Player Matchup

Fenrir
Fenrir
Gold II
Abel_Gutierrez
Fenrir
Gold II
Level 141
God Stats
7W - 6L
1,662 SR
Queue Stats
161W - 158L
1,527 MMR
Solo
Chiron
Chiron
Gold V
BeadsBurner
Chiron
Gold V
Level 155
God Stats
12W - 6L
1,678 SR
Queue Stats
193W - 192L
1,454 MMR
Party 1
Osiris
Osiris
Gold IV
Jakobpole25
Osiris
Gold IV
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 42L
1,515 MMR
Party 1
Athena
Athena
Gold IV
Karankankan
Athena
Gold IV
Level 125
God Stats
18W - 13L
1,596 SR
Queue Stats
202W - 205L
1,438 MMR
Solo
Sol
Sol
Gold III
Nicomontana8
Sol
Gold III
Level 120
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 166L
1,426 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,587 SR
1,472 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,548 SR
1,470 MMR
Terra
Terra
Gold V
Bleez-A-Pheronn
Terra
Gold V
Level 160
God Stats
10W - 5L
1,678 SR
Queue Stats
89W - 94L
1,309 MMR
Party 2
Janus
Janus
Gold III
Demonspain
Janus
Gold III
Level 83
God Stats
0W - 2L
1,408 SR
Queue Stats
26W - 24L
1,693 MMR
Party 2
Loki
Loki
Bronze III
GreeDMW
Loki
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Ullr
Ullr
Gold III
THE SAINT1414
Ullr
Gold III
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 115L
1,478 MMR
Solo
Nike
Nike
Gold III
Ze Pharaoh
Nike
Gold III
Level 87
God Stats
19W - 11L
1,652 SR
Queue Stats
283W - 276L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 5
9,358
668
8,886
7,464
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
14
2 / 1 / 3
8,124
580
4,980
7,599
2,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
14
0 / 1 / 3
8,142
582
9,179
12,606
8,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
11
4 / 2 / 6
7,640
546
3,908
12,323
6,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
2 / 0 / 4
9,038
646
3,475
6,411
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
TsukuyomiTiamatDanzaburouSetScylla

VS

Bans
Cu ChulainnAo KuangKumbhakarnaNemesisChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,657
476
3,020
6,248
4,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
12
3 / 4 / 0
7,435
531
7,030
5,986
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
GreeDMW
Loki
10
0 / 5 / 2
5,852
418
1,705
7,759
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 0
6,608
472
2,650
8,006
2,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 1
6,552
468
8,007
15,192
7,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
4
4
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
5
10.5
W
Chiron
2
1
3
3.5
L
0
2
2
0.5
L
Janus
3
4
0
0.75
L
Loki
GreeDMW
Loki
0
5
2
0.2
W
Osiris
0
1
3
1.5
W
Athena
4
2
6
3.5
W
2
0
4
4
L
1
3
0
0.33
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,428
Damage
22,412
46,403
Taken
43,191
24,311
Mitigated
18,381
19,320
Healing
11,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,886
1,904
0
3,606
7,464
4,282
0
1,092
6,140
0
65,423
W
Chiron
4,980
1,206
652
2,331
7,599
2,575
493
2,077
5,464
0
52,756
L
3,020
63
406
2,604
6,248
4,372
0
1,764
4,484
22,714
0
L
Janus
7,030
344
0
522
5,986
1,621
0
1,339
4,647
44,148
0
L
Loki
GreeDMW
Loki
1,705
550
0
2,513
7,759
1,998
0
966
6,793
0
22,116
W
Osiris
9,179
2,939
0
6,487
12,606
8,666
0
960
11,072
7,059
50,512
W
Athena
3,908
1,265
0
2,470
12,323
6,802
0
3,428
8,551
15,278
0
W
3,475
1,166
0
3,774
6,411
1,986
446
1,965
4,342
59,005
0
L
2,650
1,246
0
309
8,006
2,586
0
1,246
6,760
0
37,551
L
8,007
1,312
0
5,620
15,192
7,804
0
3,365
11,827
0
38,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,302
Gold Earned
33,104
463
Minions Killed
330
0
Camps Cleared
0
1,464,976
Distance Traveled
1,352,328
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,358
668
106
8
0
333,348
3
W
Chiron
8,124
580
102
7
0
238,701
5
L
Terra
6,657
476
39
3
0
240,731
1
L
Janus
7,435
531
98
7
0
290,669
2
L
Loki
5,852
418
43
3
0
303,041
4
W
Osiris
8,142
582
116
8
0
303,395
6
W
Athena
7,640
546
30
2
0
303,256
8
W
Sol
9,038
646
109
8
0
286,276
3
L
Ullr
6,608
472
74
5
0
249,880
4
L
Nike
6,552
468
76
5
0
268,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role