Player Matchup

Rama
Rama
AdmiralRooney
Rama
Level 6
God Stats
2W - 10L
1,095 SR
Queue Stats
40W - 29L
1,296 Elo+
Solo
Merlin
Merlin
DieFast23
Merlin
Level 57
God Stats
8W - 15L
1,422 SR
Queue Stats
317W - 368L
1,404 Elo+
Party 2
Da Ji
Da Ji
WildStyle1572
Da Ji
Level 6
God Stats
0W - 2L
1,512 SR
Queue Stats
2W - 7L
1,618 Elo+
Party 2
Nemesis
Nemesis
dokoiokoio7
Nemesis
Level 29
God Stats
9W - 19L
1,403 SR
Queue Stats
73W - 85L
1,438 Elo+
Solo
Neith
Neith
mighty_mouse2426
Neith
Level 8
God Stats
0W - 2L
1,286 SR
Queue Stats
8W - 14L
1,415 Elo+
Solo
Team Averages
Level 21
1,344 SR
1,434 Elo+

VS

Team Averages
Level 34
1,641 SR
1,526 Elo+
Arachne
Arachne
Frenzy Elite
Arachne
Level 103
God Stats
36W - 16L
1,633 SR
Queue Stats
73W - 59L
1,553 Elo+
Party 1
Janus
Janus
Jesusmkncrak
Janus
Level 6
God Stats
8W - 4L
1,788 SR
Queue Stats
18W - 10L
1,647 Elo+
Party 1
Neith
Neith
NightHawk-6_
Neith
Level 26
God Stats
25W - 17L
1,612 SR
Queue Stats
36W - 28L
1,507 Elo+
Party 1
Geb
Geb
Touki542
Geb
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 15L
1,290 Elo+
Solo
Tiamat
Tiamat
fuzzyryan1
Tiamat
Level 32
God Stats
6W - 8L
1,671 SR
Queue Stats
93W - 63L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
4,026
503
1,671
4,240
1,127
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
DieFast23
Merlin
6
0 / 3 / 0
3,883
485
961
3,452
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 4 / 0
4,044
506
556
5,015
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
dokoiokoio7
Nemesis
6
0 / 1 / 0
3,922
490
1,519
4,006
1,020
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 3 / 1
4,136
517
1,735
3,813
928
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Frenzy Elite
Arachne
10
4 / 0 / 4
5,849
731
2,746
4,808
1,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 2
5,803
725
2,640
1,848
408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
5 / 1 / 1
6,018
752
2,672
3,013
1,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 4
5,030
629
1,461
4,596
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
fuzzyryan1
Tiamat
10
1 / 0 / 0
5,627
703
1,775
3,187
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Merlin
DieFast23
Merlin
0
3
0
0
W
Arachne
Frenzy Elite
Arachne
4
0
4
6
W
4
0
2
5
W
5
1
1
5.5
W
0
0
4
2
L
0
4
0
0
L
Nemesis
dokoiokoio7
Nemesis
0
1
0
0
W
Tiamat
fuzzyryan1
Tiamat
1
0
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,442
Damage
11,294
20,526
Taken
17,452
5,233
Mitigated
7,143
3,911
Healing
7,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,671
1,214
0
750
4,240
1,127
0
1,360
2,818
0
12,027
L
Merlin
DieFast23
Merlin
961
35
0
0
3,452
866
0
1,083
2,271
13,583
0
W
Arachne
Frenzy Elite
Arachne
2,746
1,587
0
2,622
4,808
1,936
0
66
4,728
0
30,046
W
2,640
41
0
472
1,848
408
310
777
967
28,121
0
W
2,672
1,134
0
1,182
3,013
1,111
900
0
3,013
0
26,176
W
1,461
404
0
1,206
4,596
2,268
334
0
4,596
10,189
0
L
556
249
0
607
5,015
1,292
0
963
3,994
0
15,312
L
Nemesis
dokoiokoio7
Nemesis
1,519
359
0
1,620
4,006
1,020
0
1,253
2,585
0
12,992
W
Tiamat
fuzzyryan1
Tiamat
1,775
524
0
2,320
3,187
1,420
596
0
3,187
25,301
0
L
1,735
835
0
934
3,813
928
0
831
2,982
0
14,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,011
Gold Earned
28,327
148
Minions Killed
255
0
Camps Cleared
0
699,374
Distance Traveled
797,013
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,026
503
33
4
0
137,774
1
L
Merlin
3,883
485
26
3
0
148,819
1
W
Arachne
5,849
731
62
8
0
175,236
1
W
Janus
5,803
725
63
8
0
171,586
1
W
Neith
6,018
752
47
6
0
158,794
0
W
Geb
5,030
629
20
3
0
144,175
0
L
Da Ji
4,044
506
38
5
0
161,569
0
L
Nemesis
3,922
490
27
3
0
113,022
0
W
Tiamat
5,627
703
63
8
0
147,222
1
L
Neith
4,136
517
24
3
0
138,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role