Player Matchup

Danzaburou
Danzaburou
Buggerlugs
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
CofyZ
Nemesis
Level 16
God Stats
3W - 2L
1,293 SR
Queue Stats
22W - 19L
1,250 Elo+
Solo
Medusa
Medusa
Hipqie
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Llooooyd
Ymir
Level 38
God Stats
21W - 28L
1,568 SR
Queue Stats
39W - 47L
1,427 Elo+
Party 1
Chernobog
Chernobog
xSONICxPT
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,223 Elo+
Solo
Team Averages
Level 18
1,472 SR
1,380 Elo+

VS

Team Averages
Level 15
1,389 SR
1,367 Elo+
Zeus
Zeus
Black5Shadow
Zeus
Level 8
God Stats
7W - 7L
1,375 SR
Queue Stats
29W - 28L
1,269 Elo+
Solo
Ao Kuang
Ao Kuang
KetaSacrifiice
Ao Kuang
Level 20
God Stats
9W - 9L
1,311 SR
Queue Stats
31W - 39L
1,335 Elo+
Party 2
Danzaburou
Danzaburou
Meeloooo
Danzaburou
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,662 Elo+
Party 2
Da Ji
Da Ji
OnkelBenzo
Da Ji
Level 17
God Stats
1W - 1L
1,257 SR
Queue Stats
27W - 26L
1,395 Elo+
Party 2
King Arthur
King Arthur
skullduggerylrd
King Arthur
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 122L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Buggerlugs
Danzaburou
2
0 / 1 / 0
2,607
521
204
695
172
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
CofyZ
Nemesis
5
1 / 1 / 2
3,466
693
1,110
2,283
534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Hipqie
Medusa
1
0 / 0 / 0
2,448
490
0
0
0
Ymir
5
2 / 2 / 1
3,600
720
1,045
2,500
1,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
xSONICxPT
Chernobog
5
0 / 0 / 1
3,055
611
432
1,247
268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
3,842
768
1,493
1,798
415
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Ao Kuang
6
0 / 1 / 2
3,497
699
869
1,534
531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Meeloooo
Danzaburou
5
0 / 0 / 0
3,124
625
643
1,315
280
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
5
2 / 1 / 0
3,619
724
1,310
2,345
592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
skullduggerylrd
King Arthur
5
0 / 0 / 0
2,952
590
158
2,026
608
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
4
4
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Danzaburou
Buggerlugs
Danzaburou
0
1
0
0
L
Nemesis
CofyZ
Nemesis
1
1
2
2
L
Medusa
Hipqie
Medusa
0
0
0
0
W
Ao Kuang
0
1
2
1
L
Ymir
2
2
1
1.25
W
Danzaburou
Meeloooo
Danzaburou
0
0
0
0
W
Da Ji
2
1
0
2
W
King Arthur
skullduggerylrd
King Arthur
0
0
0
0
L
Chernobog
xSONICxPT
Chernobog
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,791
Damage
4,473
6,725
Taken
9,018
2,018
Mitigated
2,426
1,387
Healing
2,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,493
462
0
0
1,798
415
736
339
1,459
13,467
0
L
Danzaburou
Buggerlugs
Danzaburou
204
143
0
37
695
172
0
164
531
0
2,822
L
Nemesis
CofyZ
Nemesis
1,110
753
0
812
2,283
534
0
640
1,643
0
8,590
L
Medusa
Hipqie
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
869
228
0
281
1,534
531
0
296
1,238
5,862
1,428
L
Ymir
1,045
640
0
382
2,500
1,044
0
1,478
1,022
1,703
0
W
Danzaburou
Meeloooo
Danzaburou
643
196
0
597
1,315
280
0
0
1,315
0
11,149
W
Da Ji
1,310
660
0
864
2,345
592
0
410
1,935
0
9,638
W
King Arthur
skullduggerylrd
King Arthur
158
60
0
809
2,026
608
0
0
2,026
0
5,287
L
Chernobog
xSONICxPT
Chernobog
432
299
0
156
1,247
268
0
0
1,247
0
5,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,176
Gold Earned
17,034
45
Minions Killed
109
0
Camps Cleared
0
317,698
Distance Traveled
478,934
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
3,842
768
31
6
0
75,796
1
L
Danzaburou
2,607
521
6
1
0
66,558
0
L
Nemesis
3,466
693
25
5
0
99,916
0
L
Medusa
2,448
490
0
0
0
0
0
W
Ao Kuang
3,497
699
19
4
0
88,945
0
L
Ymir
3,600
720
4
1
0
69,163
0
W
Danzaburou
3,124
625
23
5
0
96,899
0
W
Da Ji
3,619
724
28
6
0
116,139
1
W
King Arthur
2,952
590
8
2
0
101,155
0
L
Chernobog
3,055
611
10
2
0
82,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role