Player Matchup

Cerberus
Cerberus
EleAki97
Cerberus
Level 4
God Stats
8W - 5L
1,533 SR
Queue Stats
11W - 9L
1,413 Elo+
Solo
Cernunnos
Cernunnos
Ginjanin592
Cernunnos
Level 14
God Stats
0W - 1L
1,283 SR
Queue Stats
4W - 11L
1,330 Elo+
Solo
Olorun
Olorun
SleepyPaw
Olorun
Level 3
God Stats
0W - 2L
1,240 SR
Queue Stats
1W - 3L
1,430 Elo+
Party 1
King Arthur
King Arthur
StevilxKnevil
King Arthur
Level 3
God Stats
2W - 3L
1,695 SR
Queue Stats
2W - 4L
1,430 Elo+
Party 1
Heimdallr
Heimdallr
pinkhealsx
Heimdallr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,460 Elo+
Solo
Team Averages
Level 8
1,450 SR
1,413 Elo+

VS

Team Averages
Level 16
1,435 SR
1,381 Elo+
Fenrir
Fenrir
Cobrxa-
Fenrir
Level 29
God Stats
5W - 10L
1,473 SR
Queue Stats
232W - 331L
1,401 Elo+
Solo
Kukulkan
Kukulkan
CoolCatXD
Kukulkan
Level 26
God Stats
2W - 9L
1,166 SR
Queue Stats
133W - 129L
1,500 Elo+
Solo
Set
Set
Hedgehog752
Set
Level 18
God Stats
14W - 12L
1,599 SR
Queue Stats
103W - 112L
1,405 Elo+
Solo
Artemis
Artemis
Milquedtoast
Artemis
Level 3
God Stats
1W - 1L
1,239 SR
Queue Stats
1W - 2L
1,242 Elo+
Party 2
Khepri
Khepri
Piperpip
Khepri
Level 2
God Stats
2W - 1L
1,697 SR
Queue Stats
2W - 3L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EleAki97
Cerberus
11
6 / 6 / 4
7,325
523
8,516
11,567
7,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Ginjanin592
Cernunnos
10
2 / 3 / 0
6,290
449
1,442
5,045
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
SleepyPaw
Olorun
12
3 / 3 / 2
7,125
509
5,752
7,912
2,873
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
StevilxKnevil
King Arthur
8
0 / 4 / 0
5,020
359
1,355
10,896
5,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
pinkhealsx
Heimdallr
6
0 / 3 / 0
5,101
364
1,368
4,918
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cobrxa-
Fenrir
12
5 / 3 / 3
7,957
568
4,383
8,641
3,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
CoolCatXD
Kukulkan
14
3 / 0 / 0
8,350
596
3,640
4,810
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 2 / 3
8,463
605
9,805
9,591
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
Milquedtoast
Artemis
10
2 / 7 / 2
6,590
471
6,008
7,379
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
Piperpip
Khepri
11
1 / 1 / 5
6,925
495
1,490
4,609
1,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
11
Kills
18
19
Deaths
13
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cobrxa-
Fenrir
5
3
3
2.17
W
Kukulkan
CoolCatXD
Kukulkan
3
0
0
3
L
Cerberus
EleAki97
Cerberus
6
6
4
1.33
L
Cernunnos
Ginjanin592
Cernunnos
2
3
0
0.67
W
7
2
3
4.25
W
Artemis
Milquedtoast
Artemis
2
7
2
0.43
W
Khepri
Piperpip
Khepri
1
1
5
3.5
L
Olorun
SleepyPaw
Olorun
3
3
2
1.33
L
King Arthur
StevilxKnevil
King Arthur
0
4
0
0
L
Heimdallr
pinkhealsx
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,433
Damage
25,326
40,338
Taken
35,030
19,437
Mitigated
12,250
6,926
Healing
8,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cobrxa-
Fenrir
4,383
976
175
2,928
8,641
3,040
0
4,286
4,355
0
31,308
W
Kukulkan
CoolCatXD
Kukulkan
3,640
268
0
1,913
4,810
1,791
965
973
3,812
50,960
0
L
Cerberus
EleAki97
Cerberus
8,516
1,097
0
1,845
11,567
7,401
517
323
11,244
24,031
0
L
Cernunnos
Ginjanin592
Cernunnos
1,442
1,168
0
150
5,045
1,841
0
158
4,859
0
12,313
W
9,805
5,783
0
2,861
9,591
3,507
1,508
2,134
7,428
0
59,542
W
Artemis
Milquedtoast
Artemis
6,008
3,134
0
264
7,379
2,108
1,424
4,409
2,920
0
24,064
W
Khepri
Piperpip
Khepri
1,490
229
0
505
4,609
1,804
1,327
2,466
2,118
9,599
0
L
Olorun
SleepyPaw
Olorun
5,752
3,152
115
2,975
7,912
2,873
185
1,454
6,198
30,073
0
L
King Arthur
StevilxKnevil
King Arthur
1,355
370
0
362
10,896
5,778
120
1,559
9,229
0
14,138
L
Heimdallr
pinkhealsx
Heimdallr
1,368
548
0
1,479
4,918
1,544
916
1,200
3,678
0
14,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,861
Gold Earned
38,285
184
Minions Killed
322
0
Camps Cleared
0
1,103,611
Distance Traveled
1,271,049
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,957
568
59
4
0
247,623
3
W
Kukulkan
8,350
596
111
8
0
268,685
0
L
Cerberus
7,325
523
44
3
0
259,652
3
L
Cernunnos
6,290
449
30
2
0
260,351
0
W
Set
8,463
605
99
7
0
282,607
1
W
Artemis
6,590
471
38
3
0
215,003
0
W
Khepri
6,925
495
15
1
0
257,131
0
L
Olorun
7,125
509
65
5
0
205,737
1
L
King Arthur
5,020
359
21
2
0
260,753
1
L
Heimdallr
5,101
364
24
2
0
117,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role