Player Matchup

Artemis
Artemis
Beast4twenty97
Artemis
Level 26
God Stats
17W - 18L
1,407 SR
Queue Stats
33W - 33L
1,253 Elo+
Solo
Tiamat
Tiamat
Caboose_y
Tiamat
Level 52
God Stats
7W - 3L
1,498 SR
Queue Stats
15W - 13L
1,434 Elo+
Party 1
Thor
Thor
JJJadoman14
Thor
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
She-Underrated
Yemoja
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 297L
1,298 Elo+
Party 2
Skadi
Skadi
TLOG_Das
Skadi
Level 29
God Stats
5W - 5L
1,218 SR
Queue Stats
304W - 349L
1,350 Elo+
Party 2
Team Averages
Level 29
1,425 SR
1,367 Elo+

VS

Team Averages
Level 13
1,336 SR
1,260 Elo+
Bastet
Bastet
BlaZe_Masonic
Bastet
Level 4
God Stats
0W - 3L
1,143 SR
Queue Stats
1W - 3L
1,190 Elo+
Party 3
Hades
Hades
DGC_Archer
Hades
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,324 Elo+
Party 3
Cthulhu
Cthulhu
ScholarShishi
Cthulhu
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Anhur
Anhur
jotakrefft
Anhur
Level 15
God Stats
2W - 15L
1,038 SR
Queue Stats
11W - 23L
1,087 Elo+
Solo
Nemesis
Nemesis
zhupig
Nemesis
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 25L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 5
10,496
552
8,856
9,365
3,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Caboose_y
Tiamat
16
14 / 3 / 5
11,361
598
18,327
11,451
7,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 5
8,351
440
2,755
10,730
4,192
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 10
8,431
444
4,605
7,082
2,814
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Skadi
TLOG_Das
Skadi
15
8 / 3 / 7
9,770
514
12,359
12,144
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 10 / 1
6,009
316
2,029
10,539
2,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
12
6 / 6 / 1
8,507
448
8,193
12,167
4,990
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
15
8 / 2 / 5
9,910
522
14,199
17,144
10,353
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
13
0 / 7 / 3
7,530
396
2,599
12,916
3,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
zhupig
Nemesis
13
2 / 7 / 2
7,881
415
2,196
11,500
3,792
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
30
Kills
16
16
Deaths
32
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
4
5
1.38
L
0
10
1
0.05
W
Tiamat
Caboose_y
Tiamat
14
3
5
5.5
L
Hades
6
6
1
1.08
W
1
5
5
0.7
L
Cthulhu
8
2
5
5.25
W
4
1
10
9
W
Skadi
TLOG_Das
Skadi
8
3
7
3.83
L
Anhur
0
7
3
0.21
L
Nemesis
zhupig
Nemesis
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,902
Damage
29,216
50,772
Taken
64,266
22,764
Mitigated
25,269
17,796
Healing
15,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,856
5,273
0
0
9,365
3,920
5,387
3,574
5,791
0
57,870
L
2,029
507
0
243
10,539
2,307
0
3,395
7,014
0
15,813
W
Tiamat
Caboose_y
Tiamat
18,327
2,123
0
3,936
11,451
7,353
2,308
6,083
5,368
59,395
0
L
Hades
8,193
410
386
2,508
12,167
4,990
263
6,660
5,162
18,842
0
W
2,755
832
0
2,796
10,730
4,192
0
2,488
8,242
0
30,004
L
Cthulhu
14,199
1,812
58
7,464
17,144
10,353
160
6,675
10,309
43,740
0
W
4,605
1,587
5,049
2,892
7,082
2,814
236
4,917
2,165
17,720
0
W
Skadi
TLOG_Das
Skadi
12,359
6,341
0
3,123
12,144
4,485
554
5,330
6,814
0
55,588
L
Anhur
2,599
1,174
0
3,319
12,916
3,827
226
3,036
9,766
0
34,020
L
Nemesis
zhupig
Nemesis
2,196
515
0
1,110
11,500
3,792
0
2,172
9,083
0
30,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,409
Gold Earned
39,837
376
Minions Killed
230
0
Camps Cleared
0
1,440,163
Distance Traveled
1,456,181
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,496
552
105
6
0
273,722
0
L
Bastet
6,009
316
15
1
0
252,575
1
W
Tiamat
11,361
598
99
5
0
311,789
0
L
Hades
8,507
448
25
1
0
254,121
0
W
Thor
8,351
440
52
3
0
283,991
0
L
Cthulhu
9,910
522
75
4
0
342,189
1
W
Yemoja
8,431
444
35
2
0
291,139
1
W
Skadi
9,770
514
85
4
0
279,522
1
L
Anhur
7,530
396
65
3
0
308,846
0
L
Nemesis
7,881
415
50
3
0
298,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role