Player Matchup

Pele
Pele
ComeHonorGhoul
Pele
Level 16
God Stats
0W - 2L
1,359 SR
Queue Stats
13W - 10L
1,507 Elo+
Solo
Mercury
Mercury
Corindelle
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,569 Elo+
Solo
Tyr
Tyr
IZhotz
Tyr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 44L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
Ragna1046
Zhong Kui
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,468 Elo+
Solo
Neith
Neith
tomi741
Neith
Level 19
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,513 SR
1,505 Elo+

VS

Team Averages
Level 24
1,573 SR
1,515 Elo+
Vulcan
Vulcan
AiLyn CitLalli
Vulcan
Level 10
God Stats
2W - 4L
1,432 SR
Queue Stats
11W - 24L
1,477 Elo+
Solo
Vamana
Vamana
UnicornGlam214
Vamana
Level 24
God Stats
5W - 6L
1,636 SR
Queue Stats
55W - 47L
1,591 Elo+
Solo
Apollo
Apollo
blindside044
Apollo
Level 29
God Stats
12W - 11L
1,556 SR
Queue Stats
234W - 238L
1,520 Elo+
Solo
Awilix
Awilix
kickinghabits
Awilix
Level 27
God Stats
4W - 3L
1,561 SR
Queue Stats
84W - 80L
1,503 Elo+
Solo
Amaterasu
Amaterasu
СэрМелиодас
Amaterasu
Level 29
God Stats
6W - 1L
1,681 SR
Queue Stats
61W - 44L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 4
10,220
444
8,513
14,880
5,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
Corindelle
Mercury
19
7 / 7 / 4
11,817
514
12,635
20,163
9,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
IZhotz
Tyr
14
1 / 5 / 1
9,032
393
7,434
19,993
18,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Ragna1046
Zhong Kui
16
5 / 5 / 3
10,788
469
20,467
19,248
22,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
tomi741
Neith
15
1 / 13 / 6
10,048
437
8,253
18,450
5,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 4
10,887
473
6,034
10,555
5,181
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 5 / 11
12,400
539
20,680
28,113
25,138
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
20
7 / 2 / 5
13,658
594
14,814
17,480
8,950
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 6 / 3
12,438
541
14,277
20,552
8,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 3 / 2
11,642
506
13,479
16,818
11,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
18
Kills
33
34
Deaths
19
18
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
3
4
1.33
L
4
4
4
1.5
L
Mercury
Corindelle
Mercury
7
7
4
1.29
L
Tyr
IZhotz
Tyr
1
5
1
0.3
L
Zhong Kui
Ragna1046
Zhong Kui
5
5
3
1.3
W
6
5
11
2.3
W
Apollo
7
2
5
4.75
W
10
6
3
1.92
L
Neith
tomi741
Neith
1
13
6
0.31
W
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,302
Damage
69,284
92,734
Taken
93,518
61,608
Mitigated
59,040
20,880
Healing
36,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,034
1,010
0
4,482
10,555
5,181
348
1,449
9,031
75,417
0
L
8,513
1,722
0
2,699
14,880
5,019
288
2,461
12,419
0
57,191
L
Mercury
Corindelle
Mercury
12,635
8,842
521
2,482
20,163
9,557
0
2,778
17,385
0
80,927
L
Tyr
IZhotz
Tyr
7,434
1,350
389
5,031
19,993
18,905
348
1,595
18,398
0
46,094
L
Zhong Kui
Ragna1046
Zhong Kui
20,467
2,301
0
6,692
19,248
22,197
414
2,777
16,471
66,100
0
W
20,680
5,865
1,035
11,272
28,113
25,138
122
5,641
22,197
16,008
66,091
W
Apollo
14,814
10,527
0
10,379
17,480
8,950
2,451
2,003
15,452
0
113,280
W
14,277
5,992
0
4,559
20,552
8,341
1,880
4,758
15,644
0
75,666
L
Neith
tomi741
Neith
8,253
4,657
0
3,066
18,450
5,930
1,299
1,070
17,380
0
51,519
W
13,479
5,148
0
4,463
16,818
11,430
800
5,622
10,727
0
65,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,905
Gold Earned
61,025
511
Minions Killed
648
0
Camps Cleared
0
1,995,706
Distance Traveled
2,147,004
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,887
473
95
4
0
435,201
1
L
Pele
10,220
444
87
4
0
393,298
0
L
Mercury
11,817
514
139
6
0
442,441
0
L
Tyr
9,032
393
78
3
0
405,239
2
L
Zhong Kui
10,788
469
122
5
0
377,904
1
W
Vamana
12,400
539
125
5
0
396,702
1
W
Apollo
13,658
594
200
9
0
429,566
3
W
Awilix
12,438
541
130
6
0
460,909
0
L
Neith
10,048
437
85
4
0
376,824
0
W
Amaterasu
11,642
506
98
4
0
424,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role