Player Matchup

Nu Wa
Nu Wa
MissWAP
Nu Wa
Level 18
God Stats
35W - 27L
1,526 SR
Queue Stats
65W - 66L
1,409 Elo+
Solo
Khepri
Khepri
PoppaJournee
Khepri
Level 27
God Stats
15W - 9L
1,515 SR
Queue Stats
162W - 201L
1,332 Elo+
Solo
Skadi
Skadi
Sonydrevr
Skadi
Level 5
God Stats
1W - 1L
1,306 SR
Queue Stats
15W - 18L
1,268 Elo+
Solo
Zeus
Zeus
WickPapi
Zeus
Level 29
God Stats
8W - 4L
1,678 SR
Queue Stats
98W - 80L
1,466 Elo+
Solo
Hachiman
Hachiman
breweryboy1of3
Hachiman
Level 28
God Stats
9W - 16L
1,501 SR
Queue Stats
126W - 161L
1,488 Elo+
Solo
Team Averages
Level 21
1,505 SR
1,393 Elo+

VS

Team Averages
Level 31
1,524 SR
1,425 Elo+
Agni
Agni
ILikeBigButs225
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,469 Elo+
Solo
Yemoja
Yemoja
KINGS0L0305
Yemoja
Level 33
God Stats
7W - 10L
1,637 SR
Queue Stats
73W - 127L
1,420 Elo+
Party 1
Sol
Sol
QYEENSOLO305
Sol
Level 7
God Stats
34W - 46L
1,410 SR
Queue Stats
109W - 157L
1,339 Elo+
Party 1
Nemesis
Nemesis
RainyGotgot
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Medusa
Medusa
Segura-nieblas
Medusa
Level 84
God Stats
2W - 2L
1,572 SR
Queue Stats
31W - 29L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MissWAP
Nu Wa
20
18 / 4 / 16
15,590
1,299
28,427
11,595
4,864
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
18
1 / 6 / 19
11,381
948
3,628
16,049
18,322
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Skadi
Sonydrevr
Skadi
18
1 / 4 / 18
11,557
963
2,393
12,161
5,070
Zeus
20
13 / 3 / 20
15,472
1,289
28,192
13,067
5,996
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
20
9 / 6 / 22
13,384
1,115
18,149
19,040
7,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

113

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 9
13,417
1,118
13,687
14,121
4,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
18
1 / 2 / 11
11,407
951
5,402
9,783
6,560
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
0 / 9 / 6
10,678
890
3,661
16,697
7,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
RainyGotgot
Nemesis
19
3 / 16 / 10
11,987
999
9,370
22,626
6,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
13 / 12 / 8
15,534
1,295
35,608
27,702
6,649
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
67
42
Kills
23
23
Deaths
42
95
Assists
44
Player
Kills
Deaths
Assists
KDA
L
6
3
9
3.5
L
Yemoja
1
2
11
3.25
W
Nu Wa
MissWAP
Nu Wa
18
4
16
6.5
W
Khepri
1
6
19
1.75
L
0
9
6
0.33
L
Nemesis
RainyGotgot
Nemesis
3
16
10
0.5
L
13
12
8
1.42
W
Skadi
Sonydrevr
Skadi
1
4
18
2.5
W
Zeus
13
3
20
7.67
W
Hachiman
9
6
22
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,789
Damage
67,728
71,912
Taken
90,929
42,225
Mitigated
31,721
2,580
Healing
5,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,687
939
0
505
14,121
4,115
0
8,378
5,743
45,382
0
L
Yemoja
5,402
1,073
1,448
599
9,783
6,560
0
6,357
3,426
34,857
0
W
Nu Wa
MissWAP
Nu Wa
28,427
9,954
609
612
11,595
4,864
0
4,013
7,582
54,093
0
W
Khepri
3,628
491
0
0
16,049
18,322
0
5,039
11,010
11,894
0
L
3,661
1,231
0
405
16,697
7,744
0
9,327
7,370
15,422
0
L
Nemesis
RainyGotgot
Nemesis
9,370
6,495
0
243
22,626
6,653
0
15,540
7,086
0
26,632
L
35,608
15,190
0
2,064
27,702
6,649
0
20,645
7,057
0
66,348
W
Skadi
Sonydrevr
Skadi
2,393
658
0
0
12,161
5,070
0
5,446
6,715
0
13,292
W
Zeus
28,192
4,341
0
0
13,067
5,996
0
1,551
11,516
65,703
0
W
Hachiman
18,149
10,328
0
1,359
19,040
7,973
0
6,701
12,339
0
28,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,384
Gold Earned
63,023
219
Minions Killed
246
3
Camps Cleared
3
915,118
Distance Traveled
1,021,754
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
13,417
1,118
86
7
2
232,967
0
L
Yemoja
11,407
951
64
5
0
152,322
1
W
Nu Wa
15,590
1,299
59
5
0
197,264
1
W
Khepri
11,381
948
14
1
2
144,249
0
L
Sol
10,678
890
18
2
0
175,443
1
L
Nemesis
11,987
999
26
2
1
245,228
0
L
Medusa
15,534
1,295
52
4
0
215,794
3
W
Skadi
11,557
963
28
2
0
173,530
0
W
Zeus
15,472
1,289
101
8
1
199,080
0
W
Hachiman
13,384
1,115
17
1
0
200,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role