Player Matchup

Vamana
Vamana
DongerErin
Vamana
Level 108
God Stats
9W - 6L
1,951 SR
Queue Stats
815W - 736L
1,566 Elo+
Solo
Sylvanus
Sylvanus
MainNeutral
Sylvanus
Level 107
God Stats
5W - 7L
1,684 SR
Queue Stats
405W - 376L
1,645 Elo+
Party 1
Nu Wa
Nu Wa
ToastyBerger
Nu Wa
Level 85
God Stats
1W - 5L
1,360 SR
Queue Stats
132W - 115L
1,593 Elo+
Party 1
Hachiman
Hachiman
VeryRedMan
Hachiman
Level 129
God Stats
15W - 12L
1,488 SR
Queue Stats
452W - 385L
1,648 Elo+
Party 1
Kali
Kali
x OLAK x
Kali
Level 160
God Stats
15W - 16L
1,609 SR
Queue Stats
234W - 280L
1,512 Elo+
Solo
Team Averages
Level 118
1,618 SR
1,593 Elo+

VS

Team Averages
Level 125
1,612 SR
1,534 Elo+
Bakasura
Bakasura
AngeloSFV2001
Bakasura
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,545 Elo+
Solo
Artemis
Artemis
CriMs_zeus
Artemis
Level 139
God Stats
5W - 3L
1,644 SR
Queue Stats
144W - 168L
1,507 Elo+
Party 2
Tyr
Tyr
Itsjuanma02_
Tyr
Level 81
God Stats
2W - 1L
1,662 SR
Queue Stats
9W - 13L
1,544 Elo+
Solo
Cerberus
Cerberus
OstrichGuy
Cerberus
Level 145
God Stats
4W - 0L
1,749 SR
Queue Stats
137W - 146L
1,494 Elo+
Party 2
Chang'e
Chang'e
thesubiwalker
Chang'e
Level 121
God Stats
22W - 22L
1,505 SR
Queue Stats
310W - 280L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DongerErin
Vamana
16
1 / 4 / 1
9,390
494
11,606
15,195
7,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
MainNeutral
Sylvanus
14
1 / 4 / 9
8,971
472
7,015
18,188
13,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 6 / 4
9,615
506
9,491
10,421
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
VeryRedMan
Hachiman
17
8 / 5 / 2
10,256
540
16,146
15,666
7,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kali
14
1 / 5 / 4
8,442
444
4,592
15,872
6,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AngeloSFV2001
Bakasura
17
1 / 3 / 8
10,293
542
10,228
14,776
7,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
CriMs_zeus
Artemis
16
3 / 5 / 6
10,036
528
10,921
14,834
4,635
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 1 / 2
11,249
592
12,217
20,361
20,464
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
OstrichGuy
Cerberus
14
1 / 4 / 10
8,975
472
7,452
15,489
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
18
13 / 0 / 3
11,730
617
14,463
8,419
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
13
Kills
24
24
Deaths
13
20
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AngeloSFV2001
Bakasura
1
3
8
1.67
W
Artemis
CriMs_zeus
Artemis
3
5
6
1.2
L
Vamana
DongerErin
Vamana
1
4
1
0.38
W
6
1
2
7
L
Sylvanus
MainNeutral
Sylvanus
1
4
9
1.38
W
Cerberus
OstrichGuy
Cerberus
1
4
10
1.5
L
2
6
4
0.67
L
Hachiman
VeryRedMan
Hachiman
8
5
2
1.8
W
Chang'e
13
0
3
14.5
L
Kali
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,850
Damage
55,281
75,342
Taken
73,879
39,073
Mitigated
44,777
20,494
Healing
32,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AngeloSFV2001
Bakasura
10,228
6,815
0
4,861
14,776
7,342
23
3,358
11,214
0
79,454
W
Artemis
CriMs_zeus
Artemis
10,921
5,157
0
5,861
14,834
4,635
2,950
3,193
11,537
0
59,967
L
Vamana
DongerErin
Vamana
11,606
6,680
0
6,011
15,195
7,216
0
993
14,092
0
69,906
W
12,217
1,251
0
9,934
20,361
20,464
148
2,020
18,209
0
80,423
L
Sylvanus
MainNeutral
Sylvanus
7,015
1,245
1,995
6,602
18,188
13,507
0
6,444
10,764
27,578
0
W
Cerberus
OstrichGuy
Cerberus
7,452
240
0
3,389
15,489
9,706
0
4,233
11,132
29,417
0
L
9,491
562
0
728
10,421
3,669
0
5,787
4,494
69,290
0
L
Hachiman
VeryRedMan
Hachiman
16,146
8,197
0
3,571
15,666
7,921
0
3,819
11,497
0
82,226
W
Chang'e
14,463
1,687
3,314
5,225
8,419
2,630
953
2,938
5,281
77,846
0
L
Kali
4,592
1,999
0
1,587
15,872
6,760
714
4,872
10,665
0
63,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,674
Gold Earned
52,283
563
Minions Killed
629
0
Camps Cleared
0
1,761,562
Distance Traveled
1,917,372
31
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,293
542
158
8
0
411,235
0
W
Artemis
10,036
528
119
6
0
329,437
2
L
Vamana
9,390
494
134
7
0
358,712
4
W
Tyr
11,249
592
154
8
0
403,714
5
L
Sylvanus
8,971
472
52
3
0
340,467
4
W
Cerberus
8,975
472
60
3
0
358,740
7
L
Nu Wa
9,615
506
135
7
0
342,459
10
L
Hachiman
10,256
540
119
6
0
335,804
7
W
Chang'e
11,730
617
138
7
0
414,246
4
L
Kali
8,442
444
123
6
0
384,120
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role