Player Matchup

Neith
Neith
 
Neith
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
F8L_Savage
Cthulhu
Level 65
God Stats
13W - 17L
1,440 SR
Queue Stats
29W - 60L
1,178 Elo+
Party 1
Tiamat
Tiamat
asonintrigue
Tiamat
Level 29
God Stats
1W - 1L
1,399 SR
Queue Stats
25W - 39L
1,190 Elo+
Party 1
Team Averages
Level 47
1,447 SR
1,289 Elo+

VS

Team Averages
Level 20
1,448 SR
1,284 Elo+
Scylla
Scylla
Asheyrex8710
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,134 Elo+
Solo
Sylvanus
Sylvanus
Bull3tpr00fx12x
Sylvanus
Level 26
God Stats
35W - 39L
1,471 SR
Queue Stats
75W - 105L
1,307 Elo+
Party 2
Ullr
Ullr
crcline34
Ullr
Level 29
God Stats
3W - 3L
1,372 SR
Queue Stats
76W - 72L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 4 / 1
10,216
681
13,581
14,708
5,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
F8L_Savage
Cthulhu
12
1 / 1 / 2
9,168
611
7,543
11,139
7,494
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
11
0 / 4 / 2
8,700
580
6,305
10,079
4,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
6
0 / 2 / 1
7,773
518
812
3,136
896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
15
4 / 1 / 5
10,873
725
9,139
18,791
18,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
14
4 / 3 / 3
10,016
668
9,263
12,449
5,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
8
9
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
4
1
1.38
L
Scylla
0
2
1
0.25
L
Sylvanus
4
1
5
6.5
W
Cthulhu
F8L_Savage
Cthulhu
1
1
2
2
W
Tiamat
0
4
2
0.25
L
Ullr
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,429
Damage
19,214
35,926
Taken
34,376
17,881
Mitigated
25,096
12,844
Healing
14,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,581
6,903
0
6,825
14,708
5,586
1,438
3,411
11,297
0
48,344
L
Scylla
812
163
0
115
3,136
896
0
1,208
1,894
3,952
0
L
Sylvanus
9,139
2,676
2,040
10,845
18,791
18,703
480
8,204
10,237
34,655
0
W
Cthulhu
F8L_Savage
Cthulhu
7,543
300
791
3,328
11,139
7,494
272
3,972
7,167
32,079
0
W
Tiamat
6,305
1,389
336
1,564
10,079
4,801
257
2,763
7,316
25,906
0
L
Ullr
9,263
5,626
0
1,900
12,449
5,497
826
3,946
8,337
0
36,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,084
Gold Earned
28,662
140
Minions Killed
97
0
Camps Cleared
0
788,679
Distance Traveled
589,233
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,216
681
67
4
0
241,974
1
L
Scylla
7,773
518
6
0
0
118,514
0
L
Sylvanus
10,873
725
40
3
0
227,791
3
W
Cthulhu
9,168
611
45
3
0
291,220
3
W
Tiamat
8,700
580
28
2
0
255,485
4
L
Ullr
10,016
668
51
3
0
242,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role