Player Matchup

Arachne
Arachne
SativaHaze
Arachne
Level 47
God Stats
86W - 66L
1,596 SR
Queue Stats
150W - 161L
1,539 Elo+
Party 1
Fenrir
Fenrir
Sonyrider
Fenrir
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
89W - 77L
1,742 Elo+
Party 1
Achilles
Achilles
jolimp
Achilles
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
kiwiiiiiii
Hel
Level 84
God Stats
102W - 92L
1,595 SR
Queue Stats
106W - 99L
1,534 Elo+
Party 1
Chronos
Chronos
ÐerHenker
Chronos
Level 160
God Stats
7W - 9L
1,609 SR
Queue Stats
607W - 452L
1,702 Elo+
Party 1
Team Averages
Level 99
1,560 SR
1,603 Elo+

VS

Team Averages
Level 45
1,554 SR
1,594 Elo+
Sobek
Sobek
CaptainFluffyOrk
Sobek
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,590 Elo+
Solo
Fenrir
Fenrir
Nipa96M
Fenrir
Level 40
God Stats
1W - 2L
1,454 SR
Queue Stats
23W - 16L
1,648 Elo+
Party 2
Izanami
Izanami
VodooChile
Izanami
Level 49
God Stats
33W - 22L
1,576 SR
Queue Stats
141W - 138L
1,567 Elo+
Party 3
Yemoja
Yemoja
Weebfox
Yemoja
Level 29
God Stats
1W - 1L
1,675 SR
Queue Stats
28W - 18L
1,641 Elo+
Party 2
Nu Wa
Nu Wa
obscure111
Nu Wa
Level 59
God Stats
151W - 146L
1,563 SR
Queue Stats
179W - 183L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SativaHaze
Arachne
14
2 / 1 / 2
8,343
556
3,578
9,827
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Sonyrider
Fenrir
14
8 / 0 / 7
10,167
678
10,498
15,490
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
jolimp
Achilles
13
0 / 5 / 3
8,463
564
5,571
11,546
8,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 1 / 6
9,774
652
9,034
7,775
3,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
ÐerHenker
Chronos
16
6 / 2 / 3
10,171
678
11,144
11,991
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
8,390
559
7,495
15,458
15,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Nipa96M
Fenrir
13
2 / 2 / 3
7,749
517
7,332
9,016
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
VodooChile
Izanami
11
1 / 8 / 0
7,141
476
3,701
12,477
3,599
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Weebfox
Yemoja
10
0 / 0 / 3
6,255
417
2,778
6,395
3,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
12
2 / 7 / 2
7,702
513
6,385
9,744
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
20
Kills
9
9
Deaths
20
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
Fenrir
Nipa96M
Fenrir
2
2
3
1.75
W
Arachne
SativaHaze
Arachne
2
1
2
3
W
Fenrir
Sonyrider
Fenrir
8
0
7
11.5
L
Izanami
VodooChile
Izanami
1
8
0
0.13
L
Yemoja
Weebfox
Yemoja
0
0
3
1.5
W
Achilles
jolimp
Achilles
0
5
3
0.3
W
4
1
6
7
L
Nu Wa
2
7
2
0.43
W
Chronos
ÐerHenker
Chronos
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,825
Damage
27,691
56,629
Taken
53,090
28,705
Mitigated
29,830
25,937
Healing
15,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,495
630
0
7,458
15,458
15,704
0
3,744
11,714
48,560
0
L
Fenrir
Nipa96M
Fenrir
7,332
1,497
0
1,551
9,016
3,574
0
1,539
7,477
0
53,172
W
Arachne
SativaHaze
Arachne
3,578
2,832
0
3,596
9,827
3,824
0
1,406
8,297
0
50,825
W
Fenrir
Sonyrider
Fenrir
10,498
1,670
0
6,341
15,490
9,084
1,029
3,672
11,626
496
33,478
L
Izanami
VodooChile
Izanami
3,701
1,876
0
1,415
12,477
3,599
974
7,736
4,741
0
38,131
L
Yemoja
Weebfox
Yemoja
2,778
806
1,172
2,206
6,395
3,596
0
3,176
3,219
12,730
0
W
Achilles
jolimp
Achilles
5,571
1,465
0
2,207
11,546
8,064
1,004
5,028
6,424
0
32,851
W
9,034
180
4,598
5,359
7,775
3,101
749
4,192
3,389
71,654
0
L
Nu Wa
6,385
852
0
1,849
9,744
3,357
0
4,187
5,557
38,715
0
W
Chronos
ÐerHenker
Chronos
11,144
4,560
0
3,836
11,991
4,632
458
1,712
10,235
83,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,918
Gold Earned
37,237
462
Minions Killed
360
0
Camps Cleared
0
1,463,569
Distance Traveled
1,353,428
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,390
559
84
6
0
274,257
2
L
Fenrir
7,749
517
110
7
0
303,474
1
W
Arachne
8,343
556
76
5
0
326,583
1
W
Fenrir
10,167
678
51
3
0
330,724
5
L
Izanami
7,141
476
74
5
0
267,811
3
L
Yemoja
6,255
417
26
2
0
271,656
6
W
Achilles
8,463
564
72
5
0
236,161
3
W
Hel
9,774
652
141
9
0
299,497
1
L
Nu Wa
7,702
513
66
4
0
236,230
2
W
Chronos
10,171
678
122
8
0
270,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role