Player Matchup

Thor
Thor
Gold I
Fdiddy10
Thor
Gold I
Level 143
God Stats
3W - 4L
1,500 SR
Queue Stats
90W - 90L
1,873 MMR
Solo
Janus
Janus
Platinum III
Jetskïz
Janus
Platinum III
Level 116
God Stats
1W - 2L
1,234 SR
Queue Stats
95W - 97L
1,865 MMR
Solo
Ganesha
Ganesha
Gold I
Necrosombra11
Ganesha
Gold I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,855 MMR
Solo
Anhur
Anhur
Platinum III
TheMasterJP
Anhur
Platinum III
Level 151
God Stats
13W - 12L
1,533 SR
Queue Stats
118W - 104L
1,866 MMR
Solo
Hercules
Hercules
Platinum II
ÒpÇôDì
Hercules
Platinum II
Level 158
God Stats
13W - 12L
1,603 SR
Queue Stats
895W - 900L
1,852 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,474 SR
1,862 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,673 SR
1,857 MMR
Danzaburou
Danzaburou
Gold III
ASamuraiSoul
Danzaburou
Gold III
Level 142
God Stats
0W - 2L
1,567 SR
Queue Stats
53W - 50L
1,879 MMR
Party 2
Athena
Athena
Platinum I
Athenasvag
Athena
Platinum I
Level 152
God Stats
13W - 8L
1,809 SR
Queue Stats
120W - 111L
1,881 MMR
Solo
Chang'e
Chang'e
Platinum II
LuisitoPariente
Chang'e
Platinum II
Level 159
God Stats
8W - 7L
1,616 SR
Queue Stats
290W - 289L
1,916 MMR
Party 1
Mercury
Mercury
Gold II
lSoquil
Mercury
Gold II
Level 133
God Stats
19W - 13L
1,799 SR
Queue Stats
123W - 122L
1,729 MMR
Party 1
Mulan
Mulan
Gold III
ninjask8er2
Mulan
Gold III
Level 160
God Stats
0W - 1L
1,575 SR
Queue Stats
15W - 11L
1,879 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
9 / 3 / 14
14,939
598
19,909
18,577
13,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Jetskïz
Janus
20
5 / 4 / 15
14,551
582
16,847
17,221
8,929
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
20
3 / 1 / 6
15,808
632
15,918
23,112
23,500
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

20
14 / 2 / 8
16,782
671
27,663
20,485
9,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
ÒpÇôDì
Hercules
19
5 / 3 / 20
13,875
555
11,241
27,482
30,169
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ApolloSetTsukuyomiTiamatGuan Yu

VS

Bans
ScyllaSobekMerlinCu ChulainnThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASamuraiSoul
Danzaburou
19
4 / 4 / 3
12,669
507
11,982
20,362
7,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Athena
Athenasvag
Athena
14
1 / 12 / 5
9,955
398
9,252
29,531
25,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

17
3 / 7 / 1
11,090
444
11,394
20,694
7,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
lSoquil
Mercury
18
3 / 9 / 4
11,269
451
16,591
22,739
8,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 5 / 1
11,822
473
15,403
23,810
20,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
26
36
Kills
12
13
Deaths
37
63
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ASamuraiSoul
Danzaburou
4
4
3
1.38
L
Athena
Athenasvag
Athena
1
12
5
0.29
W
Thor
9
3
14
5.33
W
Janus
Jetskïz
Janus
5
4
15
3.13
L
3
7
1
0.5
W
Ganesha
3
1
6
6
W
14
2
8
9
L
Mercury
lSoquil
Mercury
3
9
4
0.56
L
1
5
1
0.3
W
Hercules
ÒpÇôDì
Hercules
5
3
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,578
Damage
64,622
106,877
Taken
117,136
85,659
Mitigated
69,223
43,095
Healing
32,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ASamuraiSoul
Danzaburou
11,982
4,160
0
7,757
20,362
7,657
884
4,271
15,915
0
95,197
L
Athena
Athenasvag
Athena
9,252
2,671
0
1,853
29,531
25,556
0
5,134
24,211
33,372
0
W
Thor
19,909
5,587
0
8,032
18,577
13,699
1,700
5,257
13,061
0
107,764
W
Janus
Jetskïz
Janus
16,847
666
0
4,850
17,221
8,929
1,824
3,262
13,664
127,065
0
L
11,394
295
1,328
5,998
20,694
7,445
0
3,486
17,208
68,423
0
W
Ganesha
15,918
4,032
0
9,854
23,112
23,500
6,171
1,184
20,550
103,700
0
W
27,663
18,121
0
7,983
20,485
9,362
4,947
5,988
14,393
0
137,147
L
Mercury
lSoquil
Mercury
16,591
9,295
0
4,132
22,739
8,295
0
7,338
15,401
0
91,165
L
15,403
2,737
0
11,378
23,810
20,270
440
12,174
11,636
569
91,915
W
Hercules
ÒpÇôDì
Hercules
11,241
4,342
0
12,376
27,482
30,169
1,011
6,673
20,347
0
46,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,955
Gold Earned
56,805
798
Minions Killed
660
0
Camps Cleared
0
2,491,035
Distance Traveled
2,239,583
35
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,669
507
169
7
0
451,760
14
L
Athena
9,955
398
47
2
0
464,289
6
W
Thor
14,939
598
138
6
0
499,644
8
W
Janus
14,551
582
207
8
0
526,839
8
L
Chang'e
11,090
444
129
5
0
422,044
7
W
Ganesha
15,808
632
169
7
0
494,709
7
W
Anhur
16,782
671
226
9
0
436,277
6
L
Mercury
11,269
451
134
5
0
519,698
3
L
Mulan
11,822
473
181
7
0
381,792
2
W
Hercules
13,875
555
58
2
0
533,566
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role