Player Matchup

Erlang Shen
Erlang Shen
ELI QSA
Erlang Shen
Level 26
God Stats
3W - 6L
1,120 SR
Queue Stats
17W - 21L
1,500 Elo+
Solo
Janus
Janus
Kiko020401
Janus
Level 18
God Stats
20W - 13L
1,594 SR
Queue Stats
20W - 14L
1,485 Elo+
Solo
Sol
Sol
LUDSS34
Sol
Level 17
God Stats
21W - 27L
1,724 SR
Queue Stats
34W - 41L
1,502 Elo+
Solo
Medusa
Medusa
Ragna1046
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,369 Elo+
Solo
Loki
Loki
SeriousKidder
Loki
Level 28
God Stats
15W - 17L
1,472 SR
Queue Stats
55W - 57L
1,400 Elo+
Solo
Team Averages
Level 20
1,482 SR
1,451 Elo+

VS

Team Averages
Level 36
1,622 SR
1,444 Elo+
Bellona
Bellona
IgsterTrigster
Bellona
Level 7
God Stats
9W - 4L
1,589 SR
Queue Stats
20W - 16L
1,428 Elo+
Party 1
Fenrir
Fenrir
JD500PRO
Fenrir
Level 17
God Stats
6W - 0L
1,835 SR
Queue Stats
86W - 99L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
joshmeyde
Danzaburou
Level 20
God Stats
49W - 47L
1,442 SR
Queue Stats
72W - 63L
1,440 Elo+
Solo
Fafnir
Fafnir
kickinghabits
Fafnir
Level 27
God Stats
2W - 0L
1,727 SR
Queue Stats
84W - 80L
1,513 Elo+
Solo
Janus
Janus
luisdead218
Janus
Level 109
God Stats
5W - 4L
1,517 SR
Queue Stats
162W - 189L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ELI QSA
Erlang Shen
14
2 / 4 / 2
8,941
426
6,658
21,872
11,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
12
0 / 6 / 0
7,562
360
4,194
8,730
2,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
15
0 / 4 / 0
8,585
409
5,194
10,097
3,200
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Ragna1046
Medusa
8
2 / 2 / 0
7,232
344
3,118
4,478
1,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 2
9,735
464
4,182
11,100
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
10,267
489
6,739
11,446
8,784
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
JD500PRO
Fenrir
18
5 / 0 / 2
11,623
553
11,235
15,346
6,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
joshmeyde
Danzaburou
18
5 / 2 / 3
12,102
576
10,370
9,625
3,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 0 / 7
11,393
543
5,646
16,148
16,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
4 / 0 / 0
12,940
616
6,802
9,912
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
16
16
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ELI QSA
Erlang Shen
2
4
2
0.75
W
0
5
2
0.2
W
Fenrir
JD500PRO
Fenrir
5
0
2
6
L
Janus
0
6
0
0
L
Sol
0
4
0
0
L
Medusa
Ragna1046
Medusa
2
2
0
1
L
2
0
2
3
W
Danzaburou
joshmeyde
Danzaburou
5
2
3
3.25
W
2
0
7
5.5
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,346
Damage
40,792
56,277
Taken
62,477
22,227
Mitigated
39,029
16,358
Healing
26,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ELI QSA
Erlang Shen
6,658
3,020
262
7,398
21,872
11,429
440
3,259
18,491
0
39,082
W
6,739
2,569
0
289
11,446
8,784
979
2,246
9,200
0
39,534
W
Fenrir
JD500PRO
Fenrir
11,235
4,444
0
7,825
15,346
6,553
946
4,565
10,781
0
85,754
L
Janus
4,194
479
0
1,180
8,730
2,502
72
2,807
5,833
35,676
0
L
Sol
5,194
1,319
0
1,526
10,097
3,200
96
3,478
6,407
43,529
0
L
Medusa
Ragna1046
Medusa
3,118
1,547
0
1,362
4,478
1,105
0
921
3,557
0
18,857
L
4,182
1,088
0
4,630
11,100
3,991
780
1,517
9,541
0
68,250
W
Danzaburou
joshmeyde
Danzaburou
10,370
4,882
0
5,876
9,625
3,570
4,871
2,558
7,067
0
86,210
W
5,646
1,153
0
6,349
16,148
16,420
374
2,846
13,302
53,821
0
W
6,802
354
0
5,675
9,912
3,702
1,385
2,930
6,982
104,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,055
Gold Earned
58,325
381
Minions Killed
606
0
Camps Cleared
0
1,693,307
Distance Traveled
2,024,221
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,941
426
69
3
0
396,222
2
W
Bellona
10,267
489
83
4
0
381,563
0
W
Fenrir
11,623
553
116
6
0
440,299
2
L
Janus
7,562
360
62
3
0
310,147
0
L
Sol
8,585
409
86
4
0
348,496
4
L
Medusa
7,232
344
44
2
0
171,141
0
L
Loki
9,735
464
120
6
0
467,301
0
W
Danzaburou
12,102
576
153
7
0
386,145
3
W
Fafnir
11,393
543
62
3
0
400,570
1
W
Janus
12,940
616
192
9
0
415,644
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role