Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
PipilasHardy
Da Ji
Level 158
God Stats
2W - 2L
1,326 SR
Queue Stats
107W - 119L
1,357 Elo+
Solo
Freya
Freya
Xxnstanz109xX
Freya
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 34L
1,560 Elo+
Solo
Neith
Neith
otahcobscuro
Neith
Level 103
God Stats
74W - 57L
1,555 SR
Queue Stats
286W - 295L
1,470 Elo+
Party 1
Heimdallr
Heimdallr
quitupao01
Heimdallr
Level 97
God Stats
369W - 362L
1,521 SR
Queue Stats
822W - 820L
1,456 Elo+
Party 1
Team Averages
Level 99
1,480 SR
1,469 Elo+

VS

Team Averages
Level 82
1,549 SR
1,481 Elo+
Janus
Janus
TSMSebas
Janus
Level 69
God Stats
8W - 9L
1,769 SR
Queue Stats
458W - 407L
1,555 Elo+
Party 3
Chaac
Chaac
samuelsamii
Chaac
Level 77
God Stats
14W - 13L
1,592 SR
Queue Stats
450W - 413L
1,519 Elo+
Party 3
Nemesis
Nemesis
zl Anemia lz
Nemesis
Level 122
God Stats
43W - 28L
1,606 SR
Queue Stats
724W - 726L
1,507 Elo+
Party 2
Olorun
Olorun
zl LePRa lz
Olorun
Level 101
God Stats
3W - 5L
1,294 SR
Queue Stats
589W - 554L
1,529 Elo+
Party 2
Chang'e
Chang'e
トアマオ
Chang'e
Level 39
God Stats
6W - 6L
1,486 SR
Queue Stats
55W - 77L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 1 / 8
9,971
525
10,295
14,070
10,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 3 / 7
9,137
481
11,162
16,671
7,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
4 / 4 / 0
9,264
488
6,992
12,479
4,824
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 0 / 6
10,153
534
8,446
11,484
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
quitupao01
Heimdallr
18
7 / 2 / 2
10,923
575
15,278
15,306
6,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
TSMSebas
Janus
15
2 / 3 / 1
9,062
477
8,682
11,571
3,688
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 4 / 1
9,301
490
10,763
18,511
17,475
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
zl Anemia lz
Nemesis
14
2 / 5 / 4
8,713
459
9,267
16,700
6,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
14
1 / 3 / 0
8,419
443
8,398
14,026
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
トアマオ
Chang'e
14
0 / 5 / 1
7,737
407
3,464
10,703
2,965
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
20
Kills
9
10
Deaths
20
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
1
8
9
W
2
3
7
1.83
L
Janus
TSMSebas
Janus
2
3
1
0.83
W
4
4
0
1
W
2
0
6
5
W
Heimdallr
quitupao01
Heimdallr
7
2
2
4
L
4
4
1
1.13
L
Nemesis
zl Anemia lz
Nemesis
2
5
4
0.8
L
Olorun
1
3
0
0.33
L
Chang'e
トアマオ
Chang'e
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,173
Damage
40,574
70,010
Taken
71,511
33,693
Mitigated
34,937
34,839
Healing
24,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,295
1,003
1,257
6,063
14,070
10,915
470
6,165
7,905
46,936
0
W
11,162
2,966
0
5,627
16,671
7,188
60
2,083
14,588
0
56,559
L
Janus
TSMSebas
Janus
8,682
1,141
0
559
11,571
3,688
0
4,479
7,092
59,071
0
W
6,992
2,890
0
5,290
12,479
4,824
0
4,486
7,993
48,105
0
W
8,446
3,734
111
9,784
11,484
4,027
876
6,805
4,679
0
75,911
W
Heimdallr
quitupao01
Heimdallr
15,278
10,417
0
6,707
15,306
6,739
3,978
1,005
14,301
0
71,929
L
10,763
1,737
0
6,294
18,511
17,475
634
2,165
16,346
0
48,719
L
Nemesis
zl Anemia lz
Nemesis
9,267
5,290
0
6,602
16,700
6,272
16
2,195
14,502
0
48,660
L
Olorun
8,398
3,733
148
6,260
14,026
4,537
1,088
3,051
10,975
64,465
0
L
Chang'e
トアマオ
Chang'e
3,464
575
1,395
2,903
10,703
2,965
38
5,397
5,306
32,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,448
Gold Earned
43,232
508
Minions Killed
480
0
Camps Cleared
0
1,675,581
Distance Traveled
1,706,571
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,971
525
66
3
0
357,141
5
W
Da Ji
9,137
481
81
4
0
374,677
4
L
Janus
9,062
477
128
7
0
350,376
3
W
Freya
9,264
488
92
5
0
319,890
2
W
Neith
10,153
534
142
7
0
309,601
1
W
Heimdallr
10,923
575
127
7
0
314,272
1
L
Chaac
9,301
490
99
5
0
324,054
1
L
Nemesis
8,713
459
82
4
0
400,922
0
L
Olorun
8,419
443
112
6
0
304,949
3
L
Chang'e
7,737
407
59
3
0
326,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role