Player Matchup

Fafnir
Fafnir
Cjay0091
Fafnir
Level 67
God Stats
4W - 4L
1,701 SR
Queue Stats
269W - 294L
1,556 Elo+
Solo
Izanami
Izanami
TheIanYeah
Izanami
Level 158
God Stats
57W - 11L
2,038 SR
Queue Stats
971W - 316L
1,943 Elo+
Party 1
Ra
Ra
charlesroids
Ra
Level 108
God Stats
5W - 3L
1,852 SR
Queue Stats
204W - 191L
1,596 Elo+
Party 1
Team Averages
Level 111
1,864 SR
1,698 Elo+

VS

Team Averages
Level 131
1,821 SR
1,645 Elo+
Osiris
Osiris
MythicMeister
Osiris
Level 154
God Stats
34W - 10L
1,967 SR
Queue Stats
800W - 529L
1,789 Elo+
Solo
Medusa
Medusa
Pïngu
Medusa
Level 84
God Stats
1W - 1L
1,649 SR
Queue Stats
7W - 15L
1,382 Elo+
Solo
Thoth
Thoth
TheBootySlayerr
Thoth
Level 154
God Stats
2W - 4L
1,846 SR
Queue Stats
436W - 254L
1,763 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cjay0091
Fafnir
10
1 / 0 / 5
8,398
763
4,060
8,236
9,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
TheIanYeah
Izanami
12
7 / 1 / 1
8,643
786
11,195
10,534
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 6
7,650
695
5,869
4,210
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
7,040
640
6,718
10,069
8,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Pïngu
Medusa
9
0 / 4 / 0
6,414
583
2,834
7,385
2,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 0
7,662
697
8,081
7,803
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
9
Kills
1
1
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Cjay0091
Fafnir
1
0
5
3.5
L
0
3
1
0.17
L
Medusa
Pïngu
Medusa
0
4
0
0
L
1
2
0
0.5
W
Izanami
TheIanYeah
Izanami
7
1
1
7.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,124
Damage
17,633
22,980
Taken
25,257
15,006
Mitigated
13,215
9,595
Healing
2,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Cjay0091
Fafnir
4,060
1,117
0
2,108
8,236
9,430
600
1,602
6,356
7,758
0
L
6,718
1,108
0
300
10,069
8,979
0
3,353
6,433
0
20,070
L
Medusa
Pïngu
Medusa
2,834
1,636
0
723
7,385
2,113
0
2,867
4,366
0
15,504
L
8,081
437
0
1,809
7,803
2,123
0
3,154
4,485
45,631
0
W
Izanami
TheIanYeah
Izanami
11,195
7,480
0
3,977
10,534
3,994
1,193
3,981
6,251
0
41,621
W
5,869
510
1,877
1,633
4,210
1,582
1,084
1,835
2,199
34,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,691
Gold Earned
21,116
135
Minions Killed
131
0
Camps Cleared
0
614,559
Distance Traveled
651,485
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,398
763
8
1
0
196,167
0
L
Osiris
7,040
640
31
3
0
228,740
2
L
Medusa
6,414
583
35
3
0
202,585
1
L
Thoth
7,662
697
65
6
0
220,160
4
W
Izanami
8,643
786
56
5
0
211,231
1
W
Ra
7,650
695
71
6
0
207,161
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role