Player Matchup

Thanatos
Thanatos
Mwa11
Thanatos
Level 86
God Stats
10W - 16L
1,419 SR
Queue Stats
113W - 94L
1,548 Elo+
Party 2
Hel
Hel
RICHTOFEN1999
Hel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 152L
1,611 Elo+
Party 2
Khepri
Khepri
warrior1926
Khepri
Level 92
God Stats
0W - 2L
1,285 SR
Queue Stats
149W - 135L
1,561 Elo+
Party 2
Team Averages
Level 89
1,401 SR
1,573 Elo+

VS

Team Averages
Level 66
1,672 SR
1,487 Elo+
Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Bebobde
Nemesis
Level 42
God Stats
2W - 0L
1,738 SR
Queue Stats
25W - 21L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
Wheatu Demon
Cthulhu
Level 7
God Stats
4W - 3L
1,777 SR
Queue Stats
4W - 8L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mwa11
Thanatos
11
2 / 3 / 1
8,344
596
5,641
9,160
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 4 / 2
8,159
583
7,013
9,910
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
11
0 / 3 / 2
7,672
548
4,726
14,739
11,455
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 0 / 6
8,984
642
9,139
5,402
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Bebobde
Nemesis
14
5 / 1 / 5
9,744
696
10,882
9,213
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Wheatu Demon
Cthulhu
13
4 / 2 / 3
9,102
650
6,955
11,235
10,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
10
10
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
6
4
W
Nemesis
Bebobde
Nemesis
5
1
5
7.5
L
Thanatos
Mwa11
Thanatos
2
3
1
0.83
L
1
4
2
0.5
W
Cthulhu
Wheatu Demon
Cthulhu
4
2
3
2.75
L
Khepri
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,380
Damage
26,976
33,809
Taken
25,850
18,084
Mitigated
15,708
16,536
Healing
7,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,139
348
360
2,823
5,402
1,633
695
2,279
3,123
49,585
0
W
Nemesis
Bebobde
Nemesis
10,882
6,148
0
835
9,213
3,977
122
4,143
5,070
0
38,278
L
Thanatos
Mwa11
Thanatos
5,641
943
0
4,695
9,160
2,918
505
3,700
5,187
0
22,957
L
7,013
211
4,617
4,436
9,910
3,711
344
4,186
5,427
31,786
0
W
Cthulhu
Wheatu Demon
Cthulhu
6,955
608
293
3,498
11,235
10,098
300
5,453
5,782
22,602
0
L
Khepri
4,726
488
0
2,788
14,739
11,455
78
7,033
7,044
20,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,175
Gold Earned
27,830
119
Minions Killed
160
0
Camps Cleared
0
697,240
Distance Traveled
771,747
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,984
642
61
4
0
261,600
2
W
Nemesis
9,744
696
46
3
0
268,850
3
L
Thanatos
8,344
596
40
3
0
248,101
3
L
Hel
8,159
583
42
3
0
213,671
3
W
Cthulhu
9,102
650
53
4
0
241,297
3
L
Khepri
7,672
548
37
3
0
235,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role