Player Matchup

Vulcan
Vulcan
Icepiroca
Vulcan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,308 Elo+
Party 1
King Arthur
King Arthur
SgtDahaka
King Arthur
Level 30
God Stats
1W - 5L
1,357 SR
Queue Stats
53W - 49L
1,379 Elo+
Party 1
Tiamat
Tiamat
SgtNightWalker
Tiamat
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
68W - 69L
1,394 Elo+
Party 1
Team Averages
Level 29
1,452 SR
1,360 Elo+

VS

Team Averages
Level 60
1,502 SR
1,431 Elo+
Cupid
Cupid
BlackSunOfDeath
Cupid
Level 146
God Stats
8W - 7L
1,537 SR
Queue Stats
112W - 138L
1,500 Elo+
Solo
Tiamat
Tiamat
Marsupialocean
Tiamat
Level 7
God Stats
2W - 1L
1,469 SR
Queue Stats
5W - 4L
1,370 Elo+
Party 2
Bacchus
Bacchus
TheAloofGamer
Bacchus
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
28W - 27L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Icepiroca
Vulcan
11
2 / 4 / 6
7,743
704
6,017
6,226
2,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SgtDahaka
King Arthur
10
2 / 3 / 7
7,743
704
4,794
11,459
10,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
5 / 4 / 3
8,602
782
9,106
9,903
5,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 2
9,672
879
10,873
8,658
2,983
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 4 / 4
8,113
738
5,498
8,324
5,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
11
1 / 2 / 10
9,066
824
3,886
11,126
11,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
9
Kills
11
11
Deaths
9
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
3
2
3
L
Vulcan
Icepiroca
Vulcan
2
4
6
1.25
W
2
4
4
1
L
King Arthur
SgtDahaka
King Arthur
2
3
7
1.83
L
5
4
3
1.63
W
Bacchus
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,917
Damage
20,257
27,588
Taken
28,108
18,346
Mitigated
19,490
5,807
Healing
5,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,873
5,097
218
1,840
8,658
2,983
2,117
4,924
3,734
0
53,368
L
Vulcan
Icepiroca
Vulcan
6,017
1,918
0
301
6,226
2,060
540
3,047
3,179
23,755
0
W
5,498
1,516
0
2,221
8,324
5,072
573
4,747
3,577
29,132
0
L
King Arthur
SgtDahaka
King Arthur
4,794
1,061
0
2,485
11,459
10,542
0
4,192
7,267
0
19,850
L
9,106
755
246
2,775
9,903
5,744
330
2,772
7,131
32,341
0
W
Bacchus
3,886
958
0
952
11,126
11,435
708
5,500
5,626
8,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,088
Gold Earned
26,851
126
Minions Killed
143
0
Camps Cleared
0
616,875
Distance Traveled
589,809
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,672
879
84
8
0
196,962
3
L
Vulcan
7,743
704
33
3
0
184,672
1
W
Tiamat
8,113
738
45
4
0
174,432
1
L
King Arthur
7,743
704
30
3
0
223,571
0
L
Tiamat
8,602
782
63
6
0
208,632
2
W
Bacchus
9,066
824
14
1
0
218,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role