Player Matchup

Kuzenbo
Kuzenbo
Anyone got blow
Kuzenbo
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 89L
1,738 Elo+
Party 3
Rama
Rama
Beckinsale
Rama
Level 146
God Stats
8W - 3L
1,500 SR
Queue Stats
589W - 581L
1,650 Elo+
Party 3
Hades
Hades
Elvisthebeast60
Hades
Level 112
God Stats
6W - 0L
1,749 SR
Queue Stats
137W - 142L
1,588 Elo+
Party 3
Mulan
Mulan
HellHound1X1
Mulan
Level 129
God Stats
9W - 5L
1,631 SR
Queue Stats
171W - 121L
1,604 Elo+
Party 3
Erlang Shen
Erlang Shen
Yeetuus
Erlang Shen
Level 129
God Stats
1W - 2L
1,497 SR
Queue Stats
181W - 198L
1,534 Elo+
Party 3
Team Averages
Level 109
1,576 SR
1,623 Elo+

VS

Team Averages
Level 54
1,510 SR
1,514 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
BashBlizz
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
Hezueschristo
Ullr
Level 124
God Stats
22W - 19L
1,551 SR
Queue Stats
141W - 132L
1,516 Elo+
Party 2
Kukulkan
Kukulkan
PNEUQUEIMADO226
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
6,004
600
3,958
5,899
3,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
4 / 1 / 5
5,915
592
3,856
5,735
1,617
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 1 / 4
6,818
682
5,844
6,692
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
8 / 2 / 2
6,629
663
6,220
6,966
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
Yeetuus
Erlang Shen
13
8 / 0 / 1
7,640
764
5,330
7,901
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
1 / 5 / 1
4,774
477
2,049
7,489
5,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
 
Tsukuyomi
6
0 / 6 / 1
4,429
443
2,598
8,478
2,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
BashBlizz
Cthulhu
5
0 / 6 / 0
3,903
390
1,206
5,516
3,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 4 / 2
5,057
506
5,609
6,657
1,708
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
8
2 / 7 / 0
5,467
547
3,720
6,985
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
28
Kills
5
6
Deaths
28
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
5
1
0.3
L
Tsukuyomi
 
Tsukuyomi
0
6
1
0.08
W
2
2
6
2.5
L
Cthulhu
BashBlizz
Cthulhu
0
6
0
0
W
4
1
5
6.5
W
6
1
4
8
W
8
2
2
4.5
L
2
4
2
0.75
L
Kukulkan
2
7
0
0.29
W
Erlang Shen
Yeetuus
Erlang Shen
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,208
Damage
15,182
33,193
Taken
35,125
14,742
Mitigated
14,400
15,404
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,049
599
0
564
7,489
5,306
0
3,052
4,376
10,947
0
L
Tsukuyomi
 
Tsukuyomi
2,598
890
0
1,657
8,478
2,257
0
1,573
6,775
0
16,190
W
3,958
909
0
1,376
5,899
3,829
0
914
4,985
20,762
0
L
Cthulhu
BashBlizz
Cthulhu
1,206
351
0
110
5,516
3,044
0
0
5,516
7,752
0
W
3,856
3,516
0
3,011
5,735
1,617
205
815
4,920
0
22,767
W
5,844
980
256
4,090
6,692
2,817
792
2,233
4,241
29,187
0
W
6,220
1,332
0
1,391
6,966
2,847
0
1,147
5,735
0
27,286
L
5,609
2,314
0
1,576
6,657
1,708
0
2,271
4,352
0
22,080
L
Kukulkan
3,720
467
0
670
6,985
2,085
0
2,435
4,304
18,781
0
W
Erlang Shen
Yeetuus
Erlang Shen
5,330
3,253
0
5,280
7,901
3,632
2,056
1,352
6,337
0
44,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,006
Gold Earned
23,630
280
Minions Killed
165
0
Camps Cleared
0
896,855
Distance Traveled
822,492
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,774
477
17
2
0
197,850
0
L
Tsukuyomi
4,429
443
42
4
0
168,228
1
W
Kuzenbo
6,004
600
29
3
0
207,122
2
L
Cthulhu
3,903
390
11
1
0
123,540
0
W
Rama
5,915
592
45
5
0
133,063
2
W
Hades
6,818
682
60
6
0
146,411
1
W
Mulan
6,629
663
44
4
0
212,436
1
L
Ullr
5,057
506
46
5
0
167,185
0
L
Kukulkan
5,467
547
49
5
0
165,689
0
W
Erlang Shen
7,640
764
102
10
0
197,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role