Player Matchup

Terra
Terra
CaptainOfTheSalt
Terra
Level 20
God Stats
3W - 1L
1,504 SR
Queue Stats
34W - 41L
1,317 Elo+
Party 1
Arachne
Arachne
KyoBayou-_-
Arachne
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,474 Elo+
Solo
Xbalanque
Xbalanque
Phidoan
Xbalanque
Level 13
God Stats
5W - 4L
1,486 SR
Queue Stats
87W - 68L
1,348 Elo+
Solo
Chang'e
Chang'e
RavenousGreed
Chang'e
Level 18
God Stats
3W - 1L
1,504 SR
Queue Stats
33W - 38L
1,319 Elo+
Party 1
King Arthur
King Arthur
dialmedale
King Arthur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,728 Elo+
Solo
Team Averages
Level 19
1,499 SR
1,437 Elo+

VS

Team Averages
Level 32
1,527 SR
1,361 Elo+
Jing Wei
Jing Wei
AbundantGem6807
Jing Wei
Level 18
God Stats
3W - 3L
1,513 SR
Queue Stats
33W - 33L
1,345 Elo+
Solo
Hun Batz
Hun Batz
DEMON komi
Hun Batz
Level 27
God Stats
6W - 12L
1,420 SR
Queue Stats
117W - 136L
1,348 Elo+
Solo
Horus
Horus
LeBrownGamez333
Horus
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 106L
1,114 Elo+
Party 2
Ra
Ra
RabidFishPosse
Ra
Level 8
God Stats
3W - 6L
1,700 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Anubis
Anubis
metagar
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 6
8,293
461
3,339
7,888
6,271
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
KyoBayou-_-
Arachne
14
7 / 3 / 6
8,932
496
8,444
12,234
4,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
Phidoan
Xbalanque
15
12 / 1 / 3
9,936
552
15,905
11,128
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
15
1 / 3 / 6
8,971
498
5,584
11,049
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
dialmedale
King Arthur
13
3 / 3 / 5
8,164
454
8,825
13,355
8,713
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
2 / 4 / 3
8,789
488
8,537
16,831
6,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
DEMON komi
Hun Batz
15
3 / 4 / 4
8,991
500
7,193
14,598
6,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 3 / 5
7,710
428
5,817
16,312
15,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 7 / 0
8,329
463
4,303
8,301
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
metagar
Anubis
10
5 / 6 / 1
8,267
459
7,127
8,415
3,214
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
24
Kills
11
11
Deaths
24
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
4
3
0.88
W
1
1
6
4
L
Hun Batz
DEMON komi
Hun Batz
3
4
4
1.25
W
Arachne
KyoBayou-_-
Arachne
7
3
6
3.33
L
0
3
5
0.83
W
Xbalanque
Phidoan
Xbalanque
12
1
3
13.5
L
1
7
0
0.14
W
Chang'e
1
3
6
1.33
W
King Arthur
dialmedale
King Arthur
3
3
5
1.83
L
Anubis
metagar
Anubis
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,097
Damage
32,977
55,654
Taken
64,457
27,360
Mitigated
34,141
17,713
Healing
17,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
8,537
6,356
0
6,187
16,831
6,197
1,460
2,788
13,871
0
58,070
W
3,339
622
1,237
2,131
7,888
6,271
558
436
7,420
27,821
0
L
Hun Batz
DEMON komi
Hun Batz
7,193
2,058
450
4,506
14,598
6,023
500
564
13,974
0
51,859
W
Arachne
KyoBayou-_-
Arachne
8,444
6,901
0
3,433
12,234
4,722
0
4,065
8,089
0
41,610
L
5,817
2,488
497
3,772
16,312
15,754
162
4,113
11,953
0
22,680
W
Xbalanque
Phidoan
Xbalanque
15,905
9,760
0
3,289
11,128
4,094
511
774
10,276
0
56,428
L
4,303
154
198
578
8,301
2,953
1,334
153
7,948
39,934
0
W
Chang'e
5,584
906
809
3,955
11,049
3,560
956
1,777
9,232
46,502
0
W
King Arthur
dialmedale
King Arthur
8,825
1,312
0
2,859
13,355
8,713
0
3,884
9,207
0
36,200
L
Anubis
metagar
Anubis
7,127
535
0
1,772
8,415
3,214
0
757
7,463
21,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,296
Gold Earned
42,086
370
Minions Killed
333
0
Camps Cleared
0
1,710,406
Distance Traveled
1,672,948
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,789
488
94
5
0
333,870
2
W
Terra
8,293
461
64
4
0
292,857
1
L
Hun Batz
8,991
500
89
5
0
325,001
0
W
Arachne
8,932
496
67
4
0
369,239
2
L
Horus
7,710
428
29
2
0
343,890
5
W
Xbalanque
9,936
552
78
4
0
323,902
0
L
Ra
8,329
463
94
5
0
371,154
0
W
Chang'e
8,971
498
115
6
0
350,857
3
W
King Arthur
8,164
454
46
3
0
373,551
3
L
Anubis
8,267
459
27
2
0
299,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role