Player Matchup

Cu Chulainn
Cu Chulainn
BlueJeM
Cu Chulainn
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,331 Elo+
Solo
Ares
Ares
EstaVaPalKhan
Ares
Level 16
God Stats
20W - 28L
1,450 SR
Queue Stats
77W - 86L
1,389 Elo+
Solo
Thor
Thor
Slothpawz
Thor
Level 12
God Stats
0W - 2L
1,269 SR
Queue Stats
3W - 8L
1,310 Elo+
Party 1
Neith
Neith
e i b 00 n
Neith
Level 5
God Stats
3W - 5L
1,457 SR
Queue Stats
3W - 7L
1,381 Elo+
Party 1
Bellona
Bellona
imsorryduuutch
Bellona
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,169 Elo+
Solo
Team Averages
Level 12
1,435 SR
1,316 Elo+

VS

Team Averages
Level 17
1,569 SR
1,416 Elo+
Izanami
Izanami
AgnoGx
Izanami
Level 23
God Stats
28W - 19L
1,493 SR
Queue Stats
324W - 382L
1,310 Elo+
Solo
Cerberus
Cerberus
DelBruh
Cerberus
Level 28
God Stats
8W - 5L
1,559 SR
Queue Stats
108W - 110L
1,475 Elo+
Solo
Achilles
Achilles
GamerCheeks0
Achilles
Level 26
God Stats
1W - 5L
1,315 SR
Queue Stats
112W - 138L
1,366 Elo+
Solo
Nemesis
Nemesis
ImDinosaurz
Nemesis
Level 7
God Stats
6W - 0L
1,978 SR
Queue Stats
14W - 11L
1,429 Elo+
Solo
Agni
Agni
Rimuru212
Agni
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BlueJeM
Cu Chulainn
15
10 / 8 / 2
9,305
490
11,821
18,899
9,316
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 6 / 3
7,826
412
5,795
14,191
11,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
12
4 / 8 / 2
8,059
424
5,844
13,107
4,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
11
1 / 7 / 4
7,063
372
6,779
10,812
3,379
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 7 / 3
8,604
453
7,768
14,449
11,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AgnoGx
Izanami
19
13 / 3 / 4
11,795
621
15,466
12,442
5,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
DelBruh
Cerberus
13
2 / 2 / 8
9,280
488
6,842
13,605
10,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
GamerCheeks0
Achilles
16
4 / 4 / 6
10,050
529
9,132
15,289
11,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
ImDinosaurz
Nemesis
16
13 / 1 / 3
10,327
544
14,268
12,730
6,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
13
3 / 11 / 0
8,829
465
7,336
11,821
3,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
56
20
Kills
35
36
Deaths
21
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
AgnoGx
Izanami
13
3
4
5
L
Cu Chulainn
BlueJeM
Cu Chulainn
10
8
2
1.38
W
Cerberus
DelBruh
Cerberus
2
2
8
3
L
2
6
3
0.58
W
Achilles
GamerCheeks0
Achilles
4
4
6
1.75
W
Nemesis
ImDinosaurz
Nemesis
13
1
3
14.5
W
Agni
3
11
0
0.27
L
Thor
4
8
2
0.63
L
Neith
1
7
4
0.43
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,007
Damage
53,044
71,458
Taken
65,887
39,443
Mitigated
37,995
7,003
Healing
15,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AgnoGx
Izanami
15,466
12,956
0
4,054
12,442
5,124
837
1,231
11,211
0
99,812
L
Cu Chulainn
BlueJeM
Cu Chulainn
11,821
4,341
0
1,492
18,899
9,316
580
6,031
12,304
0
44,102
W
Cerberus
DelBruh
Cerberus
6,842
566
0
4,343
13,605
10,893
78
2,715
10,890
32,108
0
L
5,795
359
0
851
14,191
11,240
178
3,293
10,898
23,134
0
W
Achilles
GamerCheeks0
Achilles
9,132
3,386
0
4,859
15,289
11,761
2,104
0
15,289
0
45,274
W
Nemesis
ImDinosaurz
Nemesis
14,268
9,288
0
2,295
12,730
6,600
689
1,849
10,881
0
57,285
W
Agni
7,336
530
0
0
11,821
3,617
1,849
0
11,821
28,214
0
L
Thor
5,844
1,491
0
1,748
13,107
4,029
393
2,571
10,516
0
32,504
L
Neith
6,779
2,590
0
1,832
10,812
3,379
214
996
9,816
0
23,677
L
7,768
2,383
0
1,080
14,449
11,479
0
744
13,096
0
32,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,857
Gold Earned
50,281
239
Minions Killed
425
0
Camps Cleared
0
1,553,411
Distance Traveled
1,685,034
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,795
621
162
9
0
315,902
4
L
Cu Chulainn
9,305
490
54
3
0
317,598
0
W
Cerberus
9,280
488
44
2
0
379,370
3
L
Ares
7,826
412
26
1
0
333,033
2
W
Achilles
10,050
529
68
4
0
317,530
0
W
Nemesis
10,327
544
98
5
0
370,790
2
W
Agni
8,829
465
53
3
0
301,442
3
L
Thor
8,059
424
56
3
0
258,305
0
L
Neith
7,063
372
39
2
0
314,384
0
L
Bellona
8,604
453
64
3
0
330,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role