Player Matchup

Tiamat
Tiamat
B1ackDah1ia
Tiamat
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
SativaHaze
Arachne
Level 47
God Stats
86W - 66L
1,582 SR
Queue Stats
150W - 161L
1,526 Elo+
Party 1
Cthulhu
Cthulhu
Sonyrider
Cthulhu
Level 160
God Stats
6W - 4L
1,772 SR
Queue Stats
89W - 77L
1,721 Elo+
Party 1
Hel
Hel
kiwiiiiiii
Hel
Level 84
God Stats
102W - 92L
1,582 SR
Queue Stats
106W - 99L
1,521 Elo+
Party 1
Apollo
Apollo
ÐerHenker
Apollo
Level 160
God Stats
22W - 9L
1,559 SR
Queue Stats
607W - 452L
1,694 Elo+
Party 1
Team Averages
Level 99
1,599 SR
1,592 Elo+

VS

Team Averages
Level 59
1,642 SR
1,590 Elo+
King Arthur
King Arthur
BlueLamentation
King Arthur
Level 46
God Stats
9W - 7L
1,564 SR
Queue Stats
149W - 93L
1,667 Elo+
Party 2
Nox
Nox
DanTheMack
Nox
Level 147
God Stats
1W - 2L
1,288 SR
Queue Stats
186W - 137L
1,590 Elo+
Party 2
Hachiman
Hachiman
Fowells
Hachiman
Level 27
God Stats
4W - 3L
1,713 SR
Queue Stats
84W - 80L
1,621 Elo+
Party 3
Tsukuyomi
Tsukuyomi
kartonski
Tsukuyomi
Level 41
God Stats
6W - 2L
1,960 SR
Queue Stats
94W - 85L
1,547 Elo+
Party 3
Anubis
Anubis
seanbrowden
Anubis
Level 33
God Stats
12W - 4L
1,687 SR
Queue Stats
44W - 50L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 1 / 2
8,188
585
5,887
7,752
6,416
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
SativaHaze
Arachne
12
3 / 1 / 3
7,705
550
4,249
8,780
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Sonyrider
Cthulhu
12
4 / 0 / 12
8,333
595
11,240
12,504
8,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
2 / 3 / 4
7,438
531
6,309
7,879
2,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apollo
ÐerHenker
Apollo
16
13 / 2 / 1
9,880
706
10,360
11,735
3,807
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlueLamentation
King Arthur
12
1 / 2 / 2
7,155
511
5,297
14,664
7,471
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 1 / 0
5,943
425
3,401
6,870
4,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Fowells
Hachiman
10
1 / 8 / 2
6,478
463
2,789
8,753
2,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
kartonski
Tsukuyomi
12
1 / 3 / 3
7,138
510
5,301
9,006
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
10
2 / 9 / 2
6,469
462
6,931
10,703
4,549
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
23
Kills
6
7
Deaths
23
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
1
2
2
L
King Arthur
BlueLamentation
King Arthur
1
2
2
1
L
1
1
0
1
L
Hachiman
Fowells
Hachiman
1
8
2
0.25
W
Arachne
SativaHaze
Arachne
3
1
3
4.5
W
Cthulhu
Sonyrider
Cthulhu
4
0
12
10
L
Tsukuyomi
kartonski
Tsukuyomi
1
3
3
0.83
W
2
3
4
1.33
L
Anubis
2
9
2
0.33
W
Apollo
ÐerHenker
Apollo
13
2
1
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,045
Damage
23,719
48,650
Taken
49,996
24,411
Mitigated
21,306
25,458
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
5,887
1,297
64
4,599
7,752
6,416
1,372
0
7,752
46,265
0
L
King Arthur
BlueLamentation
King Arthur
5,297
317
0
4,672
14,664
7,471
0
7,204
7,460
0
34,897
L
3,401
528
0
2,088
6,870
4,291
0
4,616
2,254
13,984
0
L
Hachiman
Fowells
Hachiman
2,789
1,747
0
980
8,753
2,044
0
2,203
6,550
0
23,159
W
Arachne
SativaHaze
Arachne
4,249
3,066
0
2,814
8,780
3,409
670
1,916
6,864
0
39,251
W
Cthulhu
Sonyrider
Cthulhu
11,240
398
499
4,970
12,504
8,367
0
3,268
9,236
29,846
0
L
Tsukuyomi
kartonski
Tsukuyomi
5,301
1,147
0
4,029
9,006
2,951
0
2,456
6,550
0
47,050
W
6,309
153
3,739
4,087
7,879
2,412
35
2,956
4,923
40,352
0
L
Anubis
6,931
402
0
2,141
10,703
4,549
0
6,957
3,746
31,993
0
W
Apollo
ÐerHenker
Apollo
10,360
5,777
0
4,686
11,735
3,807
546
2,192
9,543
0
77,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,544
Gold Earned
33,183
404
Minions Killed
324
0
Camps Cleared
0
1,418,034
Distance Traveled
1,270,900
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,188
585
105
8
0
229,703
0
L
King Arthur
7,155
511
92
7
0
242,746
1
L
Nox
5,943
425
20
1
0
293,476
2
L
Hachiman
6,478
463
52
4
0
220,460
0
W
Arachne
7,705
550
77
6
0
308,293
0
W
Cthulhu
8,333
595
29
2
0
317,312
2
L
Tsukuyomi
7,138
510
104
7
0
301,426
3
W
Hel
7,438
531
79
6
0
281,845
1
L
Anubis
6,469
462
56
4
0
212,792
3
W
Apollo
9,880
706
114
8
0
280,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role