Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Neizumii
Discordia
Level 13
God Stats
52W - 56L
1,431 SR
Queue Stats
169W - 254L
1,270 Elo+
Party 2
Xbalanque
Xbalanque
Player-One-K9
Xbalanque
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 234L
1,316 Elo+
Party 2
Team Averages
Level 84
1,477 SR
1,362 Elo+

VS

Team Averages
Level 51
1,333 SR
1,328 Elo+
Anubis
Anubis
Overtime Winner
Anubis
Level 25
God Stats
25W - 24L
1,339 SR
Queue Stats
72W - 62L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
Rampagehjl
Cthulhu
Level 105
God Stats
4W - 6L
1,196 SR
Queue Stats
51W - 56L
1,379 Elo+
Solo
Apollo
Apollo
TerriblyNasT
Apollo
Level 22
God Stats
43W - 35L
1,465 SR
Queue Stats
65W - 95L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 3 / 5
6,790
679
4,881
10,875
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
Neizumii
Discordia
10
1 / 2 / 6
7,042
704
5,910
5,623
1,717
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Player-One-K9
Xbalanque
11
5 / 5 / 2
8,127
813
8,409
8,964
2,835
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 5
7,950
795
8,035
7,698
3,774
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Rampagehjl
Cthulhu
11
3 / 4 / 5
8,272
827
4,810
13,734
8,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apollo
12
4 / 1 / 4
8,141
814
7,103
7,066
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
7
Kills
10
10
Deaths
8
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
5
1.17
L
Discordia
Neizumii
Discordia
1
2
6
2
W
3
3
5
1.83
L
Xbalanque
Player-One-K9
Xbalanque
5
5
2
1.2
W
Cthulhu
Rampagehjl
Cthulhu
3
4
5
1.38
W
Apollo
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,200
Damage
19,948
25,462
Taken
28,498
8,910
Mitigated
14,288
3,963
Healing
8,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,881
1,238
756
2,243
10,875
4,358
0
4,738
6,137
13,416
3,252
L
Discordia
Neizumii
Discordia
5,910
412
162
513
5,623
1,717
108
3,817
1,806
15,239
0
W
8,035
813
0
3,588
7,698
3,774
657
3,300
4,398
40,308
0
L
Xbalanque
Player-One-K9
Xbalanque
8,409
3,430
0
289
8,964
2,835
213
4,354
4,610
0
31,943
W
Cthulhu
Rampagehjl
Cthulhu
4,810
419
202
2,115
13,734
8,049
0
4,688
9,046
13,693
0
W
Apollo
7,103
5,252
0
2,678
7,066
2,465
1,117
2,643
4,423
0
28,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,959
Gold Earned
24,363
91
Minions Killed
129
0
Camps Cleared
0
488,722
Distance Traveled
524,051
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,790
679
27
3
0
162,612
1
L
Discordia
7,042
704
12
1
0
159,400
0
W
Anubis
7,950
795
69
7
0
166,606
0
L
Xbalanque
8,127
813
52
5
0
166,710
0
W
Cthulhu
8,272
827
17
2
0
193,945
0
W
Apollo
8,141
814
43
4
0
163,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role