Player Matchup

Mercury
Mercury
Hxntai-Senpai1
Mercury
Level 27
God Stats
6W - 4L
1,825 SR
Queue Stats
108W - 86L
1,699 Elo+
Solo
Scylla
Scylla
Slate_Bronco
Scylla
Level 17
God Stats
3W - 1L
1,730 SR
Queue Stats
7W - 4L
1,630 Elo+
Solo
Neith
Neith
Triggavel1427
Neith
Level 28
God Stats
27W - 21L
1,707 SR
Queue Stats
279W - 251L
1,568 Elo+
Solo
King Arthur
King Arthur
fc_high_rez
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 30L
1,681 Elo+
Solo
Cthulhu
Cthulhu
xxcrazydoggy754x
Cthulhu
Level 25
God Stats
10W - 12L
1,568 SR
Queue Stats
73W - 67L
1,583 Elo+
Solo
Team Averages
Level 22
1,666 SR
1,632 Elo+

VS

Team Averages
Level 25
1,733 SR
1,638 Elo+
Nu Wa
Nu Wa
FreeFrasier
Nu Wa
Level 24
God Stats
3W - 1L
1,701 SR
Queue Stats
111W - 88L
1,650 Elo+
Solo
Danzaburou
Danzaburou
Pepe Le Don
Danzaburou
Level 19
God Stats
13W - 8L
1,813 SR
Queue Stats
89W - 53L
1,674 Elo+
Solo
Nemesis
Nemesis
Phub-X
Nemesis
Level 24
God Stats
3W - 0L
1,868 SR
Queue Stats
27W - 20L
1,645 Elo+
Solo
Sun Wukong
Sun Wukong
Team Umizomi
Sun Wukong
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 21L
1,643 Elo+
Solo
Ares
Ares
Tobi_Tofu
Ares
Level 28
God Stats
9W - 2L
1,786 SR
Queue Stats
149W - 135L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 5
8,332
463
7,310
16,945
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
14
4 / 4 / 1
8,760
487
5,072
9,738
2,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 5 / 1
8,778
488
7,201
11,315
4,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
fc_high_rez
King Arthur
12
0 / 8 / 4
7,499
417
6,538
22,557
12,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 2 / 0
9,296
516
9,521
13,937
13,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 11
11,816
656
17,085
9,536
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Pepe Le Don
Danzaburou
17
11 / 2 / 9
11,500
639
19,035
15,763
7,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Phub-X
Nemesis
18
2 / 2 / 5
10,476
582
7,098
12,799
7,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Team Umizomi
Sun Wukong
17
2 / 1 / 0
10,769
598
4,909
11,249
7,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
15
5 / 3 / 11
10,286
571
7,361
13,644
14,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
10
Kills
25
25
Deaths
10
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
L
1
6
5
0.58
W
Danzaburou
Pepe Le Don
Danzaburou
11
2
9
7.75
W
Nemesis
Phub-X
Nemesis
2
2
5
2.25
L
Scylla
4
4
1
1.13
W
Sun Wukong
Team Umizomi
Sun Wukong
2
1
0
2
W
Ares
5
3
11
3.5
L
2
5
1
0.5
L
King Arthur
fc_high_rez
King Arthur
0
8
4
0.25
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,642
Damage
55,488
74,492
Taken
62,991
38,210
Mitigated
40,788
17,722
Healing
22,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,085
3,797
156
3,157
9,536
4,136
2,119
3,061
6,450
87,132
0
L
7,310
3,872
0
2,930
16,945
5,739
0
5,072
11,657
0
48,324
W
Danzaburou
Pepe Le Don
Danzaburou
19,035
9,680
0
8,615
15,763
7,227
4,187
1,079
14,684
0
78,154
W
Nemesis
Phub-X
Nemesis
7,098
3,341
0
5,347
12,799
7,392
54
3,293
9,456
0
80,935
L
Scylla
5,072
399
0
1,483
9,738
2,820
0
4,789
4,613
47,903
0
W
Sun Wukong
Team Umizomi
Sun Wukong
4,909
886
0
882
11,249
7,234
648
5,741
4,833
0
62,913
W
Ares
7,361
271
871
3,226
13,644
14,799
762
644
12,975
26,558
0
L
7,201
3,341
0
3,500
11,315
4,430
0
4,002
7,235
0
62,656
L
King Arthur
fc_high_rez
King Arthur
6,538
527
0
5,145
22,557
12,073
0
7,502
14,953
0
35,983
L
9,521
477
94
4,570
13,937
13,148
0
2,217
11,588
61,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,665
Gold Earned
54,847
464
Minions Killed
565
0
Camps Cleared
0
1,518,263
Distance Traveled
1,763,908
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,816
656
165
9
0
344,204
7
L
Mercury
8,332
463
95
5
0
312,620
1
W
Danzaburou
11,500
639
92
5
0
305,309
3
W
Nemesis
10,476
582
132
7
0
403,548
3
L
Scylla
8,760
487
83
5
0
298,379
6
W
Sun Wukong
10,769
598
136
8
0
366,356
1
W
Ares
10,286
571
40
2
0
344,491
7
L
Neith
8,778
488
126
7
0
289,118
0
L
King Arthur
7,499
417
43
2
0
310,109
2
L
Cthulhu
9,296
516
117
7
0
308,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role