Player Matchup

Danzaburou
Danzaburou
ANARCHitect101
Danzaburou
Level 29
God Stats
14W - 12L
1,541 SR
Queue Stats
101W - 102L
1,433 Elo+
Party 1
Ares
Ares
Aarbojohnson
Ares
Level 27
God Stats
11W - 7L
1,794 SR
Queue Stats
218W - 265L
1,420 Elo+
Party 1
Chronos
Chronos
ParksandWreck666
Chronos
Level 123
God Stats
3W - 3L
1,467 SR
Queue Stats
112W - 119L
1,459 Elo+
Party 1
Team Averages
Level 60
1,600 SR
1,437 Elo+

VS

Team Averages
Level 35
1,477 SR
1,431 Elo+
Sun Wukong
Sun Wukong
MPN_LOBSANGx
Sun Wukong
Level 18
God Stats
1W - 1L
1,567 SR
Queue Stats
5W - 10L
1,365 Elo+
Solo
Medusa
Medusa
RainyGotgot
Medusa
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 2
Hera
Hera
Segura-nieblas
Hera
Level 84
God Stats
3W - 3L
1,366 SR
Queue Stats
121W - 148L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANARCHitect101
Danzaburou
11
5 / 0 / 9
8,412
765
6,290
3,932
1,498
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 2 / 10
8,465
770
3,873
9,430
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
6 / 0 / 8
8,495
772
5,610
6,474
2,368
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MPN_LOBSANGx
Sun Wukong
9
1 / 3 / 1
6,813
619
3,560
7,274
5,567
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
8
0 / 6 / 1
6,353
578
2,024
6,528
1,769
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 5 / 1
6,967
633
8,002
7,107
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
14
Kills
2
2
Deaths
14
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ANARCHitect101
Danzaburou
5
0
9
9.5
W
3
2
10
4
L
Sun Wukong
MPN_LOBSANGx
Sun Wukong
1
3
1
0.5
W
6
0
8
10
L
Medusa
0
6
1
0.08
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,773
Damage
13,586
19,836
Taken
20,909
11,358
Mitigated
9,453
7,631
Healing
1,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ANARCHitect101
Danzaburou
6,290
2,160
612
1,656
3,932
1,498
395
1,515
2,317
0
29,549
W
3,873
246
566
1,838
9,430
7,492
96
3,606
5,456
12,534
0
L
Sun Wukong
MPN_LOBSANGx
Sun Wukong
3,560
919
0
1,201
7,274
5,567
0
3,782
3,492
0
23,352
W
5,610
1,273
953
2,006
6,474
2,368
756
2,298
4,010
25,446
0
L
Medusa
2,024
1,210
0
42
6,528
1,769
46
2,251
4,277
0
7,328
L
8,002
1,862
0
339
7,107
2,117
73
3,574
3,533
28,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,372
Gold Earned
20,133
86
Minions Killed
104
0
Camps Cleared
0
658,512
Distance Traveled
525,481
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,412
765
38
3
0
216,779
0
W
Ares
8,465
770
11
1
0
216,117
0
L
Sun Wukong
6,813
619
36
3
0
200,433
0
W
Chronos
8,495
772
37
3
0
225,616
2
L
Medusa
6,353
578
14
1
0
131,503
3
L
Hera
6,967
633
54
5
0
193,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role