Player Matchup

Achilles
Achilles
LoveHerSighs
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 99L
1,581 Elo+
Party 2
Cabrakan
Cabrakan
Queen B Benatti
Cabrakan
Level 22
God Stats
1W - 2L
1,561 SR
Queue Stats
8W - 6L
1,549 Elo+
Party 2
King Arthur
King Arthur
Xo Oliver oX
King Arthur
Level 36
God Stats
1W - 1L
1,522 SR
Queue Stats
28W - 19L
1,638 Elo+
Party 2
Team Averages
Level 48
1,528 SR
1,589 Elo+

VS

Team Averages
Level 25
1,590 SR
1,400 Elo+
Nemesis
Nemesis
Bebobde
Nemesis
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 21L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
Wheatu Demon
Cthulhu
Level 7
God Stats
4W - 3L
1,716 SR
Queue Stats
4W - 8L
1,301 Elo+
Party 1
Nu Wa
Nu Wa
vanessavxjr
Nu Wa
Level 26
God Stats
33W - 32L
1,554 SR
Queue Stats
52W - 59L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LoveHerSighs
Achilles
17
8 / 7 / 5
14,211
646
17,586
27,367
33,432
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
16
1 / 5 / 8
12,605
573
6,156
23,272
31,496
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
Xo Oliver oX
King Arthur
16
5 / 7 / 5
13,450
611
15,852
24,289
24,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bebobde
Nemesis
18
6 / 3 / 11
14,597
664
18,264
18,407
14,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Wheatu Demon
Cthulhu
17
3 / 8 / 13
13,502
614
20,590
23,031
24,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
10 / 3 / 8
14,810
673
19,741
11,379
4,546
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
14
Kills
19
19
Deaths
14
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Bebobde
Nemesis
6
3
11
3.83
L
Achilles
LoveHerSighs
Achilles
8
7
5
1.5
L
Cabrakan
1
5
8
1
W
Cthulhu
Wheatu Demon
Cthulhu
3
8
13
1.19
L
King Arthur
Xo Oliver oX
King Arthur
5
7
5
1.07
W
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,594
Damage
58,595
74,928
Taken
52,817
89,105
Mitigated
44,416
4,229
Healing
14,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Bebobde
Nemesis
18,264
8,529
0
5,111
18,407
14,937
978
2,663
15,552
0
84,497
L
Achilles
LoveHerSighs
Achilles
17,586
4,658
0
1,549
27,367
33,432
38
14,055
12,941
9,596
63,129
L
Cabrakan
6,156
1,063
0
500
23,272
31,496
161
13,382
9,508
30,004
0
W
Cthulhu
Wheatu Demon
Cthulhu
20,590
2,023
1,181
5,377
23,031
24,933
527
3,282
19,749
57,265
0
L
King Arthur
Xo Oliver oX
King Arthur
15,852
2,014
1,046
1,134
24,289
24,177
132
11,844
11,990
111
66,313
W
19,741
5,933
486
2,597
11,379
4,546
581
2,202
9,177
66,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,266
Gold Earned
42,909
196
Minions Killed
217
0
Camps Cleared
0
1,086,034
Distance Traveled
1,117,071
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,597
664
91
4
0
439,558
3
L
Achilles
14,211
646
63
3
0
374,947
6
L
Cabrakan
12,605
573
47
2
0
359,365
4
W
Cthulhu
13,502
614
58
3
0
370,590
2
L
King Arthur
13,450
611
86
4
0
351,722
1
W
Nu Wa
14,810
673
68
3
0
306,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role