Player Matchup

Odin
Odin
FUHAUST
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Fenrir
Fenrir
McCrip
Fenrir
Level 27
God Stats
27W - 23L
1,603 SR
Queue Stats
356W - 371L
1,492 Elo+
Solo
Yemoja
Yemoja
Raptusha
Yemoja
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Apollo
Apollo
bradythesteppa
Apollo
Level 13
God Stats
15W - 14L
1,593 SR
Queue Stats
153W - 170L
1,394 Elo+
Solo
Scylla
Scylla
philmull98
Scylla
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
64W - 72L
1,396 Elo+
Solo
Team Averages
Level 15
1,539 SR
1,456 Elo+

VS

Team Averages
Level 28
1,498 SR
1,441 Elo+
Rama
Rama
Adi_31
Rama
Level 18
God Stats
7W - 5L
1,400 SR
Queue Stats
29W - 26L
1,450 Elo+
Party 1
Anhur
Anhur
ChristoPro
Anhur
Level 18
God Stats
22W - 15L
1,591 SR
Queue Stats
95W - 78L
1,445 Elo+
Party 1
Kukulkan
Kukulkan
DesuGOOD01
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 18L
1,500 Elo+
Solo
Bacchus
Bacchus
Lachiennepasfine
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 24L
1,460 Elo+
Party 1
Hercules
Hercules
McMecLovinQc
Hercules
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
FUHAUST
Odin
12
0 / 13 / 3
7,755
353
2,913
17,428
17,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
McCrip
Fenrir
15
2 / 7 / 1
9,575
435
6,115
20,635
8,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Raptusha
Yemoja
14
3 / 11 / 3
9,844
447
4,848
18,073
14,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 8 / 0
7,713
351
5,424
17,693
6,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
philmull98
Scylla
13
1 / 9 / 0
8,405
382
10,217
12,241
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Adi_31
Rama
17
7 / 1 / 7
11,333
515
6,846
9,574
3,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anhur
18
20 / 1 / 9
12,882
586
25,140
13,720
5,661
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
DesuGOOD01
Kukulkan
14
4 / 3 / 7
10,129
460
5,616
4,486
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
4 / 2 / 15
11,489
522
5,778
13,506
17,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
McMecLovinQc
Hercules
16
9 / 0 / 15
11,929
542
12,316
20,442
24,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
97
7
Kills
44
48
Deaths
7
7
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Rama
Adi_31
Rama
7
1
7
10.5
W
Anhur
20
1
9
24.5
W
Kukulkan
DesuGOOD01
Kukulkan
4
3
7
2.5
L
Odin
FUHAUST
Odin
0
13
3
0.12
W
4
2
15
5.75
L
Fenrir
McCrip
Fenrir
2
7
1
0.36
W
Hercules
McMecLovinQc
Hercules
9
0
15
16.5
L
Yemoja
Raptusha
Yemoja
3
11
3
0.41
L
1
8
0
0.13
L
Scylla
philmull98
Scylla
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,517
Damage
55,696
86,070
Taken
61,728
49,568
Mitigated
52,637
14,155
Healing
16,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Adi_31
Rama
6,846
6,547
0
3,550
9,574
3,469
5,268
3,078
6,320
0
48,148
W
Anhur
25,140
15,993
585
4,632
13,720
5,661
6,239
2,289
11,199
0
82,970
W
Kukulkan
DesuGOOD01
Kukulkan
5,616
746
0
0
4,486
1,606
1,813
1,324
3,089
27,582
0
L
Odin
FUHAUST
Odin
2,913
1,384
0
229
17,428
17,361
722
1,704
15,349
0
27,885
W
5,778
1,329
0
1,256
13,506
17,201
1,819
2,505
10,832
19,713
0
L
Fenrir
McCrip
Fenrir
6,115
1,601
0
7,397
20,635
8,243
0
1,645
18,828
0
54,906
W
Hercules
McMecLovinQc
Hercules
12,316
4,763
0
6,628
20,442
24,700
629
4,956
14,927
0
45,871
L
Yemoja
Raptusha
Yemoja
4,848
1,236
989
674
18,073
14,004
871
2,277
15,621
35,057
0
L
5,424
3,120
0
2,805
17,693
6,218
0
2,367
15,239
0
36,208
L
Scylla
philmull98
Scylla
10,217
692
114
1,947
12,241
3,742
216
2,959
8,939
31,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,292
Gold Earned
57,762
298
Minions Killed
355
0
Camps Cleared
0
1,563,191
Distance Traveled
1,934,214
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,333
515
84
4
0
377,972
3
W
Anhur
12,882
586
116
5
0
424,513
4
W
Kukulkan
10,129
460
63
3
0
367,655
9
L
Odin
7,755
353
43
2
0
323,232
1
W
Bacchus
11,489
522
23
1
0
350,817
3
L
Fenrir
9,575
435
96
4
0
341,222
0
W
Hercules
11,929
542
69
3
0
413,257
6
L
Yemoja
9,844
447
57
3
0
291,514
4
L
Apollo
7,713
351
63
3
0
300,323
2
L
Scylla
8,405
382
39
2
0
306,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role