Player Matchup

Hercules
Hercules
Fox-Apparition
Hercules
Level 66
God Stats
0W - 3L
1,146 SR
Queue Stats
24W - 38L
1,281 Elo+
Party 1
Ares
Ares
Splumfeld
Ares
Level 29
God Stats
37W - 46L
1,505 SR
Queue Stats
135W - 155L
1,438 Elo+
Party 3
Scylla
Scylla
Vulgnart
Scylla
Level 57
God Stats
0W - 3L
1,519 SR
Queue Stats
1W - 8L
1,155 Elo+
Party 1
Skadi
Skadi
callofduty132
Skadi
Level 103
God Stats
16W - 11L
1,652 SR
Queue Stats
283W - 271L
1,543 Elo+
Party 3
Arachne
Arachne
samyard
Arachne
Level 41
God Stats
54W - 54L
1,552 SR
Queue Stats
130W - 141L
1,469 Elo+
Party 3
Team Averages
Level 59
1,475 SR
1,377 Elo+

VS

Team Averages
Level 79
1,501 SR
1,480 Elo+
Vamana
Vamana
 
Vamana
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Aryious
Ao Kuang
Level 68
God Stats
2W - 0L
1,638 SR
Queue Stats
46W - 39L
1,610 Elo+
Party 2
Ra
Ra
Michaelkors2
Ra
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,328 Elo+
Party 2
Horus
Horus
Sariaph
Horus
Level 119
God Stats
3W - 1L
1,323 SR
Queue Stats
165W - 143L
1,628 Elo+
Party 2
Zeus
Zeus
sheeny-dragon6
Zeus
Level 45
God Stats
7W - 4L
1,545 SR
Queue Stats
85W - 116L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 8 / 1
9,374
408
7,661
19,808
8,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
17
2 / 5 / 6
11,212
487
5,359
15,552
16,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Vulgnart
Scylla
14
0 / 5 / 1
9,054
394
5,804
13,066
3,831
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 6 / 3
11,335
493
13,321
16,360
5,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Arachne
samyard
Arachne
16
3 / 10 / 0
10,361
450
7,737
23,066
6,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
5 / 3 / 14
13,223
575
19,476
26,033
24,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Aryious
Ao Kuang
20
20 / 0 / 4
14,884
647
24,512
20,125
10,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
4 / 3 / 11
13,685
595
10,103
11,319
5,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Sariaph
Horus
16
3 / 2 / 14
11,801
513
6,948
15,725
19,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 4 / 1
8,866
385
3,402
5,006
995
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
78
12
Kills
34
34
Deaths
12
11
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
3
14
4
W
Ao Kuang
Aryious
Ao Kuang
20
0
4
22
L
Hercules
3
8
1
0.44
W
4
3
11
3.17
W
Horus
Sariaph
Horus
3
2
14
5
L
Ares
2
5
6
1
L
Scylla
Vulgnart
Scylla
0
5
1
0.1
L
4
6
3
0.92
L
Arachne
samyard
Arachne
3
10
0
0.3
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,882
Damage
64,441
87,852
Taken
78,208
41,203
Mitigated
60,696
14,430
Healing
33,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
19,476
10,872
0
6,628
26,033
24,125
2,749
3,859
22,174
0
99,218
W
Ao Kuang
Aryious
Ao Kuang
24,512
6,638
0
12,692
20,125
10,177
4,706
1,805
18,320
132,590
0
L
Hercules
7,661
2,506
0
4,205
19,808
8,619
0
5,817
13,425
0
30,514
W
10,103
1,340
3,452
3,570
11,319
5,560
2,530
2,440
8,879
98,245
0
W
Horus
Sariaph
Horus
6,948
2,423
2,538
4,370
15,725
19,839
484
2,181
13,544
0
30,618
L
Ares
5,359
67
0
1,347
15,552
16,103
623
7,841
7,432
33,811
0
L
Scylla
Vulgnart
Scylla
5,804
209
0
1,281
13,066
3,831
0
5,561
7,380
49,895
0
L
13,321
6,443
0
2,155
16,360
5,687
3,003
6,900
9,375
0
76,796
L
Arachne
samyard
Arachne
7,737
5,053
0
5,442
23,066
6,963
648
11,347
11,371
0
61,885
W
3,402
314
0
0
5,006
995
231
878
4,128
18,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,336
Gold Earned
62,459
398
Minions Killed
579
0
Camps Cleared
0
1,939,759
Distance Traveled
1,994,972
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,223
575
149
6
0
453,150
2
W
Ao Kuang
14,884
647
169
7
0
473,908
2
L
Hercules
9,374
408
65
3
0
296,527
5
W
Ra
13,685
595
188
8
0
423,097
0
W
Horus
11,801
513
40
2
0
453,148
2
L
Ares
11,212
487
54
2
0
410,174
7
L
Scylla
9,054
394
73
3
0
401,185
0
L
Skadi
11,335
493
108
5
0
406,410
5
L
Arachne
10,361
450
98
4
0
425,463
2
W
Zeus
8,866
385
33
1
0
191,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role