Player Matchup

Geb
Geb
BaBie-Jenn
Geb
Level 159
God Stats
3W - 2L
1,496 SR
Queue Stats
52W - 52L
1,465 Elo+
Solo
Neith
Neith
Loadin In
Neith
Level 84
God Stats
345W - 323L
1,689 SR
Queue Stats
345W - 326L
1,631 Elo+
Solo
He Bo
He Bo
XOmegaTheGreatX
He Bo
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 44L
1,680 Elo+
Solo
Discordia
Discordia
applezombie
Discordia
Level 127
God Stats
3W - 8L
1,549 SR
Queue Stats
61W - 54L
1,620 Elo+
Solo
Hun Batz
Hun Batz
x 8th x Hero
Hun Batz
Level 148
God Stats
3W - 1L
1,839 SR
Queue Stats
322W - 293L
1,538 Elo+
Solo
Team Averages
Level 128
1,615 SR
1,587 Elo+

VS

Team Averages
Level 129
1,530 SR
1,561 Elo+
Apollo
Apollo
BolaEx
Apollo
Level 143
God Stats
10W - 4L
1,850 SR
Queue Stats
69W - 68L
1,608 Elo+
Party 2
Geb
Geb
EldritchGuardian
Geb
Level 129
God Stats
25W - 28L
1,495 SR
Queue Stats
76W - 89L
1,500 Elo+
Party 1
Chaac
Chaac
Zav3ch
Chaac
Level 127
God Stats
3W - 5L
1,286 SR
Queue Stats
108W - 145L
1,500 Elo+
Party 1
Arachne
Arachne
erik7
Arachne
Level 144
God Stats
1W - 1L
1,629 SR
Queue Stats
18W - 16L
1,696 Elo+
Party 2
Baron Samedi
Baron Samedi
wildestkarma
Baron Samedi
Level 100
God Stats
0W - 1L
1,393 SR
Queue Stats
36W - 61L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 16
11,061
737
7,352
14,709
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Loadin In
Neith
19
2 / 2 / 13
11,286
752
15,425
10,520
4,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
11 / 3 / 8
12,838
856
22,480
9,132
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
applezombie
Discordia
20
6 / 1 / 13
12,642
843
19,431
8,344
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
x 8th x Hero
Hun Batz
17
7 / 3 / 9
11,471
765
15,616
12,326
7,257
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BolaEx
Apollo
18
4 / 5 / 5
11,282
752
10,318
19,150
8,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 3 / 5
9,190
613
7,067
19,455
15,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Zav3ch
Chaac
16
2 / 6 / 3
9,859
657
5,577
18,535
20,073
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
erik7
Arachne
17
3 / 8 / 4
10,626
708
10,600
22,493
10,390
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
wildestkarma
Baron Samedi
15
1 / 5 / 1
8,544
570
5,321
10,365
4,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
28
27
Kills
10
11
Deaths
27
59
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
2
16
4.5
L
Apollo
BolaEx
Apollo
4
5
5
1.3
L
0
3
5
0.83
W
Neith
Loadin In
Neith
2
2
13
4.25
W
11
3
8
5
L
Chaac
Zav3ch
Chaac
2
6
3
0.58
W
Discordia
applezombie
Discordia
6
1
13
12.5
L
Arachne
erik7
Arachne
3
8
4
0.63
L
Baron Samedi
wildestkarma
Baron Samedi
1
5
1
0.3
W
Hun Batz
x 8th x Hero
Hun Batz
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,304
Damage
38,883
55,031
Taken
89,998
28,017
Mitigated
58,074
14,997
Healing
21,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,352
311
741
6,267
14,709
9,331
120
4,564
9,997
19,422
0
L
Apollo
BolaEx
Apollo
10,318
6,082
0
5,598
19,150
8,010
25
10,421
8,407
0
46,658
L
7,067
197
0
1,993
19,455
15,017
1
11,128
8,135
18,882
0
W
Neith
Loadin In
Neith
15,425
7,986
0
3,626
10,520
4,696
2,352
2,077
8,355
0
55,825
W
22,480
980
0
1,225
9,132
3,576
506
915
8,217
39,807
0
L
Chaac
Zav3ch
Chaac
5,577
441
317
4,172
18,535
20,073
0
10,524
7,707
0
27,236
W
Discordia
applezombie
Discordia
19,431
1,617
108
2,280
8,344
3,157
411
1,917
6,347
56,268
0
L
Arachne
erik7
Arachne
10,600
6,192
0
6,539
22,493
10,390
0
10,657
11,566
0
24,294
L
Baron Samedi
wildestkarma
Baron Samedi
5,321
299
1,307
1,278
10,365
4,584
0
6,113
4,087
19,760
0
W
Hun Batz
x 8th x Hero
Hun Batz
15,616
5,638
0
750
12,326
7,257
792
2,885
9,307
0
33,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,298
Gold Earned
49,501
349
Minions Killed
267
11
Camps Cleared
6
1,410,016
Distance Traveled
1,312,474
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,061
737
24
2
0
284,015
2
L
Apollo
11,282
752
110
7
0
264,648
2
L
Geb
9,190
613
22
1
0
282,062
5
W
Neith
11,286
752
119
8
4
255,060
0
W
He Bo
12,838
856
51
3
1
268,801
2
L
Chaac
9,859
657
42
3
1
261,533
1
W
Discordia
12,642
843
110
7
1
308,866
4
L
Arachne
10,626
708
39
3
1
265,102
0
L
Baron Samedi
8,544
570
54
4
4
239,129
9
W
Hun Batz
11,471
765
45
3
5
293,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role