Player Matchup

Osiris
Osiris
KillerBlade2k
Osiris
Level 83
God Stats
4W - 4L
1,145 SR
Queue Stats
148W - 154L
1,454 Elo+
Party 1
Cerberus
Cerberus
TRIMAX15
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Xl_F3RCH0_lX
Janus
Level 87
God Stats
9W - 12L
1,522 SR
Queue Stats
364W - 394L
1,356 Elo+
Solo
Ullr
Ullr
gaames154
Ullr
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
randomblavkguy
Awilix
Level 97
God Stats
11W - 11L
1,231 SR
Queue Stats
101W - 141L
1,469 Elo+
Party 1
Team Averages
Level 85
1,379 SR
1,456 Elo+

VS

Team Averages
Level 80
1,460 SR
1,436 Elo+
Tiamat
Tiamat
Dinoguy2
Tiamat
Level 63
God Stats
3W - 5L
1,305 SR
Queue Stats
60W - 54L
1,450 Elo+
Party 2
Kukulkan
Kukulkan
GoatFarmerBob
Kukulkan
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,391 Elo+
Party 2
Nemesis
Nemesis
PaperChaseCHRIS
Nemesis
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
63W - 67L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Radicaled06
Danzaburou
Level 141
God Stats
19W - 18L
1,494 SR
Queue Stats
271W - 277L
1,447 Elo+
Solo
Achilles
Achilles
sonicfrost
Achilles
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,018
602
4,554
6,943
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
TRIMAX15
Cerberus
9
1 / 1 / 4
5,395
540
3,182
5,550
3,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 0 / 4
6,551
655
3,593
4,493
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
9
2 / 1 / 4
5,581
558
4,064
5,225
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
8 / 0 / 0
6,764
676
4,116
4,861
1,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dinoguy2
Tiamat
9
0 / 3 / 1
4,921
492
1,831
5,288
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
GoatFarmerBob
Kukulkan
7
0 / 3 / 0
4,508
451
2,164
4,493
1,278
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 5 / 0
4,680
468
2,104
6,399
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Radicaled06
Danzaburou
7
1 / 4 / 0
4,857
486
4,370
7,561
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
sonicfrost
Achilles
7
0 / 2 / 1
4,291
429
1,805
5,876
3,238
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
17
Kills
2
2
Deaths
17
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Dinoguy2
Tiamat
0
3
1
0.17
L
Kukulkan
GoatFarmerBob
Kukulkan
0
3
0
0
W
2
0
3
3.5
L
1
5
0
0.2
L
Danzaburou
Radicaled06
Danzaburou
1
4
0
0.25
W
Cerberus
TRIMAX15
Cerberus
1
1
4
3
W
4
0
4
6
W
Ullr
2
1
4
4
W
8
0
0
8
L
Achilles
sonicfrost
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,509
Damage
12,274
27,072
Taken
29,617
10,514
Mitigated
11,808
9,004
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Dinoguy2
Tiamat
1,831
238
0
1,685
5,288
2,854
78
2,084
3,020
25,897
0
L
Kukulkan
GoatFarmerBob
Kukulkan
2,164
568
0
28
4,493
1,278
560
0
4,493
15,707
0
W
4,554
1,786
0
2,684
6,943
3,479
414
2,016
4,927
0
32,873
L
2,104
861
0
1,065
6,399
2,528
0
887
5,394
0
19,064
L
Danzaburou
Radicaled06
Danzaburou
4,370
1,955
0
2,683
7,561
1,910
0
1,753
5,808
0
21,353
W
Cerberus
TRIMAX15
Cerberus
3,182
30
0
903
5,550
3,083
308
394
5,156
21,295
0
W
3,593
270
0
2,134
4,493
1,037
0
349
4,144
33,464
0
W
Ullr
4,064
1,722
0
1,294
5,225
1,460
522
0
5,225
0
28,496
W
4,116
2,402
0
1,989
4,861
1,455
1,389
1,236
3,625
0
27,050
L
Achilles
sonicfrost
Achilles
1,805
743
0
1,244
5,876
3,238
0
1,713
4,127
0
9,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,309
Gold Earned
23,257
290
Minions Killed
167
0
Camps Cleared
0
1,058,943
Distance Traveled
847,583
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,921
492
39
4
0
174,858
0
L
Kukulkan
4,508
451
30
3
0
145,025
0
W
Osiris
6,018
602
63
6
0
195,295
2
L
Nemesis
4,680
468
38
4
0
188,111
0
L
Danzaburou
4,857
486
42
4
0
145,562
2
W
Cerberus
5,395
540
50
5
0
223,449
5
W
Janus
6,551
655
64
6
0
220,370
4
W
Ullr
5,581
558
52
5
0
187,689
1
W
Awilix
6,764
676
61
6
0
232,140
2
L
Achilles
4,291
429
18
2
0
194,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role