Player Matchup

Sun Wukong
Sun Wukong
BaronAshura
Sun Wukong
Level 30
God Stats
2W - 9L
1,175 SR
Queue Stats
126W - 194L
1,176 Elo+
Solo
Nemesis
Nemesis
Large Wedge
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,308 Elo+
Party 3
Anubis
Anubis
LuckiestHail642
Anubis
Level 23
God Stats
23W - 11L
1,707 SR
Queue Stats
58W - 38L
1,478 Elo+
Party 3
Guan Yu
Guan Yu
Monchipi
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
TR_MMoi
Ra
Level 6
God Stats
3W - 3L
1,238 SR
Queue Stats
5W - 9L
1,100 Elo+
Solo
Team Averages
Level 15
1,424 SR
1,312 Elo+

VS

Team Averages
Level 24
1,521 SR
1,284 Elo+
Ymir
Ymir
I Grab Erse
Ymir
Level 27
God Stats
47W - 48L
1,528 SR
Queue Stats
126W - 124L
1,302 Elo+
Party 2
Loki
Loki
JD_Valhalla
Loki
Level 29
God Stats
9W - 7L
1,420 SR
Queue Stats
83W - 105L
1,308 Elo+
Party 1
Cerberus
Cerberus
Leon881
Cerberus
Level 28
God Stats
7W - 3L
1,500 SR
Queue Stats
123W - 146L
1,269 Elo+
Party 2
Neith
Neith
PBO-Valhalla
Neith
Level 23
God Stats
25W - 24L
1,542 SR
Queue Stats
58W - 82L
1,314 Elo+
Party 1
Sol
Sol
valero123
Sol
Level 15
God Stats
9W - 3L
1,614 SR
Queue Stats
54W - 54L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaronAshura
Sun Wukong
13
6 / 5 / 0
9,750
464
8,138
12,767
8,413
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Large Wedge
Nemesis
13
1 / 6 / 2
8,568
408
7,383
16,489
6,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 6 / 1
9,745
464
12,194
17,299
9,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Monchipi
Guan Yu
9
0 / 13 / 3
7,145
340
2,082
13,374
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
3 / 5 / 7
9,352
445
18,703
9,656
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 10
10,731
511
11,203
19,563
22,131
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 1 / 9
9,903
472
6,776
12,747
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
Leon881
Cerberus
13
4 / 5 / 11
8,730
416
7,976
18,129
15,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 1 / 5
10,350
493
6,343
6,480
2,119
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
12 / 5 / 8
11,180
532
17,836
13,497
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
14
Kills
34
35
Deaths
14
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BaronAshura
Sun Wukong
6
5
0
1.2
W
7
2
10
6
W
4
1
9
8.5
L
Nemesis
Large Wedge
Nemesis
1
6
2
0.33
W
Cerberus
Leon881
Cerberus
4
5
11
1.9
L
4
6
1
0.75
L
Guan Yu
Monchipi
Guan Yu
0
13
3
0.12
W
7
1
5
9.5
L
3
5
7
1.3
W
12
5
8
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,500
Damage
50,134
69,585
Taken
70,416
33,061
Mitigated
48,324
17,396
Healing
11,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BaronAshura
Sun Wukong
8,138
1,101
657
2,476
12,767
8,413
260
7,727
4,965
0
22,344
W
11,203
1,205
438
2,001
19,563
22,131
278
8,394
10,485
54,839
0
W
6,776
2,094
0
1,620
12,747
4,311
0
4,654
7,983
0
68,416
L
Nemesis
Large Wedge
Nemesis
7,383
2,900
0
4,547
16,489
6,158
0
7,451
8,838
0
58,799
W
Cerberus
Leon881
Cerberus
7,976
807
0
2,444
18,129
15,181
376
7,153
10,400
26,743
0
L
12,194
913
0
7,004
17,299
9,183
580
7,518
9,706
63,212
0
L
Guan Yu
Monchipi
Guan Yu
2,082
761
74
797
13,374
5,887
176
6,029
7,170
0
9,887
W
6,343
3,377
0
623
6,480
2,119
1,054
2,855
3,555
0
45,108
L
18,703
1,735
650
1,191
9,656
3,420
450
7,043
2,538
50,681
0
W
17,836
4,924
0
4,726
13,497
4,582
3,219
6,438
6,765
48,905
2,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,560
Gold Earned
50,894
314
Minions Killed
376
0
Camps Cleared
0
1,767,959
Distance Traveled
1,877,305
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,750
464
40
2
0
365,370
1
W
Ymir
10,731
511
71
3
0
340,348
4
W
Loki
9,903
472
93
4
0
441,967
0
L
Nemesis
8,568
408
86
4
0
411,765
0
W
Cerberus
8,730
416
51
2
0
323,508
6
L
Anubis
9,745
464
81
4
0
317,820
4
L
Guan Yu
7,145
340
17
1
0
244,146
1
W
Neith
10,350
493
78
4
0
377,651
0
L
Ra
9,352
445
90
4
0
428,858
0
W
Sol
11,180
532
83
4
0
393,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role