzaburou
15,977
940
99
6
0
259,258
0
L
Thanatos
11,599
682
52
3
0
264,473
3
W
Anubis
12,685
746
31
2
0
246,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role