Player Matchup

Fenrir
Fenrir
Jimmy_Buckets_06
Fenrir
Level 16
God Stats
1W - 1L
1,623 SR
Queue Stats
11W - 7L
1,719 Elo+
Party 1
Danzaburou
Danzaburou
Xx-marKusS-0xX
Danzaburou
Level 14
God Stats
3W - 2L
1,600 SR
Queue Stats
6W - 5L
1,637 Elo+
Party 1
Cerberus
Cerberus
bibz-06
Cerberus
Level 73
God Stats
2W - 2L
1,831 SR
Queue Stats
83W - 58L
1,547 Elo+
Party 1
Sol
Sol
stavy06210
Sol
Level 22
God Stats
21W - 24L
1,465 SR
Queue Stats
32W - 37L
1,469 Elo+
Party 1
Chaac
Chaac
tony-0630-niglo
Chaac
Level 145
God Stats
0W - 1L
1,790 SR
Queue Stats
137W - 126L
1,498 Elo+
Party 1
Team Averages
Level 54
1,662 SR
1,574 Elo+

VS

Team Averages
Level 28
1,477 SR
1,579 Elo+
Danzaburou
Danzaburou
Azzymc
Danzaburou
Level 28
God Stats
9W - 4L
1,779 SR
Queue Stats
26W - 17L
1,497 Elo+
Solo
Sobek
Sobek
EthanG4975
Sobek
Level 28
God Stats
3W - 7L
1,301 SR
Queue Stats
91W - 91L
1,497 Elo+
Solo
Ne Zha
Ne Zha
Madness66000
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 85L
1,538 Elo+
Solo
King Arthur
King Arthur
RagnarokeXforce
King Arthur
Level 28
God Stats
2W - 4L
1,303 SR
Queue Stats
42W - 29L
1,710 Elo+
Solo
Hel
Hel
korbakiller
Hel
Level 28
God Stats
6W - 7L
1,500 SR
Queue Stats
186W - 193L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 1
9,808
516
6,666
16,125
7,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Xx-marKusS-0xX
Danzaburou
11
0 / 8 / 1
6,672
351
3,382
9,515
3,058
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
bibz-06
Cerberus
12
1 / 3 / 3
8,014
422
5,651
14,682
12,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 4 / 0
8,777
462
7,073
13,366
4,482
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 2 / 2
9,837
518
8,757
18,553
16,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azzymc
Danzaburou
16
7 / 1 / 5
10,429
549
11,520
9,895
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
15
3 / 1 / 8
10,293
542
5,784
11,499
10,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
16
4 / 3 / 9
10,576
557
9,456
13,621
6,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
RagnarokeXforce
King Arthur
17
3 / 3 / 3
10,172
535
13,269
14,969
14,713
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 4 / 7
10,730
565
12,710
12,712
5,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
12
Kills
21
21
Deaths
12
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Azzymc
Danzaburou
7
1
5
9.5
W
Sobek
3
1
8
7
L
7
4
1
1.88
W
Ne Zha
4
3
9
2.83
W
King Arthur
RagnarokeXforce
King Arthur
3
3
3
1.5
L
Danzaburou
Xx-marKusS-0xX
Danzaburou
0
8
1
0.06
L
Cerberus
bibz-06
Cerberus
1
3
3
0.83
W
4
4
7
1.88
L
3
4
0
0.75
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,529
Damage
52,739
72,241
Taken
62,696
43,696
Mitigated
41,182
24,175
Healing
30,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Azzymc
Danzaburou
11,520
5,874
0
4,541
9,895
3,993
8,432
2,319
7,576
0
82,032
W
Sobek
5,784
976
0
6,107
11,499
10,587
587
3,929
7,570
23,431
0
L
6,666
1,325
0
3,916
16,125
7,459
355
3,153
12,972
0
40,460
W
Ne Zha
9,456
2,611
0
4,186
13,621
6,259
692
1,283
12,288
0
61,372
W
King Arthur
RagnarokeXforce
King Arthur
13,269
1,044
0
4,101
14,969
14,713
61
454
13,947
0
65,983
L
Danzaburou
Xx-marKusS-0xX
Danzaburou
3,382
1,396
0
193
9,515
3,058
0
2,179
7,336
0
27,452
L
Cerberus
bibz-06
Cerberus
5,651
112
111
4,450
14,682
12,140
0
4,756
9,926
31,660
0
W
12,710
1,168
5,297
6,599
12,712
5,630
195
4,739
7,948
64,828
0
L
7,073
1,310
219
5,581
13,366
4,482
146
5,636
7,730
56,752
0
L
8,757
1,412
0
9,705
18,553
16,557
436
2,770
15,783
0
66,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,108
Gold Earned
52,200
439
Minions Killed
481
0
Camps Cleared
0
1,684,448
Distance Traveled
1,862,234
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,429
549
130
7
0
355,229
2
W
Sobek
10,293
542
20
1
0
390,521
4
L
Fenrir
9,808
516
79
4
0
385,632
1
W
Ne Zha
10,576
557
122
6
0
398,282
6
W
King Arthur
10,172
535
100
5
0
373,334
8
L
Danzaburou
6,672
351
45
2
0
262,989
0
L
Cerberus
8,014
422
83
4
0
362,640
3
W
Hel
10,730
565
109
6
0
344,868
4
L
Sol
8,777
462
99
5
0
308,806
0
L
Chaac
9,837
518
133
7
0
364,381
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role