Player Matchup

Mercury
Mercury
AlphaWolf282
Mercury
Level 11
God Stats
5W - 15L
1,485 SR
Queue Stats
34W - 39L
1,419 Elo+
Party 1
Kuzenbo
Kuzenbo
Catecuhtli
Kuzenbo
Level 26
God Stats
6W - 7L
1,319 SR
Queue Stats
100W - 69L
1,496 Elo+
Solo
Janus
Janus
Lotus_Awakening
Janus
Level 35
God Stats
12W - 8L
1,815 SR
Queue Stats
210W - 203L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
Morphhheus
Danzaburou
Level 22
God Stats
46W - 24L
1,832 SR
Queue Stats
205W - 182L
1,590 Elo+
Party 1
Bellona
Bellona
PrimeTremblez-
Bellona
Level 27
God Stats
9W - 9L
1,900 SR
Queue Stats
122W - 90L
1,525 Elo+
Party 1
Team Averages
Level 24
1,670 SR
1,500 Elo+

VS

Team Averages
Level 17
1,481 SR
1,461 Elo+
Khepri
Khepri
AuriusPheonix
Khepri
Level 14
God Stats
5W - 4L
1,717 SR
Queue Stats
16W - 23L
1,490 Elo+
Solo
Izanami
Izanami
Borrelend
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,390 Elo+
Solo
Ymir
Ymir
KxngsLxfe
Ymir
Level 21
God Stats
7W - 9L
1,444 SR
Queue Stats
7W - 11L
1,475 Elo+
Solo
Aphrodite
Aphrodite
S1N1STERDOUNUT
Aphrodite
Level 29
God Stats
11W - 15L
1,246 SR
Queue Stats
480W - 465L
1,456 Elo+
Solo
Loki
Loki
xZayheadx
Loki
Level 18
God Stats
9W - 7L
1,500 SR
Queue Stats
103W - 91L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlphaWolf282
Mercury
16
3 / 3 / 7
9,670
509
6,366
10,227
4,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Catecuhtli
Kuzenbo
16
0 / 0 / 0
9,309
490
4,635
7,131
9,165
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
5 / 6 / 4
10,224
538
7,066
11,490
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Morphhheus
Danzaburou
17
9 / 2 / 5
10,885
573
12,782
11,660
4,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 3 / 8
9,434
497
8,312
8,594
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 7
7,684
404
2,614
12,695
12,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Borrelend
Izanami
15
3 / 4 / 2
9,027
475
5,648
10,363
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
18
0 / 0 / 0
9,998
526
4,207
10,660
5,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
S1N1STERDOUNUT
Aphrodite
13
2 / 8 / 3
7,738
407
5,893
11,036
5,358
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
14
9 / 7 / 2
9,454
498
11,588
11,272
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
24
Kills
14
14
Deaths
25
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
AlphaWolf282
Mercury
3
3
7
2.17
L
0
6
7
0.58
L
Izanami
Borrelend
Izanami
3
4
2
1
W
Kuzenbo
Catecuhtli
Kuzenbo
0
0
0
0
L
Ymir
0
0
0
0
W
5
6
4
1.17
W
Danzaburou
Morphhheus
Danzaburou
9
2
5
5.75
W
7
3
8
3.67
L
Aphrodite
S1N1STERDOUNUT
Aphrodite
2
8
3
0.44
L
Loki
9
7
2
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,161
Damage
29,950
49,102
Taken
56,026
26,289
Mitigated
32,425
7,263
Healing
8,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AlphaWolf282
Mercury
6,366
3,231
0
660
10,227
4,026
0
1,194
9,033
0
61,732
L
2,614
109
0
837
12,695
12,027
244
1,588
10,954
11,245
0
L
Izanami
Borrelend
Izanami
5,648
3,875
0
1,130
10,363
4,567
1,445
0
10,363
0
75,841
W
Kuzenbo
Catecuhtli
Kuzenbo
4,635
1,843
0
409
7,131
9,165
535
3,861
3,270
48,510
0
L
Ymir
4,207
1,095
0
3,346
10,660
5,839
56
5,150
5,468
76,288
0
W
7,066
381
0
1,690
11,490
3,823
1,470
973
10,517
62,378
0
W
Danzaburou
Morphhheus
Danzaburou
12,782
6,394
0
2,382
11,660
4,466
954
3,695
7,965
0
70,261
W
8,312
4,713
0
2,122
8,594
4,809
215
2,991
5,603
0
33,534
L
Aphrodite
S1N1STERDOUNUT
Aphrodite
5,893
1,286
1,193
1,931
11,036
5,358
498
1,628
9,209
32,647
0
L
Loki
11,588
2,846
0
335
11,272
4,634
0
2,673
8,331
0
31,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,522
Gold Earned
43,901
442
Minions Killed
407
0
Camps Cleared
0
1,654,556
Distance Traveled
1,652,155
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,670
509
92
5
0
375,923
0
L
Khepri
7,684
404
16
1
0
359,140
3
L
Izanami
9,027
475
135
7
0
336,502
0
W
Kuzenbo
9,309
490
89
5
0
291,169
0
L
Ymir
9,998
526
156
8
0
341,457
5
W
Janus
10,224
538
102
5
0
294,191
6
W
Danzaburou
10,885
573
104
5
0
335,714
6
W
Bellona
9,434
497
55
3
0
357,559
1
L
Aphrodite
7,738
407
57
3
0
298,241
0
L
Loki
9,454
498
43
2
0
316,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role