Player Matchup

Athena
Athena
Joseetee
Athena
Level 24
God Stats
24W - 28L
1,395 SR
Queue Stats
249W - 252L
1,403 Elo+
Party 2
Izanami
Izanami
Terraphelius
Izanami
Level 16
God Stats
1W - 1L
1,699 SR
Queue Stats
10W - 12L
1,478 Elo+
Solo
Janus
Janus
coronaooo77yt77
Janus
Level 16
God Stats
5W - 3L
1,528 SR
Queue Stats
19W - 17L
1,500 Elo+
Party 2
Thor
Thor
gomagomagoma
Thor
Level 18
God Stats
1W - 3L
1,361 SR
Queue Stats
57W - 37L
1,512 Elo+
Party 2
Scylla
Scylla
loreytatué
Scylla
Level 27
God Stats
1W - 4L
1,231 SR
Queue Stats
56W - 54L
1,454 Elo+
Solo
Team Averages
Level 20
1,443 SR
1,469 Elo+

VS

Team Averages
Level 20
1,563 SR
1,583 Elo+
Loki
Loki
Desiijesuss
Loki
Level 25
God Stats
12W - 16L
1,515 SR
Queue Stats
14W - 18L
1,454 Elo+
Solo
Erlang Shen
Erlang Shen
JMCTHEG
Erlang Shen
Level 27
God Stats
4W - 1L
1,616 SR
Queue Stats
50W - 28L
1,659 Elo+
Party 1
Kukulkan
Kukulkan
Jamada99
Kukulkan
Level 27
God Stats
5W - 5L
1,466 SR
Queue Stats
61W - 76L
1,404 Elo+
Solo
Ganesha
Ganesha
KermitHatesElmo
Ganesha
Level 18
God Stats
5W - 1L
1,716 SR
Queue Stats
237W - 215L
1,647 Elo+
Party 1
Nemesis
Nemesis
NoCommenth
Nemesis
Level 3
God Stats
5W - 1L
1,500 SR
Queue Stats
88W - 26L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Joseetee
Athena
9
0 / 4 / 3
6,260
447
3,089
12,441
4,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Terraphelius
Izanami
11
3 / 5 / 1
6,865
490
4,942
8,705
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 7 / 0
7,776
555
4,350
9,359
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 2
6,833
488
3,606
9,978
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
12
1 / 7 / 1
6,982
499
3,022
8,988
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
7,765
555
7,111
7,748
2,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
JMCTHEG
Erlang Shen
15
5 / 1 / 3
9,200
657
6,113
7,110
4,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Jamada99
Kukulkan
12
3 / 1 / 3
7,451
532
2,172
3,132
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 1 / 15
8,038
574
6,664
8,095
4,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
NoCommenth
Nemesis
17
15 / 1 / 5
10,379
741
14,620
8,747
3,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
7
Kills
27
27
Deaths
7
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
Erlang Shen
JMCTHEG
Erlang Shen
5
1
3
6.5
W
Kukulkan
Jamada99
Kukulkan
3
1
3
4.5
L
Athena
Joseetee
Athena
0
4
3
0.38
W
0
1
15
7.5
W
Nemesis
NoCommenth
Nemesis
15
1
5
17.5
L
Izanami
Terraphelius
Izanami
3
5
1
0.7
L
2
7
0
0.29
L
1
4
2
0.5
L
Scylla
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,009
Damage
36,680
49,471
Taken
34,832
15,509
Mitigated
16,682
8,713
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,111
2,964
0
1,390
7,748
2,708
370
1,810
5,900
0
37,237
W
Erlang Shen
JMCTHEG
Erlang Shen
6,113
3,235
0
3,770
7,110
4,775
2,142
2,578
4,295
0
46,203
W
Kukulkan
Jamada99
Kukulkan
2,172
0
286
929
3,132
1,150
1,112
1,478
1,536
26,088
0
L
Athena
Joseetee
Athena
3,089
695
0
2,482
12,441
4,974
0
3,179
9,262
12,295
0
W
6,664
897
0
2,675
8,095
4,202
246
1,850
6,213
30,706
0
W
Nemesis
NoCommenth
Nemesis
14,620
8,723
0
1,155
8,747
3,847
0
2,152
6,427
0
67,231
L
Izanami
Terraphelius
Izanami
4,942
2,717
0
1,285
8,705
2,626
185
1,258
7,447
0
42,284
L
4,350
41
0
748
9,359
2,465
0
2,349
6,852
48,759
0
L
3,606
940
0
3,306
9,978
3,529
0
1,161
8,721
0
39,607
L
Scylla
3,022
412
0
892
8,988
1,915
0
635
8,353
23,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,716
Gold Earned
42,833
351
Minions Killed
399
0
Camps Cleared
0
1,254,117
Distance Traveled
1,436,256
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,765
555
96
7
0
291,219
0
W
Erlang Shen
9,200
657
109
8
0
278,912
2
W
Kukulkan
7,451
532
62
4
0
243,466
2
L
Athena
6,260
447
22
2
0
277,161
0
W
Ganesha
8,038
574
8
1
0
292,244
6
W
Nemesis
10,379
741
124
9
0
330,415
1
L
Izanami
6,865
490
89
6
0
256,551
0
L
Janus
7,776
555
98
7
0
239,649
3
L
Thor
6,833
488
79
6
0
270,491
0
L
Scylla
6,982
499
63
5
0
210,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role