Player Matchup

Ullr
Ullr
Blaziken777
Ullr
Level 158
God Stats
7W - 6L
1,757 SR
Queue Stats
521W - 374L
1,708 Elo+
Party 1
Zhong Kui
Zhong Kui
Slimesx
Zhong Kui
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
valbless
Janus
Level 95
God Stats
4W - 2L
1,587 SR
Queue Stats
281W - 162L
1,735 Elo+
Party 1
Team Averages
Level 101
1,615 SR
1,648 Elo+

VS

Team Averages
Level 63
1,610 SR
1,726 Elo+
Merlin
Merlin
Foenic
Merlin
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 12L
1,903 Elo+
Party 2
Achilles
Achilles
Hynsly
Achilles
Level 101
God Stats
1W - 3L
1,538 SR
Queue Stats
91W - 64L
1,580 Elo+
Party 2
Ra
Ra
onelegjo
Ra
Level 5
God Stats
2W - 2L
1,792 SR
Queue Stats
2W - 3L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 2 / 7
12,502
833
11,747
13,677
5,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Slimesx
Zhong Kui
14
4 / 3 / 15
10,661
711
11,092
14,256
9,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
valbless
Janus
13
4 / 3 / 14
10,863
724
10,248
9,886
4,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Foenic
Merlin
13
2 / 9 / 3
9,545
636
7,675
10,986
3,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
Hynsly
Achilles
14
5 / 4 / 3
10,614
708
17,464
16,911
12,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
0 / 9 / 5
8,583
572
3,146
11,367
6,526
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
22
Kills
7
8
Deaths
22
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
14
2
7
8.75
L
Merlin
Foenic
Merlin
2
9
3
0.39
L
Achilles
Hynsly
Achilles
5
4
3
1.63
W
Zhong Kui
Slimesx
Zhong Kui
4
3
15
3.83
L
0
9
5
0.28
W
Janus
valbless
Janus
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,087
Damage
28,285
37,819
Taken
39,264
19,477
Mitigated
22,718
14,137
Healing
3,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,747
6,291
0
4,865
13,677
5,483
1,509
3,692
9,629
0
47,322
L
Merlin
Foenic
Merlin
7,675
428
0
621
10,986
3,681
160
5,945
4,966
28,185
0
L
Achilles
Hynsly
Achilles
17,464
3,190
0
1,503
16,911
12,511
0
8,321
8,187
0
50,453
W
Zhong Kui
Slimesx
Zhong Kui
11,092
2,310
0
6,890
14,256
9,430
1,397
4,622
9,309
38,571
0
L
3,146
446
189
868
11,367
6,526
0
6,536
4,681
38,001
0
W
Janus
valbless
Janus
10,248
577
0
2,382
9,886
4,564
423
1,709
8,017
45,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,026
Gold Earned
28,742
168
Minions Killed
141
0
Camps Cleared
0
834,162
Distance Traveled
721,546
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,502
833
75
5
0
283,048
2
L
Merlin
9,545
636
54
4
0
215,620
4
L
Achilles
10,614
708
52
3
0
291,611
4
W
Zhong Kui
10,661
711
39
3
0
268,844
2
L
Ra
8,583
572
35
2
0
214,315
1
W
Janus
10,863
724
54
4
0
282,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role