Player Matchup

Ymir
Ymir
BABYJEFFY
Ymir
Level 26
God Stats
10W - 8L
1,654 SR
Queue Stats
30W - 36L
1,369 Elo+
Party 1
Chaac
Chaac
EatThyMeat
Chaac
Level 28
God Stats
2W - 4L
1,778 SR
Queue Stats
35W - 32L
1,477 Elo+
Party 1
Bakasura
Bakasura
UncleLeslie
Bakasura
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,321 Elo+
Party 1
Team Averages
Level 28
1,644 SR
1,389 Elo+

VS

Team Averages
Level 102
1,498 SR
1,576 Elo+
Anubis
Anubis
CrimpyTuna64
Anubis
Level 21
God Stats
79W - 40L
1,488 SR
Queue Stats
109W - 63L
1,428 Elo+
Party 2
Zeus
Zeus
Dohellini
Zeus
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
355W - 213L
1,646 Elo+
Party 2
Vamana
Vamana
Sir Lonesome
Vamana
Level 160
God Stats
2W - 1L
1,506 SR
Queue Stats
380W - 230L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
5 / 6 / 7
11,259
662
8,405
19,814
7,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
14
9 / 8 / 5
11,512
677
21,465
24,343
29,543
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
UncleLeslie
Bakasura
13
0 / 9 / 8
9,714
571
7,248
16,376
6,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
0 / 10 / 11
10,266
604
8,450
15,934
7,569
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
16
7 / 4 / 12
12,939
761
20,945
12,923
4,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
18
16 / 0 / 6
14,005
824
19,681
20,539
29,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
14
Kills
23
23
Deaths
14
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ymir
5
6
7
1.42
W
Anubis
0
10
11
0.55
W
Zeus
7
4
12
3.25
L
Chaac
9
8
5
1.44
W
Vamana
16
0
6
19
L
Bakasura
UncleLeslie
Bakasura
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,118
Damage
49,076
60,533
Taken
49,396
43,947
Mitigated
41,627
11,370
Healing
16,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,405
994
0
3,246
19,814
7,710
0
11,154
8,142
44,216
0
W
Anubis
8,450
412
0
4,302
15,934
7,569
124
3,009
12,568
24,932
0
W
Zeus
20,945
3,020
0
5,205
12,923
4,572
1,258
1,452
11,471
67,530
0
L
Chaac
21,465
3,217
0
4,534
24,343
29,543
0
10,910
12,432
438
53,649
W
Vamana
19,681
8,562
0
7,261
20,539
29,486
1,447
4,470
15,245
278
52,455
L
Bakasura
UncleLeslie
Bakasura
7,248
4,443
0
3,590
16,376
6,694
0
6,663
9,350
0
23,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,485
Gold Earned
37,210
164
Minions Killed
179
0
Camps Cleared
0
892,905
Distance Traveled
845,178
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,259
662
63
4
0
275,308
2
W
Anubis
10,266
604
39
2
0
252,552
0
W
Zeus
12,939
761
87
5
0
257,567
1
L
Chaac
11,512
677
63
4
0
299,598
0
W
Vamana
14,005
824
53
3
0
335,059
1
L
Bakasura
9,714
571
38
2
0
317,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role