Player Matchup

Osiris
Osiris
KUS4N4LLI
Osiris
Level 138
God Stats
1W - 0L
1,419 SR
Queue Stats
16W - 11L
1,789 Elo+
Party 1
Hera
Hera
LESTAD99
Hera
Level 142
God Stats
4W - 2L
1,531 SR
Queue Stats
22W - 22L
1,609 Elo+
Party 1
Bastet
Bastet
WOLFFANGGG
Bastet
Level 137
God Stats
4W - 5L
1,611 SR
Queue Stats
47W - 46L
1,587 Elo+
Party 1
Team Averages
Level 139
1,520 SR
1,662 Elo+

VS

Team Averages
Level 65
1,517 SR
1,476 Elo+
Artemis
Artemis
Joey442
Artemis
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
149W - 118L
1,476 Elo+
Party 2
Sun Wukong
Sun Wukong
Nell115
Sun Wukong
Level 84
God Stats
9W - 4L
1,475 SR
Queue Stats
107W - 73L
1,476 Elo+
Party 2
Scylla
Scylla
NotZeroedin
Scylla
Level 61
God Stats
94W - 46L
1,575 SR
Queue Stats
153W - 128L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
KUS4N4LLI
Osiris
11
1 / 2 / 8
8,003
667
7,735
9,183
5,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
13
3 / 1 / 5
8,536
711
9,260
3,941
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bastet
WOLFFANGGG
Bastet
12
6 / 1 / 3
8,739
728
7,979
7,669
2,371
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Joey442
Artemis
9
1 / 4 / 3
7,482
624
4,055
7,582
2,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Nell115
Sun Wukong
9
2 / 5 / 1
8,076
673
4,201
14,090
7,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
11
1 / 1 / 3
7,613
634
3,675
5,854
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
4
4
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
Joey442
Artemis
1
4
3
0.63
W
Osiris
KUS4N4LLI
Osiris
1
2
8
2.5
W
Hera
3
1
5
5.5
L
Sun Wukong
Nell115
Sun Wukong
2
5
1
0.5
L
Scylla
1
1
3
2.5
W
Bastet
WOLFFANGGG
Bastet
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,974
Damage
11,931
20,793
Taken
27,526
9,513
Mitigated
11,782
2,301
Healing
3,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Joey442
Artemis
4,055
2,071
0
75
7,582
2,265
0
1,345
6,087
0
10,928
W
Osiris
KUS4N4LLI
Osiris
7,735
2,568
0
1,290
9,183
5,916
24
2,435
6,506
0
27,713
W
Hera
9,260
675
0
0
3,941
1,226
994
229
3,640
37,642
0
L
Sun Wukong
Nell115
Sun Wukong
4,201
901
0
2,001
14,090
7,919
0
4,473
9,249
0
18,000
L
Scylla
3,675
401
0
1,437
5,854
1,598
44
2,806
2,902
27,600
0
W
Bastet
WOLFFANGGG
Bastet
7,979
2,264
0
1,011
7,669
2,371
82
735
6,884
0
30,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,278
Gold Earned
23,171
143
Minions Killed
121
0
Camps Cleared
0
715,416
Distance Traveled
570,901
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,482
624
31
3
0
165,151
1
W
Osiris
8,003
667
37
3
0
242,879
2
W
Hera
8,536
711
74
6
0
209,722
0
L
Sun Wukong
8,076
673
24
2
0
206,098
3
L
Scylla
7,613
634
66
6
0
199,652
2
W
Bastet
8,739
728
32
3
0
262,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role