Player Matchup

Thor
Thor
Masters
CIinkz
Thor
Masters
Level 160
God Stats
91W - 120L
1,596 SR
Queue Stats
1,030W - 1,017L
3,032 MMR
Solo
Scylla
Scylla
Grandmaster
Jangaru
Scylla
Grandmaster
Level 160
God Stats
23W - 16L
1,872 SR
Queue Stats
763W - 625L
3,268 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Trypno
Tsukuyomi
Masters
Level 160
God Stats
8W - 6L
1,943 SR
Queue Stats
557W - 464L
3,219 MMR
Solo
Anhur
Anhur
Masters
TwoPointOhh
Anhur
Masters
Level 160
God Stats
1W - 1L
1,853 SR
Queue Stats
265W - 186L
3,109 MMR
Solo
Eset
Eset
Grandmaster
sleepycook
Eset
Grandmaster
Level 122
God Stats
1W - 1L
1,759 SR
Queue Stats
199W - 134L
3,405 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 152
1,805 SR
3,207 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 141
1,550 SR
2,151 MMR
Baron Samedi
Baron Samedi
Grandmaster
Cyno
Baron Samedi
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Masters
Nika
Odin
Masters
Level 160
God Stats
12W - 12L
1,683 SR
Queue Stats
992W - 881L
3,234 MMR
Party 1
Khepri
Khepri
Masters
NotGeno
Khepri
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Grandmaster
SapoEscopetas
Nemesis
Grandmaster
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
Tubahh
Hachiman
Masters
Level 160
God Stats
29W - 21L
1,566 SR
Queue Stats
859W - 695L
3,021 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
CIinkz
Thor
16
1 / 7 / 8
10,128
482
9,205
20,499
11,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
Jangaru
Scylla
17
6 / 5 / 4
10,374
494
16,040
12,052
4,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Trypno
Tsukuyomi
18
6 / 8 / 1
11,228
535
17,921
20,156
22,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 3 / 2
10,296
490
10,297
19,044
6,795
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 11 / 9
9,470
451
12,328
18,225
13,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
DanzaburouApolloSetGuan Yu

VS

Bans
TiamatPersephoneHeimdallrCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cyno
Baron Samedi
19
6 / 3 / 8
12,069
575
12,934
17,877
9,449
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
Nika
Odin
19
6 / 5 / 12
12,727
606
12,719
23,706
21,424
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Khepri
NotGeno
Khepri
16
2 / 5 / 17
11,216
534
7,550
19,205
15,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
20
12 / 3 / 10
13,329
635
17,215
19,176
9,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
Tubahh
Hachiman
20
8 / 0 / 8
13,098
624
18,169
14,534
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
89
16
Kills
34
34
Deaths
16
24
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Thor
CIinkz
Thor
1
7
8
0.71
W
Baron Samedi
Cyno
Baron Samedi
6
3
8
3.33
L
Scylla
Jangaru
Scylla
6
5
4
1.6
W
Odin
Nika
Odin
6
5
12
2.4
W
Khepri
NotGeno
Khepri
2
5
17
2.1
W
Nemesis
12
3
10
5.67
L
Tsukuyomi
Trypno
Tsukuyomi
6
8
1
0.81
W
Hachiman
Tubahh
Hachiman
8
0
8
12
L
1
3
2
0.67
L
2
11
9
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,791
Damage
68,587
89,976
Taken
94,498
58,559
Mitigated
61,901
20,950
Healing
39,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
CIinkz
Thor
9,205
1,540
0
3,746
20,499
11,727
0
5,131
14,931
0
70,456
W
Baron Samedi
Cyno
Baron Samedi
12,934
608
2,054
8,995
17,877
9,449
206
7,360
10,309
91,688
0
L
Scylla
Jangaru
Scylla
16,040
2,205
0
1,487
12,052
4,186
0
2,855
8,822
70,716
0
W
Odin
Nika
Odin
12,719
2,806
0
8,390
23,706
21,424
0
4,184
19,432
8,855
61,450
W
Khepri
NotGeno
Khepri
7,550
314
0
3,235
19,205
15,287
57
7,696
11,319
26,806
0
W
Nemesis
17,215
8,173
0
5,882
19,176
9,477
0
6,455
12,531
0
92,943
L
Tsukuyomi
Trypno
Tsukuyomi
17,921
5,633
0
4,051
20,156
22,574
0
3,303
16,853
0
81,933
W
Hachiman
Tubahh
Hachiman
18,169
12,369
0
11,426
14,534
6,264
5,183
3,486
11,016
0
114,664
L
10,297
4,782
0
7,867
19,044
6,795
0
4,282
14,436
0
83,451
L
12,328
2,430
259
3,540
18,225
13,277
0
5,931
11,864
34,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,496
Gold Earned
62,439
584
Minions Killed
610
0
Camps Cleared
0
1,882,698
Distance Traveled
2,116,689
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,128
482
130
6
0
414,587
9
W
Baron Samedi
12,069
575
142
7
0
399,349
4
L
Scylla
10,374
494
122
6
0
379,124
5
W
Odin
12,727
606
133
6
0
425,407
0
W
Khepri
11,216
534
25
1
0
416,254
9
W
Nemesis
13,329
635
142
7
0
473,217
5
L
Tsukuyomi
11,228
535
146
7
0
374,990
2
W
Hachiman
13,098
624
168
8
0
402,462
8
L
Anhur
10,296
490
152
7
0
368,591
8
L
Eset
9,470
451
34
2
0
345,406
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role