Player Matchup

Cabrakan
Cabrakan
Blackboyj08
Cabrakan
Level 27
God Stats
11W - 10L
1,643 SR
Queue Stats
69W - 72L
1,570 Elo+
Solo
Cthulhu
Cthulhu
Hstallwood2332
Cthulhu
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 6L
1,414 Elo+
Solo
Janus
Janus
Large Sike
Janus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
SlyLonewolf47
Danzaburou
Level 24
God Stats
14W - 13L
1,343 SR
Queue Stats
193W - 182L
1,509 Elo+
Solo
Geb
Geb
ThatOrphanMateo
Geb
Level 53
God Stats
11W - 6L
1,853 SR
Queue Stats
93W - 83L
1,656 Elo+
Party 1
Team Averages
Level 23
1,568 SR
1,523 Elo+

VS

Team Averages
Level 20
1,498 SR
1,471 Elo+
Fenrir
Fenrir
Dieziciete
Fenrir
Level 27
God Stats
13W - 9L
1,485 SR
Queue Stats
56W - 52L
1,461 Elo+
Solo
Sobek
Sobek
Ingonyama11
Sobek
Level 25
God Stats
24W - 21L
1,583 SR
Queue Stats
100W - 105L
1,491 Elo+
Solo
Medusa
Medusa
Light001
Medusa
Level 29
God Stats
132W - 143L
1,551 SR
Queue Stats
133W - 158L
1,477 Elo+
Solo
Ra
Ra
VenoM3001
Ra
Level 11
God Stats
5W - 3L
1,693 SR
Queue Stats
24W - 26L
1,474 Elo+
Solo
King Arthur
King Arthur
XMadmorganX
King Arthur
Level 8
God Stats
1W - 0L
1,178 SR
Queue Stats
6W - 6L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Blackboyj08
Cabrakan
17
8 / 3 / 6
11,097
555
21,839
15,805
16,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 4 / 3
7,700
385
6,360
9,646
6,767
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
19
10 / 2 / 4
11,856
593
16,796
12,839
5,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
SlyLonewolf47
Danzaburou
15
2 / 7 / 5
10,322
516
8,910
14,293
4,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 5
8,074
404
2,294
13,375
11,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dieziciete
Fenrir
14
3 / 7 / 4
8,827
441
7,674
16,508
6,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 3 / 8
9,081
454
7,127
18,637
17,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
Light001
Medusa
15
4 / 3 / 5
9,564
478
7,829
11,724
4,458
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
9 / 4 / 1
11,199
560
13,034
10,708
4,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
XMadmorganX
King Arthur
14
1 / 5 / 3
8,256
413
5,296
17,316
10,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
22
Kills
20
20
Deaths
22
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Blackboyj08
Cabrakan
8
3
6
3.67
W
Fenrir
Dieziciete
Fenrir
3
7
4
0.71
L
1
4
3
0.63
W
3
3
8
2.33
L
Janus
10
2
4
6
W
Medusa
Light001
Medusa
4
3
5
2.17
L
Danzaburou
SlyLonewolf47
Danzaburou
2
7
5
0.64
L
1
4
5
0.88
W
9
4
1
2.38
W
King Arthur
XMadmorganX
King Arthur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,199
Damage
40,960
65,958
Taken
74,893
44,917
Mitigated
42,326
13,992
Healing
16,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Blackboyj08
Cabrakan
21,839
2,778
0
5,349
15,805
16,144
77
3,841
11,424
69,281
0
W
Fenrir
Dieziciete
Fenrir
7,674
2,611
0
1,170
16,508
6,008
366
10,788
5,441
0
56,556
L
6,360
921
294
896
9,646
6,767
272
2,605
6,878
25,118
0
W
7,127
1,105
0
6,381
18,637
17,482
231
10,703
7,796
22,660
0
L
Janus
16,796
1,666
0
3,056
12,839
5,156
140
5,263
7,127
104,543
0
W
Medusa
Light001
Medusa
7,829
3,393
744
1,940
11,724
4,458
798
5,499
6,145
0
61,788
L
Danzaburou
SlyLonewolf47
Danzaburou
8,910
3,698
0
3,475
14,293
4,892
1,078
3,514
10,695
0
63,961
L
2,294
177
0
922
13,375
11,958
87
3,907
9,243
13,216
0
W
13,034
1,506
1,027
3,959
10,708
4,300
0
7,452
3,200
54,852
0
W
King Arthur
XMadmorganX
King Arthur
5,296
866
0
1,675
17,316
10,078
366
11,841
5,022
0
35,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,049
Gold Earned
46,927
444
Minions Killed
409
0
Camps Cleared
0
1,769,383
Distance Traveled
1,789,113
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,097
555
128
6
0
345,686
0
W
Fenrir
8,827
441
105
5
0
365,202
3
L
Cthulhu
7,700
385
36
2
0
292,495
1
W
Sobek
9,081
454
33
2
0
371,972
2
L
Janus
11,856
593
160
8
0
431,684
0
W
Medusa
9,564
478
108
5
0
326,202
4
L
Danzaburou
10,322
516
108
5
0
336,740
1
L
Geb
8,074
404
12
1
0
362,778
1
W
Ra
11,199
560
109
5
0
363,307
4
W
King Arthur
8,256
413
54
3
0
362,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role