Player Matchup

Cthulhu
Cthulhu
LuciferEM
Cthulhu
Level 82
God Stats
29W - 20L
1,467 SR
Queue Stats
605W - 605L
1,453 Elo+
Solo
Thanatos
Thanatos
MobJack-
Thanatos
Level 146
God Stats
6W - 18L
1,468 SR
Queue Stats
772W - 759L
1,443 Elo+
Solo
Sobek
Sobek
Quickmepg115
Sobek
Level 88
God Stats
35W - 27L
1,694 SR
Queue Stats
695W - 645L
1,501 Elo+
Solo
Thoth
Thoth
Vegainstein
Thoth
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 157L
1,522 Elo+
Solo
Cernunnos
Cernunnos
bandettoban0000
Cernunnos
Level 66
God Stats
8W - 10L
1,450 SR
Queue Stats
74W - 78L
1,455 Elo+
Solo
Team Averages
Level 98
1,516 SR
1,475 Elo+

VS

Team Averages
Level 76
1,394 SR
1,453 Elo+
Ymir
Ymir
ALECAB2013
Ymir
Level 82
God Stats
1W - 2L
1,609 SR
Queue Stats
45W - 50L
1,475 Elo+
Party 1
Hera
Hera
Facumati15
Hera
Level 56
God Stats
4W - 4L
1,477 SR
Queue Stats
249W - 278L
1,410 Elo+
Party 1
Apollo
Apollo
MaxiConrero
Apollo
Level 76
God Stats
3W - 2L
1,500 SR
Queue Stats
187W - 212L
1,443 Elo+
Party 1
Arachne
Arachne
Oumashu84
Arachne
Level 76
God Stats
16W - 19L
1,139 SR
Queue Stats
80W - 68L
1,483 Elo+
Solo
Osiris
Osiris
shadowking102
Osiris
Level 88
God Stats
21W - 20L
1,245 SR
Queue Stats
773W - 699L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LuciferEM
Cthulhu
9
0 / 2 / 0
5,411
541
4,634
10,237
5,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
MobJack-
Thanatos
9
1 / 3 / 0
5,486
549
2,096
7,358
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 1
4,842
484
3,698
9,833
5,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 3 / 1
5,075
508
1,601
4,882
1,471
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
bandettoban0000
Cernunnos
8
1 / 3 / 2
5,309
531
5,654
6,378
1,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
5,659
566
3,538
5,712
2,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 2
5,726
573
3,583
3,609
954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
9
3 / 1 / 4
5,459
546
4,796
6,341
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Oumashu84
Arachne
11
4 / 1 / 4
6,045
605
5,086
5,893
2,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 3
5,645
565
6,768
7,204
5,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
14
14
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
2
0
2
3
L
Cthulhu
LuciferEM
Cthulhu
0
2
0
0
W
Apollo
3
1
4
5
L
Thanatos
MobJack-
Thanatos
1
3
0
0.33
W
Arachne
Oumashu84
Arachne
4
1
4
6
L
0
3
1
0.17
L
1
3
1
0.5
L
Cernunnos
bandettoban0000
Cernunnos
1
3
2
0.67
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,683
Damage
23,771
38,688
Taken
28,759
16,054
Mitigated
13,235
17,641
Healing
10,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,538
422
0
2,453
5,712
2,753
0
1,729
3,983
10,164
0
W
3,583
635
0
330
3,609
954
0
920
2,689
34,363
0
L
Cthulhu
LuciferEM
Cthulhu
4,634
661
46
3,744
10,237
5,496
0
230
9,497
31,681
0
W
Apollo
4,796
2,790
0
2,495
6,341
1,673
0
2,098
4,243
0
29,751
L
Thanatos
MobJack-
Thanatos
2,096
517
0
5,835
7,358
2,345
0
1,537
5,771
0
25,786
W
Arachne
Oumashu84
Arachne
5,086
3,642
631
1,609
5,893
2,333
391
1,498
4,345
0
26,173
L
3,698
246
0
4,437
9,833
5,129
23
1,514
8,319
14,733
0
L
1,601
214
0
973
4,882
1,471
0
2,182
2,700
21,448
0
L
Cernunnos
bandettoban0000
Cernunnos
5,654
2,916
516
2,090
6,378
1,613
153
1,658
4,720
0
23,446
W
6,768
1,992
0
2,835
7,204
5,522
320
3,150
3,566
0
27,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,123
Gold Earned
28,534
229
Minions Killed
239
0
Camps Cleared
0
875,228
Distance Traveled
1,013,963
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,659
566
13
1
0
202,703
0
W
Hera
5,726
573
62
6
0
200,237
2
L
Cthulhu
5,411
541
64
6
0
156,902
0
W
Apollo
5,459
546
48
5
0
191,547
1
L
Thanatos
5,486
549
66
7
0
191,392
2
W
Arachne
6,045
605
65
7
0
231,227
3
L
Sobek
4,842
484
13
1
0
188,531
3
L
Thoth
5,075
508
35
4
0
180,871
5
L
Cernunnos
5,309
531
51
5
0
157,532
0
W
Osiris
5,645
565
51
5
0
188,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role