Player Matchup

Amaterasu
Amaterasu
BigRabser
Amaterasu
Level 89
God Stats
7W - 4L
1,579 SR
Queue Stats
281W - 303L
1,547 Elo+
Party 2
Mercury
Mercury
Jordonski
Mercury
Level 103
God Stats
16W - 18L
1,495 SR
Queue Stats
558W - 605L
1,492 Elo+
Party 2
Cerberus
Cerberus
RaulG512
Cerberus
Level 69
God Stats
1W - 2L
1,331 SR
Queue Stats
151W - 148L
1,502 Elo+
Party 1
Raijin
Raijin
Stooo0
Raijin
Level 105
God Stats
2W - 3L
1,185 SR
Queue Stats
558W - 606L
1,495 Elo+
Party 2
Apollo
Apollo
fenix15100
Apollo
Level 92
God Stats
31W - 27L
1,487 SR
Queue Stats
206W - 219L
1,407 Elo+
Party 1
Team Averages
Level 92
1,415 SR
1,488 Elo+

VS

Team Averages
Level 64
1,425 SR
1,455 Elo+
Ra
Ra
Bep4k228
Ra
Level 65
God Stats
5W - 3L
1,339 SR
Queue Stats
217W - 227L
1,451 Elo+
Party 3
Hun Batz
Hun Batz
Canterbane
Hun Batz
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,449 Elo+
Solo
Merlin
Merlin
Dovvers
Merlin
Level 43
God Stats
7W - 15L
1,333 SR
Queue Stats
160W - 165L
1,451 Elo+
Party 3
Chiron
Chiron
Laivo
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
NaYami1337
Baron Samedi
Level 23
God Stats
11W - 17L
1,452 SR
Queue Stats
74W - 100L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BigRabser
Amaterasu
11
3 / 0 / 2
6,552
596
6,227
7,335
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Jordonski
Mercury
11
3 / 0 / 4
6,289
572
5,047
6,165
1,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
RaulG512
Cerberus
10
1 / 1 / 8
6,446
586
4,109
8,357
5,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Stooo0
Raijin
12
4 / 0 / 3
6,979
634
4,183
5,048
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
fenix15100
Apollo
11
6 / 1 / 2
6,590
599
4,618
6,021
1,922
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,465
497
3,547
9,491
3,765
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Canterbane
Hun Batz
9
0 / 4 / 1
5,271
479
2,411
6,789
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Dovvers
Merlin
9
0 / 2 / 0
5,453
496
3,263
5,346
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
Laivo
Chiron
8
0 / 3 / 2
4,962
451
3,954
7,028
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
NaYami1337
Baron Samedi
9
2 / 5 / 0
5,529
503
3,993
4,885
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
17
Kills
2
2
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Amaterasu
BigRabser
Amaterasu
3
0
2
4
L
Hun Batz
Canterbane
Hun Batz
0
4
1
0.13
L
Merlin
Dovvers
Merlin
0
2
0
0
W
Mercury
Jordonski
Mercury
3
0
4
5
L
Chiron
Laivo
Chiron
0
3
2
0.33
L
Baron Samedi
NaYami1337
Baron Samedi
2
5
0
0.4
W
Cerberus
RaulG512
Cerberus
1
1
8
5
W
Raijin
Stooo0
Raijin
4
0
3
5.5
W
Apollo
fenix15100
Apollo
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,184
Damage
17,168
32,926
Taken
33,539
14,039
Mitigated
10,620
10,809
Healing
12,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,547
485
129
5,093
9,491
3,765
26
505
8,920
30,744
0
W
Amaterasu
BigRabser
Amaterasu
6,227
2,139
0
1,904
7,335
3,249
0
2,730
4,605
0
35,275
L
Hun Batz
Canterbane
Hun Batz
2,411
835
0
1,793
6,789
2,033
0
785
5,942
0
25,129
L
Merlin
Dovvers
Merlin
3,263
41
0
1,197
5,346
1,609
248
1,853
3,325
30,232
0
W
Mercury
Jordonski
Mercury
5,047
2,080
0
505
6,165
1,942
0
1,475
4,690
0
38,546
L
Chiron
Laivo
Chiron
3,954
1,484
175
2,512
7,028
1,890
0
2,786
4,069
0
24,206
L
Baron Samedi
NaYami1337
Baron Samedi
3,993
838
435
771
4,885
1,323
30
1,923
2,962
21,652
0
W
Cerberus
RaulG512
Cerberus
4,109
255
0
2,347
8,357
5,167
144
2,639
5,529
15,631
0
W
Raijin
Stooo0
Raijin
4,183
333
0
2,039
5,048
1,759
490
1,922
3,126
35,505
0
W
Apollo
fenix15100
Apollo
4,618
2,918
0
4,014
6,021
1,922
594
1,672
4,173
0
38,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,856
Gold Earned
26,680
309
Minions Killed
254
0
Camps Cleared
0
1,085,777
Distance Traveled
918,764
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,465
497
54
5
0
196,696
0
W
Amaterasu
6,552
596
61
6
0
219,184
2
L
Hun Batz
5,271
479
55
5
0
195,145
3
L
Merlin
5,453
496
62
6
0
180,149
0
W
Mercury
6,289
572
66
6
0
256,995
4
L
Chiron
4,962
451
43
4
0
176,509
3
L
Baron Samedi
5,529
503
40
4
0
170,265
1
W
Cerberus
6,446
586
23
2
0
215,127
1
W
Raijin
6,979
634
86
8
0
207,442
3
W
Apollo
6,590
599
73
7
0
187,029
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role