Player Matchup

Danzaburou
Danzaburou
JUJJJJU
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,803 Elo+
Party 2
Raijin
Raijin
Marquma
Raijin
Level 146
God Stats
16W - 6L
1,923 SR
Queue Stats
270W - 227L
1,638 Elo+
Party 2
Mulan
Mulan
RandomsAreToxic
Mulan
Level 6
God Stats
2W - 6L
1,761 SR
Queue Stats
121W - 110L
1,769 Elo+
Party 1
Tsukuyomi
Tsukuyomi
THEBIGGRONKOWSKI
Tsukuyomi
Level 54
God Stats
3W - 3L
1,345 SR
Queue Stats
129W - 112L
1,801 Elo+
Party 1
Cerberus
Cerberus
TXxBlaze
Cerberus
Level 22
God Stats
48W - 25L
1,789 SR
Queue Stats
291W - 264L
1,465 Elo+
Party 1
Team Averages
Level 47
1,663 SR
1,695 Elo+

VS

Team Averages
Level 19
1,607 SR
1,570 Elo+
Baron Samedi
Baron Samedi
Oblivion210
Baron Samedi
Level 18
God Stats
4W - 1L
1,981 SR
Queue Stats
178W - 96L
1,656 Elo+
Solo
Athena
Athena
StichZ26
Athena
Level 29
God Stats
21W - 15L
1,500 SR
Queue Stats
174W - 172L
1,578 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheSockThief21
Cu Chulainn
Level 24
God Stats
6W - 4L
1,536 SR
Queue Stats
480W - 438L
1,510 Elo+
Solo
Xing Tian
Xing Tian
consular-steam9
Xing Tian
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,579 Elo+
Solo
Danzaburou
Danzaburou
iKuyaRay
Danzaburou
Level 16
God Stats
5W - 7L
1,519 SR
Queue Stats
13W - 12L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JUJJJJU
Danzaburou
17
10 / 2 / 6
11,064
692
15,283
13,381
5,676
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Raijin
Marquma
Raijin
14
3 / 5 / 4
8,982
561
9,692
10,267
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 8
8,787
549
9,396
9,985
7,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
13
3 / 4 / 7
8,448
528
6,000
10,463
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
TXxBlaze
Cerberus
11
4 / 2 / 8
7,978
499
6,299
10,045
7,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Oblivion210
Baron Samedi
13
3 / 5 / 5
7,922
495
9,997
12,418
6,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Athena
StichZ26
Athena
12
6 / 4 / 5
8,592
537
9,759
13,573
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
TheSockThief21
Cu Chulainn
14
4 / 4 / 2
8,311
519
7,111
16,146
6,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xing Tian
consular-steam9
Xing Tian
12
0 / 4 / 5
6,380
399
3,104
11,616
9,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
iKuyaRay
Danzaburou
12
0 / 6 / 2
7,599
475
5,086
10,134
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
23
Kills
13
13
Deaths
23
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JUJJJJU
Danzaburou
10
2
6
6.5
W
Raijin
Marquma
Raijin
3
5
4
1
L
Baron Samedi
Oblivion210
Baron Samedi
3
5
5
1.1
W
3
0
8
7
L
Athena
StichZ26
Athena
6
4
5
2.13
W
Tsukuyomi
3
4
7
1.63
W
Cerberus
TXxBlaze
Cerberus
4
2
8
4
L
Cu Chulainn
TheSockThief21
Cu Chulainn
4
4
2
1.25
L
Xing Tian
consular-steam9
Xing Tian
0
4
5
0.63
L
Danzaburou
iKuyaRay
Danzaburou
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,670
Damage
35,057
54,141
Taken
63,887
28,607
Mitigated
34,354
20,914
Healing
14,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JUJJJJU
Danzaburou
15,283
8,299
0
8,400
13,381
5,676
1,534
3,841
9,456
0
82,768
W
Raijin
Marquma
Raijin
9,692
1,526
0
1,780
10,267
3,848
363
6,163
3,847
56,147
0
L
Baron Samedi
Oblivion210
Baron Samedi
9,997
1,052
2,317
4,072
12,418
6,143
0
5,145
6,974
52,045
0
W
9,396
1,124
0
4,226
9,985
7,958
56
3,591
6,082
0
43,193
L
Athena
StichZ26
Athena
9,759
2,050
0
1,636
13,573
8,313
0
4,243
8,984
23,371
0
W
Tsukuyomi
6,000
1,047
0
3,927
10,463
3,614
0
3,499
6,795
0
43,252
W
Cerberus
TXxBlaze
Cerberus
6,299
243
0
2,581
10,045
7,511
0
4,661
5,101
15,241
0
L
Cu Chulainn
TheSockThief21
Cu Chulainn
7,111
1,453
0
4,272
16,146
6,960
0
3,646
12,229
0
41,829
L
Xing Tian
consular-steam9
Xing Tian
3,104
128
0
1,344
11,616
9,855
0
952
10,310
20,793
0
L
Danzaburou
iKuyaRay
Danzaburou
5,086
2,411
0
1,125
10,134
3,083
0
1,318
8,792
0
44,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,259
Gold Earned
38,804
484
Minions Killed
327
0
Camps Cleared
0
1,559,587
Distance Traveled
1,476,341
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,064
692
154
10
0
286,309
2
W
Raijin
8,982
561
117
7
0
273,605
6
L
Baron Samedi
7,922
495
91
6
0
279,970
7
W
Mulan
8,787
549
89
6
0
317,926
2
L
Athena
8,592
537
34
2
0
347,371
4
W
Tsukuyomi
8,448
528
85
5
0
330,795
3
W
Cerberus
7,978
499
39
2
0
350,952
11
L
Cu Chulainn
8,311
519
82
5
0
300,686
4
L
Xing Tian
6,380
399
35
2
0
264,083
2
L
Danzaburou
7,599
475
85
5
0
284,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role