Player Matchup

Fenrir
Fenrir
Dugrap
Fenrir
Level 27
God Stats
34W - 33L
1,592 SR
Queue Stats
457W - 498L
1,513 Elo+
Solo
Agni
Agni
Lopes_Nanadaime
Agni
Level 5
God Stats
2W - 1L
1,816 SR
Queue Stats
3W - 2L
1,641 Elo+
Party 2
Neith
Neith
eusoumcpoze
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,641 Elo+
Party 2
Hades
Hades
fakada no cu
Hades
Level 17
God Stats
1W - 1L
1,427 SR
Queue Stats
24W - 30L
1,569 Elo+
Solo
Bellona
Bellona
lulmix
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,704 Elo+
Party 2
Team Averages
Level 16
1,567 SR
1,614 Elo+

VS

Team Averages
Level 17
1,510 SR
1,606 Elo+
Chang'e
Chang'e
GuroGod
Chang'e
Level 27
God Stats
1W - 0L
1,679 SR
Queue Stats
14W - 10L
1,492 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hjaiss
Cu Chulainn
Level 28
God Stats
3W - 5L
1,189 SR
Queue Stats
35W - 27L
1,532 Elo+
Solo
Cupid
Cupid
Qnay1
Cupid
Level 23
God Stats
5W - 3L
1,491 SR
Queue Stats
59W - 36L
1,529 Elo+
Solo
Yemoja
Yemoja
TheLostIsaac
Yemoja
Level 4
God Stats
2W - 0L
1,690 SR
Queue Stats
4W - 1L
1,737 Elo+
Party 1
Susano
Susano
oolss
Susano
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dugrap
Fenrir
15
6 / 9 / 3
10,183
463
11,093
20,914
8,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
2 / 16 / 2
9,293
422
7,876
16,892
5,047
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 15 / 2
9,496
432
15,392
23,118
7,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 8 / 2
8,539
388
5,129
14,636
6,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
lulmix
Bellona
13
1 / 12 / 4
8,552
389
11,467
20,179
14,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GuroGod
Chang'e
19
3 / 7 / 7
12,703
577
9,549
20,284
7,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Hjaiss
Cu Chulainn
19
15 / 1 / 8
13,380
608
15,641
19,200
18,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cupid
Qnay1
Cupid
20
35 / 1 / 8
16,966
771
42,972
28,023
12,472
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Yemoja
17
3 / 2 / 19
12,745
579
5,673
8,093
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
oolss
Susano
16
4 / 7 / 7
11,089
504
6,177
14,989
5,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
109
16
Kills
60
60
Deaths
18
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dugrap
Fenrir
6
9
3
0.83
W
Chang'e
GuroGod
Chang'e
3
7
7
0.93
W
Cu Chulainn
Hjaiss
Cu Chulainn
15
1
8
19
L
2
16
2
0.19
W
Cupid
Qnay1
Cupid
35
1
8
39
W
Yemoja
3
2
19
6.25
L
5
15
2
0.4
L
2
8
2
0.38
L
Bellona
lulmix
Bellona
1
12
4
0.25
W
Susano
oolss
Susano
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,957
Damage
80,012
95,739
Taken
90,589
42,649
Mitigated
50,658
10,656
Healing
40,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dugrap
Fenrir
11,093
2,063
0
3,306
20,914
8,622
556
3,033
17,777
0
43,637
W
Chang'e
GuroGod
Chang'e
9,549
1,481
473
7,735
20,284
7,528
5,205
3,462
16,822
68,214
0
W
Cu Chulainn
Hjaiss
Cu Chulainn
15,641
3,008
0
5,775
19,200
18,428
282
1,521
17,679
11,675
64,444
L
7,876
1,416
0
640
16,892
5,047
506
2,250
14,602
51,625
0
W
Cupid
Qnay1
Cupid
42,972
24,027
380
21,299
28,023
12,472
7,867
4,706
23,317
0
173,731
W
Yemoja
5,673
1,562
1,490
1,030
8,093
6,672
2,710
1,384
6,709
34,095
0
L
15,392
8,710
0
3,548
23,118
7,618
860
3,181
19,881
0
33,293
L
5,129
884
0
1,537
14,636
6,541
620
4,746
9,482
19,485
0
L
Bellona
lulmix
Bellona
11,467
3,623
0
1,625
20,179
14,821
0
3,208
16,905
0
30,579
W
Susano
oolss
Susano
6,177
2,310
0
2,482
14,989
5,558
376
1,932
13,057
0
46,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,063
Gold Earned
66,883
288
Minions Killed
615
0
Camps Cleared
0
1,599,903
Distance Traveled
1,977,309
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,183
463
78
4
0
381,485
1
W
Chang'e
12,703
577
127
6
0
363,942
2
W
Cu Chulainn
13,380
608
115
5
0
450,264
2
L
Agni
9,293
422
77
4
0
344,697
0
W
Cupid
16,966
771
229
10
0
346,346
0
W
Yemoja
12,745
579
48
2
0
418,444
3
L
Neith
9,496
432
40
2
0
330,579
1
L
Hades
8,539
388
45
2
0
192,916
0
L
Bellona
8,552
389
48
2
0
350,226
4
W
Susano
11,089
504
96
4
0
398,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role