Player Matchup

Cthulhu
Cthulhu
Madwizard03
Cthulhu
Level 7
God Stats
1W - 2L
1,640 SR
Queue Stats
2W - 4L
1,696 Elo+
Party 1
Neith
Neith
SquackaMan
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,472 Elo+
Solo
Ra
Ra
redcheeseburger
Ra
Level 4
God Stats
0W - 1L
1,699 SR
Queue Stats
1W - 3L
1,694 Elo+
Party 1
Team Averages
Level 6
1,613 SR
1,621 Elo+

VS

Team Averages
Level 84
1,787 SR
1,788 Elo+
Tyr
Tyr
Shad0Wwalkerrr
Tyr
Level 158
God Stats
2W - 0L
1,744 SR
Queue Stats
8W - 3L
1,863 Elo+
Party 2
Anhur
Anhur
SmallPeePe
Anhur
Level 25
God Stats
6W - 3L
1,965 SR
Queue Stats
20W - 14L
1,923 Elo+
Party 2
Hercules
Hercules
TheArchitect66
Hercules
Level 68
God Stats
27W - 21L
1,652 SR
Queue Stats
225W - 218L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Madwizard03
Cthulhu
10
0 / 7 / 4
7,094
645
4,441
15,616
8,009
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
10
2 / 6 / 1
7,416
674
9,199
11,383
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 11 / 1
6,936
631
2,072
9,959
7,207
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
19 / 0 / 3
10,946
995
15,079
11,882
10,821
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
11
3 / 2 / 15
8,875
807
8,507
7,752
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
11
2 / 2 / 14
8,634
785
4,735
8,703
4,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
3
Kills
24
24
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Madwizard03
Cthulhu
0
7
4
0.29
W
19
0
3
20.5
W
Anhur
3
2
15
5.25
L
Neith
2
6
1
0.42
W
Hercules
2
2
14
4.5
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,712
Damage
28,321
36,958
Taken
28,337
18,499
Mitigated
17,171
1,843
Healing
8,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Madwizard03
Cthulhu
4,441
765
58
0
15,616
8,009
0
39
15,527
17,225
0
W
15,079
3,343
0
4,199
11,882
10,821
827
2,542
9,340
0
38,447
W
Anhur
8,507
3,723
0
2,153
7,752
2,193
1,228
1,952
5,800
0
23,782
L
Neith
9,199
4,805
0
1,700
11,383
3,283
155
0
11,308
0
27,337
W
Hercules
4,735
1,755
0
2,515
8,703
4,157
789
2,061
5,904
0
25,061
L
2,072
799
0
85
9,959
7,207
0
12
9,822
17,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,446
Gold Earned
28,455
72
Minions Killed
117
0
Camps Cleared
0
542,915
Distance Traveled
654,291
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,094
645
25
2
0
212,148
3
W
Tyr
10,946
995
50
5
0
246,238
0
W
Anhur
8,875
807
29
3
0
193,729
0
L
Neith
7,416
674
37
3
0
174,136
0
W
Hercules
8,634
785
38
3
0
214,324
1
L
Ra
6,936
631
10
1
0
156,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role