Player Matchup

Fenrir
Fenrir
Silver III
Merrick255
Fenrir
Silver III
Level 123
God Stats
9W - 14L
1,463 SR
Queue Stats
97W - 105L
803 MMR
Solo
Thoth
Thoth
Silver V
XxYiLiBeR11xX
Thoth
Silver V
Level 52
God Stats
5W - 7L
1,559 SR
Queue Stats
133W - 172L
668 MMR
Solo
Cerberus
Cerberus
Bronze III
ZeusCorner
Cerberus
Bronze III
Level 48
God Stats
0W - 4L
1,478 SR
Queue Stats
9W - 31L
815 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 74
1,500 SR
762 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 74
1,339 SR
868 MMR
Danzaburou
Danzaburou
Silver III
ETX Kobe
Danzaburou
Silver III
Level 81
God Stats
6W - 5L
1,104 SR
Queue Stats
60W - 79L
857 MMR
Party 1
Chaac
Chaac
Bronze I
Kankuro4781
Chaac
Bronze I
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 15L
1,130 MMR
Party 1
Discordia
Discordia
Silver IV
StopSayingN
Discordia
Silver IV
Level 107
God Stats
3W - 3L
1,413 SR
Queue Stats
64W - 83L
616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Merrick255
Fenrir
18
10 / 10 / 5
17,220
662
23,246
33,212
23,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
10 / 8 / 8
18,212
700
25,721
28,653
9,949
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
ZeusCorner
Cerberus
19
3 / 6 / 15
15,971
614
13,551
42,463
39,327
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ArachneCthulhuCu ChulainnBellonaKumbhakarna

VS

Bans
PersephoneOlorunKukulkanNu WaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ETX Kobe
Danzaburou
20
15 / 8 / 8
20,704
796
44,237
27,698
10,561
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 9 / 15
16,451
633
18,554
33,962
30,141
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
StopSayingN
Discordia
19
7 / 6 / 9
16,832
647
28,303
20,699
6,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
56
23
Kills
24
24
Deaths
23
28
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ETX Kobe
Danzaburou
15
8
8
2.38
W
2
9
15
1.06
L
Fenrir
Merrick255
Fenrir
10
10
5
1.25
W
Discordia
StopSayingN
Discordia
7
6
9
1.92
L
10
8
8
1.75
L
Cerberus
ZeusCorner
Cerberus
3
6
15
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,518
Damage
91,094
104,328
Taken
82,359
72,908
Mitigated
46,969
27,693
Healing
28,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ETX Kobe
Danzaburou
44,237
22,067
0
13,026
27,698
10,561
2,630
11,794
15,904
0
160,947
W
18,554
1,859
484
9,579
33,962
30,141
232
18,798
15,164
630
52,989
L
Fenrir
Merrick255
Fenrir
23,246
5,895
953
7,043
33,212
23,632
0
11,265
21,947
0
77,171
W
Discordia
StopSayingN
Discordia
28,303
1,426
110
4,860
20,699
6,267
573
8,819
11,880
98,270
0
L
25,721
1,963
547
1,896
28,653
9,949
205
7,254
21,399
110,760
0
L
Cerberus
ZeusCorner
Cerberus
13,551
1,665
863
16,391
42,463
39,327
200
10,402
32,061
37,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,403
Gold Earned
53,987
254
Minions Killed
282
0
Camps Cleared
0
1,310,211
Distance Traveled
1,319,444
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
20,704
796
112
4
0
424,106
0
W
Chaac
16,451
633
44
2
0
449,385
0
L
Fenrir
17,220
662
59
2
0
461,046
2
W
Discordia
16,832
647
126
5
0
445,953
1
L
Thoth
18,212
700
155
6
0
441,652
1
L
Cerberus
15,971
614
40
2
0
407,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role